mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-09-30 18:58:08 +03:00
2374 lines
100 KiB
C++
2374 lines
100 KiB
C++
/*
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by korenkonder
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GitHub/GitLab: korenkonder
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*/
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#include "shader.hpp"
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#include "../KKdLib/io/file_stream.hpp"
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#include "../KKdLib/io/path.hpp"
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#include "../KKdLib/prj/shared_ptr.hpp"
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#include "../KKdLib/prj/vector_pair.hpp"
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#include "../KKdLib/hash.hpp"
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#include "../KKdLib/str_utils.hpp"
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#include "Vulkan/gl_wrap.hpp"
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#include "Vulkan/Manager.hpp"
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#include "Vulkan/ShaderModule.hpp"
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#include "gl_state.hpp"
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#include <shlobj_core.h>
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struct program_binary {
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GLsizei length;
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GLenum binary_format;
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size_t binary;
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uint64_t hash;
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};
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struct program_spv {
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size_t size;
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size_t spv;
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uint64_t hash;
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};
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#ifdef USE_OPENGL
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static GLuint shader_compile_shader(GLenum type, const char* data, const char* file);
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static GLuint shader_compile(const char* vert, const char* frag, const char* vp, const char* fp);
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static GLuint shader_compile_binary(const char* vert, const char* frag, const char* vp, const char* fp,
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program_binary* bin, GLsizei* buffer_size, void** binary);
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#endif
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static bool shader_load_binary_shader(program_binary* bin, GLuint* program, const char* vp, const char* fp);
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static prj::shared_ptr<Vulkan::ShaderModule> shader_load_spv_shader(program_spv* spv, const char* shader);
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static bool shader_update_data(shader_set_data* set, GLenum mode, GLenum type, const void* indices);
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int32_t shader::bind(shader_set_data* set, uint32_t sub_index) {
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set->curr_program = 0;
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set->vp_desc = 0;
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set->fp_desc = 0;
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set->unival_hash = 0;
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if (num_sub < 1)
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return -1;
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int32_t sub_shader_index = 0;
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for (shader_sub* i = sub; i->sub_index != sub_index; i++)
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if (++sub_shader_index >= num_sub)
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return -1;
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shader_sub* sub_shader = &sub[sub_shader_index];
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int32_t unival_shad_curr = 1;
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int32_t unival_shad = 0;
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uint64_t unival_hash = 0;
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if (num_uniform > 0) {
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uint32_t unival_arr[0x20];
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const int32_t* vp_unival_max = sub_shader->vp_unival_max;
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const int32_t* fp_unival_max = sub_shader->fp_unival_max;
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int32_t i = 0;
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for (i = 0; i < num_uniform; i++) {
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const int32_t unival = uniform_value[use_uniform[i]];
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const int32_t unival_max = max_def(vp_unival_max[i], fp_unival_max[i]);
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unival_shad += unival_shad_curr * min_def(unival, unival_max);
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unival_shad_curr *= unival_max + 1;
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unival_arr[i] = unival;
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}
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unival_hash = hash_xxh3_64bits(unival_arr, sizeof(uint32_t) * num_uniform);
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}
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GLuint program = sub_shader->programs[unival_shad];
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set->curr_program = program;
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set->vp_desc = sub_shader->vp_desc;
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set->fp_desc = sub_shader->fp_desc;
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set->unival_hash = unival_hash;
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gl_state_use_program(program);
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return 0;
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}
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static void parse_define_inner(std::string& temp, bool vulkan) {
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if (!vulkan) {
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size_t off = 0;
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while (true) {
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size_t pos_set = temp.find("set = ", off);
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size_t pos_binding = temp.find("binding = ", off);
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if (pos_set == -1 || pos_binding == -1)
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break;
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temp.erase(pos_set, pos_binding - pos_set);
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off = pos_set + 10;
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}
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}
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else {
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size_t off = 0;
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while (true) {
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size_t pos_result_position = temp.find("result_position = ", off);
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if (pos_result_position == -1)
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break;
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size_t pos_end = temp.find(";", pos_result_position + 18);
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if (pos_end == -1)
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break;
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temp.insert(pos_end + 1, " result_position.z = (result_position.z + result_position.w) * 0.5;");
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off = pos_end + 67;
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}
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off = 0;
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while (true) {
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size_t pos = temp.find("gl_VertexID", off);
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if (pos == -1)
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break;
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temp.replace(pos, 11, "gl_VertexIndex");
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off = pos + 14;
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}
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off = 0;
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while (true) {
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size_t pos = temp.find("layout(set = 1, binding = 0) uniform Shader", off);
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if (pos == -1)
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break;
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temp.replace(pos, 43, "layout(push_constant) uniform Shader");
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off = pos + 36;
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}
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}
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}
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bool shader::parse_define(const char* data, std::string& temp, bool vulkan) {
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if (!data)
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return false;
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const char* def = strstr(data, "//DEF\n");
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if (def) {
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temp.clear();
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size_t len_a = def - data;
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def += 5;
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if (*def == '\n')
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def++;
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size_t len_b = utf8_length(def);
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size_t pos = 0;
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temp.insert(pos, data, len_a);
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pos += len_a;
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temp.insert(pos, def, len_b);
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pos += len_b;
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}
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else
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temp.assign(data);
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parse_define_inner(temp, vulkan);
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return true;
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}
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bool shader::parse_define(const char* data, int32_t num_uniform,
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int32_t* uniform_value, std::string& temp, bool vulkan) {
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if (!data)
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return false;
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const char* def = strstr(data, "//DEF\n");
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if (def) {
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temp.clear();
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size_t len_a = def - data;
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def += 5;
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if (*def == '\n')
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def++;
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size_t len_b = utf8_length(def);
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size_t pos = 0;
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temp.insert(pos, data, len_a);
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pos += len_a;
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for (int32_t i = 0; i < num_uniform; i++) {
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char t[0x100];
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int32_t len = sprintf_s(t, sizeof(t), "#define _%d %d\n", i, uniform_value[i]);
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temp.insert(pos, t, len);
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pos += len;
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}
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temp.insert(pos, def, len_b);
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pos += len_b;
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}
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else
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temp.assign(data);
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parse_define_inner(temp, vulkan);
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return true;
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}
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char* shader::parse_include(char* data, farc* f) {
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if (!data || !f)
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return data;
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char* data_end = data + utf8_length(data);
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char* i0 = strstr(data, "#include \"");
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char* i1 = i0 ? strstr(i0, "\"\n") : 0;
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if (!i0 || !i1)
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return data;
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size_t count = 1;
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while (i1 && (i0 = strstr(i1, "#include \""))) {
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i0 += 10;
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i1 = strstr(i0, "\"\n");
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if (i1)
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i1 += 1;
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count++;
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}
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char** temp = force_malloc<char*>(count);
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size_t* temp_len = force_malloc<size_t>(count);
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char** temp_ptr0 = force_malloc<char*>(count);
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char** temp_ptr1 = force_malloc<char*>(count);
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if (!temp || !temp_len || !temp_ptr0 || !temp_ptr1) {
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free_def(temp);
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free_def(temp_len);
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free_def(temp_ptr0);
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free_def(temp_ptr1);
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return data;
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}
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i1 = data;
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for (size_t i = 0; i < count; i++) {
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temp[i] = 0;
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i0 = i1 ? strstr(i1, "#include \"") : 0;
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i1 = i0 ? strstr(i0, "\"\n") : 0;
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if (!i0 || !i1)
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continue;
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temp_ptr0[i] = i0;
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temp_ptr1[i] = i1 + 1;
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i0 += 10;
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size_t s = i1 - i0;
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i1 += 2;
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char* t = force_malloc<char>(s + 1);
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if (!t)
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continue;
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memcpy(t, i0, s);
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t[s] = 0;
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farc_file* ff = f->read_file(t);
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free_def(t);
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if (!ff)
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continue;
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t = force_malloc<char>(ff->size + 1);
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if (t) {
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memcpy(t, ff->data, ff->size);
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t[ff->size] = 0;
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}
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temp[i] = t;
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temp_len[i] = ff->size;
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}
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size_t len = data_end - data;
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i1 = data;
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for (size_t i = 0; i < count; i++) {
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i0 = temp_ptr0[i];
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i1 = temp_ptr1[i];
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if (!i0 || !i1)
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continue;
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len -= i1 - i0;
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len += temp_len[i];
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}
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char* temp_data = force_malloc<char>(len + 1);
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size_t pos = 0;
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memcpy(temp_data + pos, data, temp_ptr0[0] - data);
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pos += temp_ptr0[0] - data;
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for (int32_t i = 0; i < count; i++) {
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if (temp[i]) {
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size_t s = temp_len[i];
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memcpy(temp_data + pos, temp[i], s);
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pos += s;
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}
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if (i < count - 1 && temp_ptr1[i]) {
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size_t s = temp_ptr0[i + 1] - temp_ptr1[i];
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memcpy(temp_data + pos, temp_ptr1[i], s);
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pos += s;
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}
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else if (temp_ptr1[i]) {
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size_t s = data_end - temp_ptr1[i];
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memcpy(temp_data + pos, temp_ptr1[i], s);
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pos += s;
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}
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}
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temp_data[pos] = 0;
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free_def(data);
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for (size_t i = 0; i < count; i++)
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free_def(temp[i]);
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free_def(temp);
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free_def(temp_len);
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free_def(temp_ptr0);
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free_def(temp_ptr1);
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return temp_data;
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}
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void shader::unbind() {
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gl_state_use_program(0);
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}
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shader_set_data::shader_set_data() : size(), shaders(), curr_program(),
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primitive_restart(), primitive_restart_index(), get_index_by_name_func(),
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get_name_by_index_func(), vp_desc(), fp_desc(), unival_hash() {
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}
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void shader_set_data::disable_primitive_restart() {
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primitive_restart = false;
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}
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void shader_set_data::draw_arrays(GLenum mode, GLint first, GLsizei count) {
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if (!shader_update_data(this, mode, GL_ZERO, 0))
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return;
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if (Vulkan::use)
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vkCmdDraw(Vulkan::current_command_buffer, count, 1, first, 0);
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#ifdef USE_OPENGL
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else
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glDrawArrays(mode, first, count);
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#endif
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}
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void shader_set_data::draw_elements(GLenum mode,
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GLsizei count, GLenum type, const void* indices) {
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switch (mode) {
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case GL_TRIANGLE_STRIP:
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uint32_t index;
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switch (type) {
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case GL_UNSIGNED_BYTE:
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index = 0xFF;
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break;
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case GL_UNSIGNED_SHORT:
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index = 0xFFFF;
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break;
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case GL_UNSIGNED_INT:
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default:
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index = 0xFFFFFFFF;
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break;
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}
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enable_primitive_restart();
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if (primitive_restart_index != index)
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primitive_restart_index = index;
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break;
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}
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if (!shader_update_data(this, mode, type, indices))
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return;
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if (Vulkan::use)
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vkCmdDrawIndexed(Vulkan::current_command_buffer, count, 1, 0, 0, 0);
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#ifdef USE_OPENGL
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else
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glDrawElements(mode, count, type, indices);
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#endif
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switch (mode) {
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case GL_TRIANGLE_STRIP:
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disable_primitive_restart();
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break;
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}
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}
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void shader_set_data::draw_range_elements(GLenum mode,
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GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
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switch (mode) {
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case GL_TRIANGLE_STRIP:
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uint32_t index;
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switch (type) {
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case GL_UNSIGNED_BYTE:
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index = 0xFF;
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break;
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case GL_UNSIGNED_SHORT:
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index = 0xFFFF;
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break;
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case GL_UNSIGNED_INT:
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default:
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index = 0xFFFFFFFF;
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break;
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}
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enable_primitive_restart();
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if (primitive_restart_index != index)
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primitive_restart_index = index;
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break;
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}
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if (!shader_update_data(this, mode, type, indices))
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return;
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if (Vulkan::use)
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vkCmdDrawIndexed(Vulkan::current_command_buffer, count, 1, 0, 0, 0);
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#ifdef USE_OPENGL
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else
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glDrawRangeElements(mode, start, end, count, type, indices);
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#endif
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switch (mode) {
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case GL_TRIANGLE_STRIP:
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disable_primitive_restart();
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break;
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}
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}
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void shader_set_data::enable_primitive_restart() {
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primitive_restart = true;
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}
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int32_t shader_set_data::get_index_by_name(const char* name) {
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if (get_index_by_name_func) {
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int32_t index = get_index_by_name_func(name);
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if (index != -1)
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return index;
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}
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for (size_t i = 0; i < size; i++)
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if (!str_utils_compare(shaders[i].name, name))
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return (int32_t)shaders[i].name_index;
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return -1;
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}
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const char* shader_set_data::get_name_by_index(int32_t index) {
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if (get_name_by_index_func) {
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const char* name = get_name_by_index_func(index);
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if (name)
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return name;
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}
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if (index >= 0 && index < size)
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return shaders[index].name;
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return 0;
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}
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void shader_set_data::load(farc* f, bool ignore_cache,
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const char* name, const shader_table* shaders_table, const size_t size,
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const shader_bind_func* bind_func_table, const size_t bind_func_table_size,
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PFNSHADERGETINDEXFUNCPROC get_index_by_name, PFNSHADERGETNAMEFUNCPROC get_name_by_index) {
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if (!this || !f || !shaders_table || !size)
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return;
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if (Vulkan::use) {
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char vert_buf[MAX_PATH];
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char frag_buf[MAX_PATH];
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char vert_file_buf[MAX_PATH];
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char frag_file_buf[MAX_PATH];
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char vert_bin_buf[MAX_PATH];
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char frag_bin_buf[MAX_PATH];
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prj::vector_pair<uint64_t, prj::shared_ptr<Vulkan::ShaderModule>> vec_shader_module;
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shader* shaders = force_malloc<shader>(size);
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this->shaders = shaders;
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this->size = size;
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for (size_t i = 0; i < size; i++) {
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shader* shader = &shaders[i];
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shader->name = shaders_table[i].name;
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shader->name_index = shaders_table[i].name_index;
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shader->num_sub = shaders_table[i].num_sub;
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shader->sub = force_malloc<shader_sub>(shader->num_sub);
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shader->num_uniform = shaders_table[i].num_uniform;
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shader->use_uniform = shaders_table[i].use_uniform;
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int32_t num_sub = shader->num_sub;
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const shader_sub_table* sub_table = shaders_table[i].sub;
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shader_sub* sub = shader->sub;
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const uniform_name* use_uniform = shader->use_uniform;
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for (int32_t j = 0; j < num_sub; j++, sub++, sub_table++) {
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sub->sub_index = sub_table->sub_index;
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sub->vp_unival_max = sub_table->vp_unival_max;
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sub->fp_unival_max = sub_table->fp_unival_max;
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strcpy_s(vert_file_buf, sizeof(vert_file_buf), sub_table->vp);
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strcat_s(vert_file_buf, sizeof(vert_file_buf), ".vert");
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strcpy_s(frag_file_buf, sizeof(frag_file_buf), sub_table->fp);
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strcat_s(frag_file_buf, sizeof(frag_file_buf), ".frag");
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sub->vp_desc = sub_table->vp_desc;
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sub->fp_desc = sub_table->fp_desc;
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uint32_t uniform_vert_flags = 0;
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uint32_t uniform_frag_flags = 0;
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for (int32_t k = 0; k < shader->num_uniform; k++) {
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if (sub_table->vp_unival_max[k] > 0)
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uniform_vert_flags |= 1 << k;
|
|
if (sub_table->fp_unival_max[k] > 0)
|
|
uniform_frag_flags |= 1 << k;
|
|
}
|
|
|
|
char uniform_vert_flags_buf[9];
|
|
char uniform_frag_flags_buf[9];
|
|
for (int32_t k = 0, l = 7; k < 32; k += 4, l--) {
|
|
int32_t vert_flags_digit = (uniform_vert_flags >> k) & 0xF;
|
|
if (vert_flags_digit >= 0x00 && vert_flags_digit <= 0x09)
|
|
uniform_vert_flags_buf[l] = (char)('0' + vert_flags_digit);
|
|
else
|
|
uniform_vert_flags_buf[l] = (char)('A' + (vert_flags_digit - 0x0A));
|
|
|
|
int32_t frag_flags_digit = (uniform_frag_flags >> k) & 0xF;
|
|
if (frag_flags_digit >= 0x00 && frag_flags_digit <= 0x09)
|
|
uniform_frag_flags_buf[l] = (char)('0' + frag_flags_digit);
|
|
else
|
|
uniform_frag_flags_buf[l] = (char)('A' + (frag_flags_digit - 0x0A));
|
|
}
|
|
uniform_vert_flags_buf[8] = 0;
|
|
uniform_frag_flags_buf[8] = 0;
|
|
|
|
strcpy_s(vert_buf, sizeof(vert_buf), vert_file_buf);
|
|
strcpy_s(frag_buf, sizeof(frag_buf), frag_file_buf);
|
|
strcat_s(vert_buf, sizeof(vert_buf), ".");
|
|
strcat_s(frag_buf, sizeof(frag_buf), ".");
|
|
strcat_s(vert_buf, sizeof(vert_buf), uniform_vert_flags_buf);
|
|
strcat_s(frag_buf, sizeof(frag_buf), uniform_frag_flags_buf);
|
|
|
|
uint64_t vert_file_name_hash = hash_utf8_xxh3_64bits(vert_buf);
|
|
uint64_t frag_file_name_hash = hash_utf8_xxh3_64bits(frag_buf);
|
|
|
|
strcpy_s(vert_bin_buf, sizeof(vert_bin_buf), sub_table->vp);
|
|
strcat_s(vert_bin_buf, sizeof(vert_bin_buf), ".vert.bin");
|
|
|
|
strcpy_s(frag_bin_buf, sizeof(frag_bin_buf), sub_table->fp);
|
|
strcat_s(frag_bin_buf, sizeof(frag_bin_buf), ".frag.bin");
|
|
|
|
farc_file* shader_vert_file = f->read_file(vert_bin_buf);
|
|
|
|
program_spv* vert_spv = 0;
|
|
if (!shader_vert_file || !shader_vert_file->data)
|
|
printf_debug("Vertex shader not found: %s\n", vert_bin_buf);
|
|
else if (vert_file_name_hash != ((uint64_t*)shader_vert_file->data)[0])
|
|
printf_debug("Vertex shader flags not equal: %s\n", vert_file_buf);
|
|
else
|
|
vert_spv = (program_spv*)&((uint64_t*)shader_vert_file->data)[1];
|
|
|
|
farc_file* shader_frag_file = f->read_file(frag_bin_buf);
|
|
|
|
program_spv* frag_spv = 0;
|
|
if (!shader_frag_file || !shader_frag_file->data)
|
|
printf_debug("Fragment shader not found: %s\n", frag_bin_buf);
|
|
else if (frag_file_name_hash != ((uint64_t*)shader_frag_file->data)[0])
|
|
printf_debug("Fragment shader flags not equal: %s\n", frag_file_buf);
|
|
else
|
|
frag_spv = (program_spv*)&((uint64_t*)shader_frag_file->data)[1];
|
|
|
|
if (shader->num_uniform > 0
|
|
&& (sub_table->vp_unival_max[0] != -1 || sub_table->fp_unival_max[0] != -1)) {
|
|
int32_t num_uniform = shader->num_uniform;
|
|
int32_t unival_shad_curr = 1;
|
|
int32_t unival_vp_curr = 1;
|
|
int32_t unival_fp_curr = 1;
|
|
int32_t unival_shad_count = 1;
|
|
int32_t unival_vp_count = 1;
|
|
int32_t unival_fp_count = 1;
|
|
const int32_t* vp_unival_max = sub_table->vp_unival_max;
|
|
const int32_t* fp_unival_max = sub_table->fp_unival_max;
|
|
for (int32_t k = 0; k < num_uniform; k++) {
|
|
const int32_t unival_max = max_def(vp_unival_max[k], fp_unival_max[k]);
|
|
const int32_t unival_vp_max = vp_unival_max[k];
|
|
const int32_t unival_fp_max = fp_unival_max[k];
|
|
unival_shad_count += unival_shad_curr * unival_max;
|
|
unival_vp_count += unival_vp_curr * unival_vp_max;
|
|
unival_fp_count += unival_fp_curr * unival_fp_max;
|
|
unival_shad_curr *= unival_max + 1;
|
|
unival_vp_curr *= unival_vp_max + 1;
|
|
unival_fp_curr *= unival_fp_max + 1;
|
|
}
|
|
|
|
GLuint* programs = force_malloc<GLuint>(unival_shad_count);
|
|
sub->programs = programs;
|
|
if (programs) {
|
|
strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp);
|
|
size_t vert_buf_pos = utf8_length(vert_buf);
|
|
vert_buf[vert_buf_pos++] = '.';
|
|
vert_buf[vert_buf_pos] = 0;
|
|
memset(&vert_buf[vert_buf_pos], '0', num_uniform);
|
|
vert_buf[vert_buf_pos + num_uniform] = 0;
|
|
strcat_s(vert_buf, sizeof(vert_buf), ".vert");
|
|
|
|
strcpy_s(frag_buf, sizeof(frag_buf), sub_table->fp);
|
|
size_t frag_buf_pos = utf8_length(frag_buf);
|
|
frag_buf[frag_buf_pos++] = '.';
|
|
frag_buf[frag_buf_pos] = 0;
|
|
memset(&frag_buf[frag_buf_pos], '0', num_uniform);
|
|
frag_buf[frag_buf_pos + num_uniform] = 0;
|
|
strcat_s(frag_buf, sizeof(frag_buf), ".frag");
|
|
|
|
vec_shader_module.reserve((size_t)unival_vp_count + unival_fp_count);
|
|
|
|
for (int32_t k = 0; k < unival_vp_count; k++) {
|
|
uint64_t vp_hash = 0x00;
|
|
for (int32_t l = 0, m = k; l < num_uniform; l++) {
|
|
int32_t unival_max = vp_unival_max[l] + 1;
|
|
int32_t vp_digit = m % unival_max;
|
|
vp_hash = (vp_hash << 3) | (uint32_t)vp_digit;
|
|
m /= unival_max;
|
|
vert_buf[vert_buf_pos + l] = (char)('0' + vp_digit);
|
|
}
|
|
|
|
prj::shared_ptr<Vulkan::ShaderModule> vp_shader_module;
|
|
if (vert_spv) {
|
|
vp_shader_module = shader_load_spv_shader(&vert_spv[k], vert_buf);
|
|
if (!vp_shader_module)
|
|
vp_shader_module.reset();
|
|
}
|
|
vec_shader_module.push_back(vp_hash, vp_shader_module);
|
|
}
|
|
|
|
for (int32_t k = 0; k < unival_fp_count; k++) {
|
|
uint64_t fp_hash = 0x01;
|
|
for (int32_t l = 0, m = k; l < num_uniform; l++) {
|
|
int32_t unival_max = fp_unival_max[l] + 1;
|
|
int32_t fp_digit = m % unival_max;
|
|
fp_hash = (fp_hash << 3) | (uint32_t)fp_digit;
|
|
m /= unival_max;
|
|
frag_buf[frag_buf_pos + l] = (char)('0' + fp_digit);
|
|
}
|
|
|
|
prj::shared_ptr<Vulkan::ShaderModule> fp_shader_module;
|
|
if (frag_spv) {
|
|
fp_shader_module = shader_load_spv_shader(&frag_spv[k], frag_buf);
|
|
if (!fp_shader_module)
|
|
fp_shader_module.reset();
|
|
}
|
|
vec_shader_module.push_back(fp_hash, fp_shader_module);
|
|
}
|
|
|
|
vec_shader_module.sort();
|
|
|
|
for (int32_t k = 0; k < unival_shad_count; k++) {
|
|
uint64_t vp_hash = 0x00;
|
|
uint64_t fp_hash = 0x01;
|
|
for (int32_t l = 0, m = k; l < num_uniform; l++) {
|
|
int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1;
|
|
vp_hash = (vp_hash << 3) | (uint32_t)min_def(m % unival_max, vp_unival_max[l]);
|
|
fp_hash = (fp_hash << 3) | (uint32_t)min_def(m % unival_max, fp_unival_max[l]);
|
|
m /= unival_max;
|
|
}
|
|
|
|
auto elem_vp = vec_shader_module.find(vp_hash);
|
|
auto elem_fp = vec_shader_module.find(fp_hash);
|
|
if (elem_vp != vec_shader_module.end() && elem_fp != vec_shader_module.end()
|
|
&& elem_vp->second && elem_fp->second) {
|
|
programs[k] = glCreateProgram();
|
|
Vulkan::gl_program* vk_program = Vulkan::gl_program::get(programs[k]);
|
|
vk_program->vertex_shader_module = elem_vp->second;
|
|
vk_program->fragment_shader_module = elem_fp->second;
|
|
}
|
|
}
|
|
vec_shader_module.clear();
|
|
}
|
|
}
|
|
else {
|
|
GLuint* programs = force_malloc<GLuint>();
|
|
sub->programs = programs;
|
|
if (programs) {
|
|
strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp);
|
|
strcpy_s(frag_buf, sizeof(vert_buf), sub_table->fp);
|
|
strcat_s(vert_buf, sizeof(vert_buf), "..vert");
|
|
strcat_s(frag_buf, sizeof(vert_buf), "..frag");
|
|
|
|
prj::shared_ptr<Vulkan::ShaderModule> vp_shader_module;
|
|
if (vert_spv) {
|
|
vp_shader_module = shader_load_spv_shader(&vert_spv[0], vert_buf);
|
|
if (!vp_shader_module)
|
|
vp_shader_module.reset();
|
|
}
|
|
|
|
prj::shared_ptr<Vulkan::ShaderModule> fp_shader_module;
|
|
if (frag_spv) {
|
|
fp_shader_module = shader_load_spv_shader(&frag_spv[0], frag_buf);
|
|
if (!fp_shader_module)
|
|
fp_shader_module.reset();
|
|
}
|
|
|
|
if (vp_shader_module && fp_shader_module) {
|
|
programs[0] = glCreateProgram();
|
|
Vulkan::gl_program* vk_program = Vulkan::gl_program::get(programs[0]);
|
|
vk_program->vertex_shader_module = vp_shader_module;
|
|
vk_program->fragment_shader_module = fp_shader_module;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t j = 0; j < bind_func_table_size; j++)
|
|
if (shader->name_index == bind_func_table[j].name_index) {
|
|
shader->bind_func = bind_func_table[j].bind_func;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#ifdef USE_OPENGL
|
|
else {
|
|
wchar_t temp_buf[MAX_PATH];
|
|
if (FAILED(SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, 0, 0, temp_buf)))
|
|
return;
|
|
|
|
wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), L"\\ReDIVA");
|
|
path_create_directory(temp_buf);
|
|
|
|
wchar_t buf[MAX_PATH];
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t), L"\\%hs_shader_cache", name);
|
|
wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), buf);
|
|
|
|
bool shader_cache_changed = false;
|
|
farc shader_cache_farc;
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t), L"%ls.farc", temp_buf);
|
|
if (!ignore_cache && path_check_file_exists(buf))
|
|
shader_cache_farc.read(buf, true, false);
|
|
|
|
char vert_buf[MAX_PATH];
|
|
char frag_buf[MAX_PATH];
|
|
char vert_file_buf[MAX_PATH];
|
|
char frag_file_buf[MAX_PATH];
|
|
char shader_cache_file_name[MAX_PATH];
|
|
|
|
GLsizei buffer_size = 0x100000;
|
|
void* binary = force_malloc(buffer_size);
|
|
std::string temp_vert;
|
|
std::string temp_frag;
|
|
std::vector<int32_t> vec_vert;
|
|
std::vector<int32_t> vec_frag;
|
|
std::vector<program_binary> program_data_binary;
|
|
shader* shaders = force_malloc<shader>(size);
|
|
this->shaders = shaders;
|
|
this->size = size;
|
|
for (size_t i = 0; i < size; i++) {
|
|
shader* shader = &shaders[i];
|
|
shader->name = shaders_table[i].name;
|
|
shader->name_index = shaders_table[i].name_index;
|
|
shader->num_sub = shaders_table[i].num_sub;
|
|
shader->sub = force_malloc<shader_sub>(shader->num_sub);
|
|
shader->num_uniform = shaders_table[i].num_uniform;
|
|
shader->use_uniform = shaders_table[i].use_uniform;
|
|
|
|
int32_t num_sub = shader->num_sub;
|
|
const shader_sub_table* sub_table = shaders_table[i].sub;
|
|
shader_sub* sub = shader->sub;
|
|
vec_vert.resize(shader->num_uniform);
|
|
vec_frag.resize(shader->num_uniform);
|
|
int32_t* vec_vert_data = vec_vert.data();
|
|
int32_t* vec_frag_data = vec_frag.data();
|
|
for (int32_t j = 0; j < num_sub; j++, sub++, sub_table++) {
|
|
sub->sub_index = sub_table->sub_index;
|
|
sub->vp_unival_max = sub_table->vp_unival_max;
|
|
sub->fp_unival_max = sub_table->fp_unival_max;
|
|
|
|
strcpy_s(vert_file_buf, sizeof(vert_file_buf), sub_table->vp);
|
|
strcat_s(vert_file_buf, sizeof(vert_file_buf), ".vert");
|
|
farc_file* vert_ff = f->read_file(vert_file_buf);
|
|
|
|
char* vert_data = 0;
|
|
if (vert_ff && vert_ff->data) {
|
|
vert_data = force_malloc<char>(vert_ff->size + 1);
|
|
if (vert_data) {
|
|
memcpy(vert_data, vert_ff->data, vert_ff->size);
|
|
vert_data[vert_ff->size] = 0;
|
|
}
|
|
}
|
|
|
|
strcpy_s(frag_file_buf, sizeof(frag_file_buf), sub_table->fp);
|
|
strcat_s(frag_file_buf, sizeof(frag_file_buf), ".frag");
|
|
farc_file* frag_ff = f->read_file(frag_file_buf);
|
|
|
|
char* frag_data = 0;
|
|
if (frag_ff && frag_ff->data) {
|
|
frag_data = force_malloc<char>(frag_ff->size + 1);
|
|
if (frag_data) {
|
|
memcpy(frag_data, frag_ff->data, frag_ff->size);
|
|
frag_data[frag_ff->size] = 0;
|
|
}
|
|
}
|
|
|
|
if (!vert_data || !frag_data) {
|
|
free_def(vert_data);
|
|
free_def(frag_data);
|
|
continue;
|
|
}
|
|
|
|
uint32_t uniform_vert_flags = 0;
|
|
uint32_t uniform_frag_flags = 0;
|
|
for (int32_t k = 0; k < shader->num_uniform; k++) {
|
|
if (sub_table->vp_unival_max[k] > 0)
|
|
uniform_vert_flags |= 1 << k;
|
|
if (sub_table->fp_unival_max[k] > 0)
|
|
uniform_frag_flags |= 1 << k;
|
|
}
|
|
|
|
char uniform_vert_flags_buf[9];
|
|
char uniform_frag_flags_buf[9];
|
|
for (int32_t k = 0, l = 7; k < 32; k += 4, l--) {
|
|
int32_t vert_flags_digit = (uniform_vert_flags >> k) & 0xF;
|
|
if (vert_flags_digit >= 0x00 && vert_flags_digit <= 0x09)
|
|
uniform_vert_flags_buf[l] = (char)('0' + vert_flags_digit);
|
|
else
|
|
uniform_vert_flags_buf[l] = (char)('A' + (vert_flags_digit - 0x0A));
|
|
|
|
int32_t frag_flags_digit = (uniform_frag_flags >> k) & 0xF;
|
|
if (frag_flags_digit >= 0x00 && frag_flags_digit <= 0x09)
|
|
uniform_frag_flags_buf[l] = (char)('0' + frag_flags_digit);
|
|
else
|
|
uniform_frag_flags_buf[l] = (char)('A' + (frag_flags_digit - 0x0A));
|
|
}
|
|
uniform_vert_flags_buf[8] = 0;
|
|
uniform_frag_flags_buf[8] = 0;
|
|
|
|
strcpy_s(vert_buf, sizeof(vert_buf), vert_file_buf);
|
|
strcpy_s(frag_buf, sizeof(frag_buf), frag_file_buf);
|
|
strcat_s(vert_buf, sizeof(vert_buf), ".");
|
|
strcat_s(frag_buf, sizeof(frag_buf), ".");
|
|
strcat_s(vert_buf, sizeof(vert_buf), uniform_vert_flags_buf);
|
|
strcat_s(frag_buf, sizeof(frag_buf), uniform_frag_flags_buf);
|
|
|
|
uint64_t vert_file_name_hash = hash_utf8_xxh3_64bits(vert_buf);
|
|
uint64_t frag_file_name_hash = hash_utf8_xxh3_64bits(frag_buf);
|
|
|
|
strcpy_s(shader_cache_file_name, sizeof(shader_cache_file_name), sub_table->vp);
|
|
if (str_utils_compare(sub_table->vp, sub_table->fp)) {
|
|
strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), ".");
|
|
strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), sub_table->fp);
|
|
}
|
|
strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), ".bin");
|
|
|
|
vert_data = shader::parse_include(vert_data, f);
|
|
frag_data = shader::parse_include(frag_data, f);
|
|
uint64_t vert_data_hash = hash_utf8_xxh3_64bits(vert_data);
|
|
uint64_t frag_data_hash = hash_utf8_xxh3_64bits(frag_data);
|
|
|
|
farc_file* shader_cache_file = shader_cache_farc.read_file(shader_cache_file_name);
|
|
program_binary* bin = 0;
|
|
if (!ignore_cache) {
|
|
if (!shader_cache_file || !shader_cache_file->data)
|
|
printf_debug("Shader not compiled: %s %s\n", vert_file_buf, frag_file_buf);
|
|
else if (vert_file_name_hash != ((uint64_t*)shader_cache_file->data)[0]
|
|
|| frag_file_name_hash != ((uint64_t*)shader_cache_file->data)[1])
|
|
printf_debug("Shader flags not equal: %s %s\n", vert_file_buf, frag_file_buf);
|
|
else if (vert_data_hash != ((uint64_t*)shader_cache_file->data)[2]
|
|
|| frag_data_hash != ((uint64_t*)shader_cache_file->data)[3])
|
|
printf_debug("Shader hash not equal: %s %s\n", vert_file_buf, frag_file_buf);
|
|
else
|
|
bin = (program_binary*)&((uint64_t*)shader_cache_file->data)[4];
|
|
}
|
|
|
|
if (shader->num_uniform > 0
|
|
&& (sub_table->vp_unival_max[0] != -1 || sub_table->fp_unival_max[0] != -1)) {
|
|
int32_t num_uniform = shader->num_uniform;
|
|
int32_t unival_shad_curr = 1;
|
|
int32_t unival_shad_count = 1;
|
|
const int32_t* vp_unival_max = sub_table->vp_unival_max;
|
|
const int32_t* fp_unival_max = sub_table->fp_unival_max;
|
|
for (int32_t k = 0; k < num_uniform; k++) {
|
|
const int32_t unival_max = max_def(vp_unival_max[k], fp_unival_max[k]);
|
|
unival_shad_count += unival_shad_curr * unival_max;
|
|
unival_shad_curr *= unival_max + 1;
|
|
}
|
|
|
|
if (!ignore_cache)
|
|
program_data_binary.reserve(unival_shad_count);
|
|
GLuint* programs = force_malloc<GLuint>(unival_shad_count);
|
|
sub->programs = programs;
|
|
if (programs) {
|
|
strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp);
|
|
size_t vert_buf_pos = utf8_length(vert_buf);
|
|
vert_buf[vert_buf_pos++] = '.';
|
|
vert_buf[vert_buf_pos] = 0;
|
|
memset(&vert_buf[vert_buf_pos], '0', num_uniform);
|
|
vert_buf[vert_buf_pos + num_uniform] = 0;
|
|
strcat_s(vert_buf, sizeof(vert_buf), ".vert");
|
|
|
|
strcpy_s(frag_buf, sizeof(frag_buf), sub_table->fp);
|
|
size_t frag_buf_pos = utf8_length(frag_buf);
|
|
frag_buf[frag_buf_pos++] = '.';
|
|
frag_buf[frag_buf_pos] = 0;
|
|
memset(&frag_buf[frag_buf_pos], '0', num_uniform);
|
|
frag_buf[frag_buf_pos + num_uniform] = 0;
|
|
strcat_s(frag_buf, sizeof(frag_buf), ".frag");
|
|
|
|
for (int32_t k = 0; k < unival_shad_count; k++) {
|
|
for (int32_t l = 0, m = k; l < num_uniform; l++) {
|
|
int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1;
|
|
vec_vert_data[l] = min_def(m % unival_max, vp_unival_max[l]);
|
|
m /= unival_max;
|
|
vert_buf[vert_buf_pos + l] = (char)('0' + vec_vert_data[l]);
|
|
}
|
|
|
|
for (int32_t l = 0, m = k; l < num_uniform; l++) {
|
|
int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1;
|
|
vec_frag_data[l] = min_def(m % unival_max, fp_unival_max[l]);
|
|
m /= unival_max;
|
|
frag_buf[frag_buf_pos + l] = (char)('0' + vec_frag_data[l]);
|
|
}
|
|
|
|
if (!bin || !bin->binary_format || !bin->length
|
|
|| !shader_load_binary_shader(bin, &programs[k], vert_buf, frag_buf)) {
|
|
bool vert_succ = shader::parse_define(vert_data,
|
|
num_uniform, vec_vert_data, temp_vert);
|
|
bool frag_succ = shader::parse_define(frag_data,
|
|
num_uniform, vec_frag_data, temp_frag);
|
|
|
|
if (ignore_cache)
|
|
programs[k] = shader_compile(vert_succ ? temp_vert.c_str() : 0,
|
|
frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf);
|
|
else {
|
|
program_data_binary.push_back({});
|
|
programs[k] = shader_compile_binary(vert_succ ? temp_vert.c_str() : 0,
|
|
frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf,
|
|
&program_data_binary.back(), &buffer_size, &binary);
|
|
}
|
|
shader_cache_changed |= programs[k] ? true : false;
|
|
}
|
|
else {
|
|
program_data_binary.push_back({});
|
|
program_binary* b = &program_data_binary.back();
|
|
b->length = bin->length;
|
|
b->binary_format = bin->binary_format;
|
|
b->binary = (size_t)force_malloc(bin->length);
|
|
memcpy((void*)b->binary, (void*)((size_t)bin + bin->binary), bin->length);
|
|
}
|
|
|
|
if (!ignore_cache && bin)
|
|
bin++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
program_data_binary.reserve(1);
|
|
GLuint* programs = force_malloc<GLuint>();
|
|
sub->programs = programs;
|
|
if (programs) {
|
|
strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp);
|
|
strcpy_s(frag_buf, sizeof(vert_buf), sub_table->fp);
|
|
strcat_s(vert_buf, sizeof(vert_buf), "..vert");
|
|
strcat_s(frag_buf, sizeof(vert_buf), "..frag");
|
|
|
|
if (!bin || !bin->binary_format || !bin->length
|
|
|| !shader_load_binary_shader(bin, &programs[0], vert_buf, frag_buf)) {
|
|
bool vert_succ = shader::parse_define(vert_data, temp_vert);
|
|
bool frag_succ = shader::parse_define(frag_data, temp_frag);
|
|
|
|
if (ignore_cache)
|
|
programs[0] = shader_compile(vert_succ ? temp_vert.c_str() : 0,
|
|
frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf);
|
|
else {
|
|
program_data_binary.push_back({});
|
|
programs[0] = shader_compile_binary(vert_succ ? temp_vert.c_str() : 0,
|
|
frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf,
|
|
&program_data_binary.back(), &buffer_size, &binary);
|
|
}
|
|
shader_cache_changed |= programs[0] ? true : false;
|
|
}
|
|
else {
|
|
program_data_binary.push_back({});
|
|
program_binary* b = &program_data_binary.back();
|
|
b->length = bin->length;
|
|
b->binary_format = bin->binary_format;
|
|
b->binary = (size_t)force_malloc(bin->length);
|
|
memcpy((void*)b->binary, (void*)((size_t)bin + bin->binary), bin->length);
|
|
}
|
|
|
|
if (!ignore_cache && bin)
|
|
bin++;
|
|
}
|
|
}
|
|
|
|
if (!ignore_cache) {
|
|
if (!shader_cache_file)
|
|
shader_cache_file = shader_cache_farc.add_file(shader_cache_file_name);
|
|
else
|
|
free_def(shader_cache_file->data);
|
|
|
|
size_t bin_count = program_data_binary.size();
|
|
size_t bin_size = sizeof(uint64_t) * 4 + bin_count * sizeof(program_binary);
|
|
for (program_binary& k : program_data_binary)
|
|
bin_size += align_val(k.length, 0x04);
|
|
shader_cache_file->data = force_malloc(bin_size);
|
|
shader_cache_file->size = bin_size;
|
|
shader_cache_file->compressed = true;
|
|
shader_cache_file->data_changed = true;
|
|
|
|
((uint64_t*)shader_cache_file->data)[0] = vert_file_name_hash;
|
|
((uint64_t*)shader_cache_file->data)[1] = frag_file_name_hash;
|
|
((uint64_t*)shader_cache_file->data)[2] = vert_data_hash;
|
|
((uint64_t*)shader_cache_file->data)[3] = frag_data_hash;
|
|
bin = (program_binary*)&((uint64_t*)shader_cache_file->data)[4];
|
|
size_t bin_data_base = (size_t)shader_cache_file->data + sizeof(uint64_t) * 4;
|
|
size_t bin_data = bin_data_base + bin_count * sizeof(program_binary);
|
|
for (program_binary& k : program_data_binary) {
|
|
bin->length = k.length;
|
|
bin->binary_format = k.binary_format;
|
|
bin->binary = bin_data - bin_data_base;
|
|
bin->hash = hash_xxh3_64bits((void*)k.binary, k.length);
|
|
memcpy((void*)bin_data, (void*)k.binary, k.length);
|
|
bin_data_base += sizeof(program_binary);
|
|
bin_data += align_val(k.length, 0x04);
|
|
void* binary = (void*)k.binary;
|
|
free_def(binary);
|
|
k.binary = 0;
|
|
bin++;
|
|
}
|
|
}
|
|
|
|
free_def(vert_data);
|
|
free_def(frag_data);
|
|
program_data_binary.clear();
|
|
}
|
|
vec_vert.clear();
|
|
vec_frag.clear();
|
|
|
|
for (size_t j = 0; j < bind_func_table_size; j++)
|
|
if (shader->name_index == bind_func_table[j].name_index) {
|
|
shader->bind_func = bind_func_table[j].bind_func;
|
|
break;
|
|
}
|
|
}
|
|
free_def(binary);
|
|
|
|
if (shader_cache_changed)
|
|
shader_cache_farc.write(temp_buf, FARC_FArC, FARC_NONE, true, false);
|
|
}
|
|
#endif
|
|
|
|
this->get_index_by_name_func = get_index_by_name;
|
|
this->get_name_by_index_func = get_name_by_index;
|
|
}
|
|
|
|
void shader_set_data::set(uint32_t index) {
|
|
if (this && index && index != -1) {
|
|
shader* shader = &shaders[index];
|
|
if (shader->bind_func)
|
|
shader->bind_func(this, shader);
|
|
else
|
|
shader->bind(this, shader->sub[0].sub_index);
|
|
}
|
|
else
|
|
shader::unbind();
|
|
}
|
|
|
|
void shader_set_data::unload() {
|
|
size_t size = this->size;
|
|
shader* shaders = this->shaders;
|
|
for (size_t i = 0; i < size; i++) {
|
|
shader* shader = &shaders[i];
|
|
if (!shader->sub)
|
|
continue;
|
|
|
|
int32_t num_sub = shader->num_sub;
|
|
shader_sub* sub = shader->sub;
|
|
for (int32_t j = 0; j < num_sub; j++, sub++) {
|
|
int32_t unival_shad_count = 1;
|
|
if (shader->num_uniform > 0) {
|
|
int32_t num_uniform = shader->num_uniform;
|
|
int32_t unival_shad_curr = 1;
|
|
const int32_t* vp_unival_max = sub->vp_unival_max;
|
|
const int32_t* fp_unival_max = sub->fp_unival_max;
|
|
for (int32_t k = 0; k < num_uniform; k++) {
|
|
const int32_t unival_max = max_def(vp_unival_max[k], fp_unival_max[k]);
|
|
unival_shad_count += unival_shad_curr * unival_max;
|
|
unival_shad_curr *= unival_max + 1;
|
|
}
|
|
}
|
|
|
|
if (sub->programs) {
|
|
GLuint* programs = sub->programs;
|
|
for (int32_t k = 0; k < unival_shad_count; k++)
|
|
glDeleteProgram(programs[k]);
|
|
free(programs);
|
|
sub->programs = 0;
|
|
}
|
|
}
|
|
free(shader->sub);
|
|
shader->sub = 0;
|
|
}
|
|
free_def(shaders);
|
|
this->shaders = 0;
|
|
|
|
get_index_by_name_func = 0;
|
|
get_name_by_index_func = 0;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static GLuint shader_compile_shader(GLenum type, const char* data, const char* file) {
|
|
if (!data)
|
|
return 0;
|
|
|
|
GLuint shader = glCreateShader(type);
|
|
glShaderSource(shader, 1, &data, 0);
|
|
glCompileShader(shader);
|
|
|
|
GLint success = 0;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
|
if (!success) {
|
|
GLint length = 0;
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
|
GLchar* info_log = force_malloc<GLchar>(length);
|
|
glGetShaderInfoLog(shader, length, 0, info_log);
|
|
const char* type_str = "Unknown";
|
|
switch (type) {
|
|
case GL_FRAGMENT_SHADER:
|
|
type_str = "Fragment";
|
|
break;
|
|
case GL_VERTEX_SHADER:
|
|
type_str = "Vertex";
|
|
break;
|
|
}
|
|
printf_debug("%s shader compile error:\nfile: %s\n%s\n", type_str, file, info_log);
|
|
|
|
wchar_t temp_buf[MAX_PATH];
|
|
if (SUCCEEDED(SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, 0, 0, temp_buf))) {
|
|
wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), L"\\ReDIVA");
|
|
temp_buf[sizeof(temp_buf) / sizeof(wchar_t) - 1] = 0;
|
|
path_create_directory(temp_buf);
|
|
|
|
wchar_t buf[MAX_PATH];
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error", temp_buf);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
path_create_directory(buf);
|
|
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error\\%hs", temp_buf, file);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
|
|
file_stream s;
|
|
s.open(buf, L"wb");
|
|
s.write_utf8_string(data);
|
|
s.write_utf8_string("\n/*\n");
|
|
s.write_utf8_string(info_log);
|
|
s.write_utf8_string("*/\n");
|
|
}
|
|
|
|
free_def(info_log);
|
|
glDeleteShader(shader);
|
|
return 0;
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
static GLuint shader_compile(const char* vert, const char* frag, const char* vp, const char* fp) {
|
|
GLuint vert_shad = shader_compile_shader(GL_VERTEX_SHADER, vert, vp);
|
|
GLuint frag_shad = shader_compile_shader(GL_FRAGMENT_SHADER, frag, fp);
|
|
|
|
GLuint program = glCreateProgram();
|
|
if (vert_shad)
|
|
glAttachShader(program, vert_shad);
|
|
if (frag_shad)
|
|
glAttachShader(program, frag_shad);
|
|
glLinkProgram(program);
|
|
|
|
if (vert_shad)
|
|
glDeleteShader(vert_shad);
|
|
if (frag_shad)
|
|
glDeleteShader(frag_shad);
|
|
|
|
GLint success = 0;
|
|
glGetProgramiv(program, GL_LINK_STATUS, &success);
|
|
if (!success) {
|
|
GLint length = 0;
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
|
GLchar* info_log = force_malloc<GLchar>(length);
|
|
glGetProgramInfoLog(program, length, 0, info_log);
|
|
printf_debug("Program Shader Permut linking error:\nvp: %s; fp: %s\n%s\n", vp, fp, info_log);
|
|
|
|
wchar_t temp_buf[MAX_PATH];
|
|
if (SUCCEEDED(SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, 0, 0, temp_buf))) {
|
|
wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), L"\\ReDIVA");
|
|
temp_buf[sizeof(temp_buf) / sizeof(wchar_t) - 1] = 0;
|
|
path_create_directory(temp_buf);
|
|
|
|
wchar_t buf[MAX_PATH];
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error", temp_buf);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
path_create_directory(buf);
|
|
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error\\%hs", temp_buf, vp);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
|
|
file_stream s;
|
|
s.open(buf, L"wb");
|
|
s.write_utf8_string(vert);
|
|
s.write_utf8_string("\n/*\n");
|
|
s.write_utf8_string(info_log);
|
|
s.write_utf8_string("*/\n");
|
|
s.close();
|
|
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error\\%hs", temp_buf, fp);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
|
|
s.open(buf, L"wb");
|
|
s.write_utf8_string(frag);
|
|
s.write_utf8_string("\n/*\n");
|
|
s.write_utf8_string(info_log);
|
|
s.write_utf8_string("*/\n");
|
|
s.close();
|
|
}
|
|
|
|
free_def(info_log);
|
|
glDeleteProgram(program);
|
|
return 0;
|
|
}
|
|
else {
|
|
gl_state_get_all_gl_errors();
|
|
return program;
|
|
}
|
|
}
|
|
|
|
static GLuint shader_compile_binary(const char* vert, const char* frag, const char* vp, const char* fp,
|
|
program_binary* bin, GLsizei* buffer_size, void** binary) {
|
|
memset(bin, 0, sizeof(*bin));
|
|
|
|
GLuint vert_shad = shader_compile_shader(GL_VERTEX_SHADER, vert, vp);
|
|
GLuint frag_shad = shader_compile_shader(GL_FRAGMENT_SHADER, frag, fp);
|
|
|
|
GLuint program = glCreateProgram();
|
|
if (vert_shad)
|
|
glAttachShader(program, vert_shad);
|
|
if (frag_shad)
|
|
glAttachShader(program, frag_shad);
|
|
glLinkProgram(program);
|
|
|
|
if (vert_shad)
|
|
glDeleteShader(vert_shad);
|
|
if (frag_shad)
|
|
glDeleteShader(frag_shad);
|
|
|
|
GLint success = 0;
|
|
glGetProgramiv(program, GL_LINK_STATUS, &success);
|
|
if (!success) {
|
|
GLint length = 0;
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
|
GLchar* info_log = force_malloc<GLchar>(length);
|
|
glGetProgramInfoLog(program, length, 0, info_log);
|
|
printf_debug("Program Shader Permut linking error:\nvp: %s; fp: %s\n%s\n", vp, fp, info_log);
|
|
|
|
wchar_t temp_buf[MAX_PATH];
|
|
if (SUCCEEDED(SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, 0, 0, temp_buf))) {
|
|
wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), L"\\ReDIVA");
|
|
temp_buf[sizeof(temp_buf) / sizeof(wchar_t) - 1] = 0;
|
|
path_create_directory(temp_buf);
|
|
|
|
wchar_t buf[MAX_PATH];
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error", temp_buf);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
path_create_directory(buf);
|
|
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error\\%hs", temp_buf, vp);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
|
|
file_stream s;
|
|
s.open(buf, L"wb");
|
|
s.write_utf8_string(vert);
|
|
s.write_utf8_string("\n/*\n");
|
|
s.write_utf8_string(info_log);
|
|
s.write_utf8_string("*/\n");
|
|
s.close();
|
|
|
|
swprintf_s(buf, sizeof(buf) / sizeof(wchar_t),
|
|
L"%ls\\shader_error\\%hs", temp_buf, fp);
|
|
buf[sizeof(buf) / sizeof(wchar_t) - 1] = 0;
|
|
|
|
s.open(buf, L"wb");
|
|
s.write_utf8_string(frag);
|
|
s.write_utf8_string("\n/*\n");
|
|
s.write_utf8_string(info_log);
|
|
s.write_utf8_string("*/\n");
|
|
s.close();
|
|
}
|
|
|
|
free_def(info_log);
|
|
glDeleteProgram(program);
|
|
return 0;
|
|
}
|
|
else {
|
|
gl_state_get_all_gl_errors();
|
|
|
|
GLenum binary_format = 0x0;
|
|
GLsizei length = 0;
|
|
while (*buffer_size < 0x7FFFFFF) {
|
|
glGetProgramBinary(program, *buffer_size, &length, &binary_format, *binary);
|
|
if (!gl_state_get_error())
|
|
break;
|
|
|
|
free_def(*binary);
|
|
*buffer_size <<= 1;
|
|
*binary = force_malloc(*buffer_size);
|
|
}
|
|
|
|
bin->length = length;
|
|
bin->binary_format = binary_format;
|
|
bin->binary = (size_t)force_malloc(length);
|
|
if (*binary)
|
|
memcpy((void*)bin->binary, *binary, length);
|
|
return program;
|
|
}
|
|
}
|
|
|
|
static bool shader_load_binary_shader(program_binary* bin, GLuint* program, const char* vp, const char* fp) {
|
|
if (bin->hash != hash_xxh3_64bits((void*)((size_t)bin + bin->binary), bin->length)) {
|
|
printf_debug("Compiled binary hash could not be validated: %s %s\n", vp, fp);
|
|
return false;
|
|
}
|
|
|
|
*program = glCreateProgram();
|
|
glProgramBinary(*program, bin->binary_format, (void*)((size_t)bin + bin->binary), bin->length);
|
|
GLint success = 0;
|
|
glGetProgramiv(*program, GL_LINK_STATUS, &success);
|
|
if (!success) {
|
|
glDeleteProgram(*program);
|
|
*program = 0;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static prj::shared_ptr<Vulkan::ShaderModule> shader_load_spv_shader(program_spv* spv, const char* shader) {
|
|
if (spv->hash != hash_xxh3_64bits((void*)((size_t)spv + spv->spv), spv->size)) {
|
|
printf_debug("Compiled binary hash could not be validated: %s\n", shader);
|
|
return {};
|
|
}
|
|
|
|
return prj::shared_ptr<Vulkan::ShaderModule>(new Vulkan::ShaderModule(
|
|
Vulkan::current_device, (const void*)((size_t)spv + spv->spv), spv->size));
|
|
}
|
|
|
|
static bool shader_update_data(shader_set_data* set, GLenum mode, GLenum type, const void* indices) {
|
|
if (!set || !set->curr_program)
|
|
return false;
|
|
|
|
if (set->primitive_restart) {
|
|
gl_state_enable_primitive_restart();
|
|
gl_state_set_primitive_restart_index(set->primitive_restart_index);
|
|
}
|
|
else
|
|
gl_state_disable_primitive_restart();
|
|
|
|
if (!Vulkan::use)
|
|
return true;
|
|
else if (!set->vp_desc || !set->fp_desc)
|
|
return false;
|
|
|
|
Vulkan::gl_program* vk_program = Vulkan::gl_program::get(set->curr_program);
|
|
if (!vk_program)
|
|
return false;
|
|
|
|
Vulkan::gl_vertex_array* vk_vao = Vulkan::gl_vertex_array::get(gl_state.vertex_array_binding);
|
|
if (!vk_vao || type && !vk_vao->index_buffer_binding.buffer)
|
|
return false;
|
|
|
|
VkPipelineShaderStageCreateInfo shader_stages[2] = {};
|
|
|
|
VkPipelineShaderStageCreateInfo& vert_shader_stage_info = shader_stages[0];
|
|
vert_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
vert_shader_stage_info.module = *vk_program->vertex_shader_module.get();
|
|
vert_shader_stage_info.pName = "main";
|
|
|
|
VkPipelineShaderStageCreateInfo& frag_shader_stage_info = shader_stages[1];
|
|
frag_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
frag_shader_stage_info.module = *vk_program->fragment_shader_module.get();
|
|
frag_shader_stage_info.pName = "main";
|
|
|
|
uint32_t sampler_count = 0;
|
|
uint32_t uniform_count = 0;
|
|
uint32_t storage_count = 0;
|
|
uint32_t push_constant_range_count = 0;
|
|
uint32_t fragment_output_count = 0;
|
|
|
|
bool enabled_attributes[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {};
|
|
int32_t attribute_sizes[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {};
|
|
|
|
const shader_description* vp_desc = set->vp_desc;
|
|
while (vp_desc->type != SHADER_DESCRIPTION_NONE && vp_desc->type != SHADER_DESCRIPTION_END
|
|
&& vp_desc->type != SHADER_DESCRIPTION_MAX) {
|
|
const shader_description* desc = vp_desc++;
|
|
if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform])
|
|
continue;
|
|
|
|
switch (desc->type) {
|
|
case SHADER_DESCRIPTION_VERTEX_INPUT:
|
|
enabled_attributes[desc->binding] = true;
|
|
attribute_sizes[desc->binding] = desc->data;
|
|
break;
|
|
case SHADER_DESCRIPTION_SAMPLER:
|
|
sampler_count++;
|
|
break;
|
|
case SHADER_DESCRIPTION_UNIFORM:
|
|
if (desc->binding == -1)
|
|
push_constant_range_count++;
|
|
else
|
|
uniform_count++;
|
|
break;
|
|
case SHADER_DESCRIPTION_STORAGE:
|
|
storage_count++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const shader_description* fp_desc = set->fp_desc;
|
|
while (fp_desc->type != SHADER_DESCRIPTION_NONE && fp_desc->type != SHADER_DESCRIPTION_END
|
|
&& fp_desc->type != SHADER_DESCRIPTION_MAX) {
|
|
const shader_description* desc = fp_desc++;
|
|
if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform])
|
|
continue;
|
|
|
|
switch (desc->type) {
|
|
case SHADER_DESCRIPTION_SAMPLER:
|
|
sampler_count++;
|
|
break;
|
|
case SHADER_DESCRIPTION_UNIFORM:
|
|
if (desc->binding == -1)
|
|
push_constant_range_count++;
|
|
else
|
|
uniform_count++;
|
|
break;
|
|
case SHADER_DESCRIPTION_STORAGE:
|
|
storage_count++;
|
|
break;
|
|
case SHADER_DESCRIPTION_FRAGMENT_OUTPUT:
|
|
fragment_output_count++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const uint64_t vp_desc_hash = hash_xxh3_64bits(set->vp_desc,
|
|
sizeof(shader_description) * (vp_desc - set->vp_desc));
|
|
const uint64_t fp_desc_hash = hash_xxh3_64bits(set->fp_desc,
|
|
sizeof(shader_description) * (fp_desc - set->fp_desc));
|
|
const uint64_t unival_hash = set->unival_hash;
|
|
|
|
prj::shared_ptr<Vulkan::DescriptorPipeline> descriptor_pipeline
|
|
= Vulkan::manager_get_descriptor_pipeline(vp_desc_hash, fp_desc_hash, unival_hash);
|
|
|
|
if (!descriptor_pipeline.get()) {
|
|
const uint32_t sampler_max_count = sampler_count;
|
|
const uint32_t uniform_max_count = uniform_count;
|
|
const uint32_t storage_max_count = storage_count;
|
|
|
|
VkDescriptorSetLayoutBinding* bindings = force_malloc<VkDescriptorSetLayoutBinding>(
|
|
(size_t)sampler_max_count + uniform_max_count + storage_max_count + push_constant_range_count);
|
|
VkDescriptorSetLayoutBinding* sampler_bindings = bindings;
|
|
VkDescriptorSetLayoutBinding* uniform_bindings = sampler_bindings + sampler_max_count;
|
|
VkDescriptorSetLayoutBinding* storage_bindings = bindings + sampler_max_count + uniform_max_count;
|
|
VkPushConstantRange* push_constant_ranges = (VkPushConstantRange*)(bindings
|
|
+ sampler_max_count + uniform_max_count + storage_max_count);
|
|
VkDescriptorSetLayoutBinding* sampler_binding = sampler_bindings;
|
|
VkDescriptorSetLayoutBinding* uniform_binding = uniform_bindings;
|
|
VkDescriptorSetLayoutBinding* storage_binding = storage_bindings;
|
|
VkPushConstantRange* push_constant_range = push_constant_ranges;
|
|
|
|
vp_desc = set->vp_desc;
|
|
while (vp_desc->type != SHADER_DESCRIPTION_NONE && vp_desc->type != SHADER_DESCRIPTION_END
|
|
&& vp_desc->type != SHADER_DESCRIPTION_MAX) {
|
|
const shader_description* desc = vp_desc++;
|
|
if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform])
|
|
continue;
|
|
|
|
bool found = false;
|
|
switch (desc->type) {
|
|
case SHADER_DESCRIPTION_SAMPLER:
|
|
sampler_count = (uint32_t)(sampler_binding - sampler_bindings);
|
|
for (uint32_t i = 0; i < sampler_count; i++)
|
|
if (sampler_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
|
|
&& sampler_bindings[i].binding == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
sampler_binding->binding = desc->binding;
|
|
sampler_binding->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
sampler_binding->descriptorCount = 1;
|
|
sampler_binding->stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
sampler_binding->pImmutableSamplers = 0;
|
|
sampler_binding++;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_UNIFORM:
|
|
if (desc->binding == -1) {
|
|
push_constant_range_count = (uint32_t)(push_constant_range - push_constant_ranges);
|
|
for (uint32_t i = 0; i < push_constant_range_count; i++)
|
|
if (push_constant_ranges[i].size == desc->data) {
|
|
push_constant_ranges[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found && !push_constant_range_count) {
|
|
push_constant_range->stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
push_constant_range->offset = 0;
|
|
push_constant_range->size = desc->data;
|
|
push_constant_range++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
uniform_count = (uint32_t)(uniform_binding - uniform_bindings);
|
|
for (uint32_t i = 0; i < uniform_count; i++)
|
|
if (uniform_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
|
|
&& uniform_bindings[i].binding == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
uniform_binding->binding = desc->binding;
|
|
uniform_binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
uniform_binding->descriptorCount = 1;
|
|
uniform_binding->stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
uniform_binding->pImmutableSamplers = 0;
|
|
uniform_binding++;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_STORAGE:
|
|
storage_count = (uint32_t)(storage_binding - storage_bindings);
|
|
for (uint32_t i = 0; i < storage_count; i++)
|
|
if (storage_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
|
|
&& storage_bindings[i].binding == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
storage_binding->binding = desc->binding;
|
|
storage_binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
|
storage_binding->descriptorCount = 1;
|
|
storage_binding->stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
storage_binding->pImmutableSamplers = 0;
|
|
storage_binding++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
fp_desc = set->fp_desc;
|
|
while (fp_desc->type != SHADER_DESCRIPTION_NONE && fp_desc->type != SHADER_DESCRIPTION_END
|
|
&& fp_desc->type != SHADER_DESCRIPTION_MAX) {
|
|
const shader_description* desc = fp_desc++;
|
|
if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform])
|
|
continue;
|
|
|
|
bool found = false;
|
|
switch (desc->type) {
|
|
case SHADER_DESCRIPTION_SAMPLER:
|
|
sampler_count = (uint32_t)(sampler_binding - sampler_bindings);
|
|
for (uint32_t i = 0; i < sampler_count; i++)
|
|
if (sampler_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
|
|
&& sampler_bindings[i].binding == desc->binding) {
|
|
sampler_bindings[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
sampler_binding->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
sampler_binding->binding = desc->binding;
|
|
sampler_binding->descriptorCount = 1;
|
|
sampler_binding->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
sampler_binding->pImmutableSamplers = 0;
|
|
sampler_binding++;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_UNIFORM:
|
|
if (desc->binding == -1) {
|
|
push_constant_range_count = (uint32_t)(push_constant_range - push_constant_ranges);
|
|
for (uint32_t i = 0; i < push_constant_range_count; i++)
|
|
if (push_constant_ranges[i].size == desc->data) {
|
|
push_constant_ranges[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found && !push_constant_range_count) {
|
|
push_constant_range->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
push_constant_range->offset = 0;
|
|
push_constant_range->size = desc->data;
|
|
push_constant_range++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
uniform_count = (uint32_t)(uniform_binding - uniform_bindings);
|
|
for (uint32_t i = 0; i < uniform_count; i++)
|
|
if (uniform_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
|
|
&& uniform_bindings[i].binding == desc->binding) {
|
|
uniform_bindings[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
uniform_binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
uniform_binding->binding = desc->binding;
|
|
uniform_binding->descriptorCount = 1;
|
|
uniform_binding->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
uniform_binding->pImmutableSamplers = 0;
|
|
uniform_binding++;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_STORAGE:
|
|
storage_count = (uint32_t)(storage_binding - storage_bindings);
|
|
for (uint32_t i = 0; i < storage_count; i++)
|
|
if (storage_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
|
|
&& storage_bindings[i].binding == desc->binding) {
|
|
storage_bindings[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
storage_binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
|
storage_binding->binding = desc->binding;
|
|
storage_binding->descriptorCount = 1;
|
|
storage_binding->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
storage_binding->pImmutableSamplers = 0;
|
|
storage_binding++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
sampler_count = (uint32_t)(sampler_binding - sampler_bindings);
|
|
uniform_count = (uint32_t)(uniform_binding - uniform_bindings);
|
|
storage_count = (uint32_t)(storage_binding - storage_bindings);
|
|
push_constant_range_count = (uint32_t)(push_constant_range - push_constant_ranges);
|
|
|
|
if (uniform_count)
|
|
memmove(bindings + sampler_count,
|
|
bindings + sampler_max_count,
|
|
uniform_count * sizeof(VkDescriptorSetLayoutBinding));
|
|
if (storage_count)
|
|
memmove(bindings + sampler_count + uniform_count,
|
|
bindings + sampler_max_count + uniform_max_count,
|
|
storage_count * sizeof(VkDescriptorSetLayoutBinding));
|
|
if (push_constant_range_count)
|
|
memmove(bindings + sampler_count + uniform_count + storage_count,
|
|
bindings + sampler_max_count + uniform_max_count + storage_max_count,
|
|
push_constant_range_count * sizeof(VkPushConstantRange));
|
|
|
|
descriptor_pipeline
|
|
= Vulkan::manager_get_descriptor_pipeline(vp_desc_hash, fp_desc_hash, unival_hash,
|
|
sampler_count, uniform_count, storage_count,
|
|
bindings, push_constant_range_count, push_constant_ranges);
|
|
|
|
free_def(bindings);
|
|
}
|
|
|
|
uint32_t binding_description_count = 0;
|
|
VkVertexInputBindingDescription binding_descriptions[Vulkan::MAX_VERTEX_ATTRIB_COUNT];
|
|
uint32_t attribute_description_count = 0;
|
|
VkVertexInputAttributeDescription attribute_descriptions[Vulkan::MAX_VERTEX_ATTRIB_COUNT];
|
|
{
|
|
uint32_t binding = 0;
|
|
for (Vulkan::gl_vertex_buffer_binding_data& i : vk_vao->vertex_buffer_bindings) {
|
|
if (!i.buffer)
|
|
continue;
|
|
|
|
VkVertexInputBindingDescription& binding_desc = binding_descriptions[binding_description_count++];
|
|
binding_desc.binding = binding;
|
|
binding_desc.stride = i.stride;
|
|
binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
binding++;
|
|
}
|
|
|
|
bool use_dummy = false;
|
|
for (uint32_t i = 0; i < Vulkan::MAX_VERTEX_ATTRIB_COUNT; i++) {
|
|
if (!enabled_attributes[i])
|
|
continue;
|
|
else if (vk_vao->vertex_attribs[i].binding != -1) {
|
|
VkVertexInputAttributeDescription& attribute_desc
|
|
= attribute_descriptions[attribute_description_count++];
|
|
attribute_desc.location = i;
|
|
attribute_desc.binding = vk_vao->vertex_attribs[i].binding;
|
|
attribute_desc.format = vk_vao->vertex_attribs[i].format;
|
|
attribute_desc.offset = vk_vao->vertex_attribs[i].offset;
|
|
continue;
|
|
}
|
|
|
|
use_dummy = true;
|
|
|
|
uint32_t offset;
|
|
if (vk_vao->vertex_attribs[i].generic_value == vec4(0.0f, 0.0f, 0.0f, 0.0f))
|
|
offset = sizeof(float_t) * 4 * 0;
|
|
else if (vk_vao->vertex_attribs[i].generic_value != vec4(1.0f, 1.0f, 1.0f, 1.0f))
|
|
offset = sizeof(float_t) * 4 * 1;
|
|
else
|
|
offset = sizeof(float_t) * 4 * 2;
|
|
|
|
VkFormat format;
|
|
switch (attribute_sizes[i]) {
|
|
case 1:
|
|
format = VK_FORMAT_R32_SFLOAT;
|
|
break;
|
|
case 2:
|
|
format = VK_FORMAT_R32G32_SFLOAT;
|
|
break;
|
|
case 3:
|
|
format = VK_FORMAT_R32G32B32_SFLOAT;
|
|
break;
|
|
case 4:
|
|
default:
|
|
format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
break;
|
|
}
|
|
|
|
VkVertexInputAttributeDescription& attribute_desc
|
|
= attribute_descriptions[attribute_description_count++];
|
|
attribute_desc.location = i;
|
|
attribute_desc.binding = binding;
|
|
attribute_desc.format = format;
|
|
attribute_desc.offset = offset;
|
|
}
|
|
|
|
if (use_dummy) {
|
|
VkVertexInputBindingDescription& binding_desc = binding_descriptions[binding_description_count++];
|
|
binding_desc.binding = binding;
|
|
binding_desc.stride = 0;
|
|
binding_desc.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
|
|
}
|
|
}
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
|
|
vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertex_input_info.vertexBindingDescriptionCount = binding_description_count;
|
|
vertex_input_info.pVertexBindingDescriptions = binding_descriptions;
|
|
vertex_input_info.vertexAttributeDescriptionCount = attribute_description_count;
|
|
vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {};
|
|
input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
switch (mode) {
|
|
case GL_LINES:
|
|
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
|
input_assembly_state.primitiveRestartEnable = VK_FALSE;
|
|
break;
|
|
case GL_LINE_STRIP:
|
|
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
|
|
input_assembly_state.primitiveRestartEnable = set->primitive_restart ? VK_TRUE : VK_FALSE;
|
|
break;
|
|
case GL_TRIANGLES:
|
|
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
input_assembly_state.primitiveRestartEnable = VK_FALSE;
|
|
break;
|
|
case GL_TRIANGLE_STRIP:
|
|
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
|
input_assembly_state.primitiveRestartEnable = set->primitive_restart ? VK_TRUE : VK_FALSE;
|
|
break;
|
|
case GL_TRIANGLE_FAN:
|
|
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
|
|
input_assembly_state.primitiveRestartEnable = set->primitive_restart ? VK_TRUE : VK_FALSE;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
VkRect2D viewport_scissor_rect[2];
|
|
viewport_scissor_rect[0] = *(VkRect2D*)&gl_state.viewport;
|
|
viewport_scissor_rect[1] = gl_state.scissor_test
|
|
? *(VkRect2D*)&gl_state.scissor_box : *(VkRect2D*)&gl_state.viewport;
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterization_state = {};
|
|
rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
rasterization_state.depthClampEnable = VK_FALSE;
|
|
rasterization_state.rasterizerDiscardEnable = VK_FALSE;
|
|
rasterization_state.polygonMode = Vulkan::get_polygon_mode(gl_state.polygon_mode);
|
|
rasterization_state.lineWidth = gl_state.line_width;
|
|
rasterization_state.cullMode = Vulkan::get_cull_mode_flags(
|
|
gl_state.cull_face ? gl_state.cull_face_mode : GL_NONE);
|
|
rasterization_state.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
|
rasterization_state.depthBiasEnable = VK_FALSE;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {};
|
|
depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
depth_stencil_state.depthTestEnable = gl_state.depth_test ? VK_TRUE : VK_FALSE;
|
|
depth_stencil_state.depthWriteEnable = gl_state.depth_test && gl_state.depth_mask ? VK_TRUE : VK_FALSE;
|
|
depth_stencil_state.depthCompareOp = Vulkan::get_compare_op(
|
|
gl_state.depth_test ? gl_state.depth_func : GL_ALWAYS);
|
|
depth_stencil_state.depthBoundsTestEnable = VK_FALSE;
|
|
depth_stencil_state.stencilTestEnable = VK_FALSE;
|
|
depth_stencil_state.minDepthBounds = 0.0f;
|
|
depth_stencil_state.maxDepthBounds = 1.0f;
|
|
|
|
uint32_t color_blend_attachment_count = fragment_output_count;
|
|
VkPipelineColorBlendAttachmentState* color_blend_attachments
|
|
= force_malloc<VkPipelineColorBlendAttachmentState>(color_blend_attachment_count);
|
|
for (uint32_t i = 0; i < color_blend_attachment_count; i++) {
|
|
VkPipelineColorBlendAttachmentState& color_blend_attachment = color_blend_attachments[i];
|
|
VkColorComponentFlags color_write_mask = 0;
|
|
color_write_mask |= gl_state.color_mask[0] ? VK_COLOR_COMPONENT_R_BIT : 0;
|
|
color_write_mask |= gl_state.color_mask[1] ? VK_COLOR_COMPONENT_G_BIT : 0;
|
|
color_write_mask |= gl_state.color_mask[2] ? VK_COLOR_COMPONENT_B_BIT : 0;
|
|
color_write_mask |= gl_state.color_mask[3] ? VK_COLOR_COMPONENT_A_BIT : 0;
|
|
color_blend_attachment.colorWriteMask = color_write_mask;
|
|
color_blend_attachment.blendEnable = gl_state.blend ? VK_TRUE : VK_FALSE;
|
|
color_blend_attachment.srcColorBlendFactor = Vulkan::get_blend_factor(gl_state.blend_src_rgb);
|
|
color_blend_attachment.dstColorBlendFactor = Vulkan::get_blend_factor(gl_state.blend_dst_rgb);
|
|
color_blend_attachment.colorBlendOp = Vulkan::get_blend_op(gl_state.blend_mode_rgb);
|
|
color_blend_attachment.srcAlphaBlendFactor = Vulkan::get_blend_factor(gl_state.blend_src_alpha);
|
|
color_blend_attachment.dstAlphaBlendFactor = Vulkan::get_blend_factor(gl_state.blend_dst_alpha);
|
|
color_blend_attachment.alphaBlendOp = Vulkan::get_blend_op(gl_state.blend_mode_alpha);
|
|
}
|
|
|
|
Vulkan::DescriptorPipeline* vk_descriptor_pipeline = descriptor_pipeline.get();
|
|
|
|
VkPipelineLayout pipeline_layout = vk_descriptor_pipeline->GetPipelineLayout();
|
|
|
|
extern VkRenderPassBeginInfo vulkan_swapchain_render_pass_info;
|
|
VkRenderPass render_pass;
|
|
if (gl_state.draw_framebuffer_binding)
|
|
render_pass = *Vulkan::gl_framebuffer::get(gl_state.draw_framebuffer_binding)->render_pass.get();
|
|
else
|
|
render_pass = vulkan_swapchain_render_pass_info.renderPass;
|
|
|
|
if (Vulkan::current_render_pass != render_pass)
|
|
Vulkan::end_render_pass(Vulkan::current_command_buffer);
|
|
|
|
VkPipeline pipeline = *Vulkan::manager_get_pipeline(2, shader_stages,
|
|
binding_description_count, binding_descriptions,
|
|
attribute_description_count, attribute_descriptions, &input_assembly_state,
|
|
viewport_scissor_rect, &rasterization_state, &depth_stencil_state,
|
|
color_blend_attachment_count, color_blend_attachments, pipeline_layout, render_pass).get();
|
|
|
|
free_def(color_blend_attachments);
|
|
|
|
{
|
|
size_t descriptor_infos_size = sizeof(VkDescriptorImageInfo) * sampler_count
|
|
+ sizeof(VkDescriptorBufferInfo) * ((size_t)uniform_count + storage_count)
|
|
+ sizeof(uint32_t) * ((size_t)sampler_count + uniform_count + storage_count)
|
|
+ sizeof(std::pair<uint32_t, uint32_t>) * ((size_t)uniform_count + storage_count)
|
|
+ sizeof(uint32_t) * ((size_t)uniform_count + storage_count);
|
|
void* descriptor_infos = force_malloc(descriptor_infos_size);
|
|
|
|
VkDescriptorImageInfo* sampler_infos = (VkDescriptorImageInfo*)descriptor_infos;
|
|
VkDescriptorImageInfo* sampler_info = sampler_infos;
|
|
|
|
VkDescriptorBufferInfo* uniform_infos = (VkDescriptorBufferInfo*)(sampler_infos + sampler_count);
|
|
VkDescriptorBufferInfo* uniform_info = uniform_infos;
|
|
|
|
VkDescriptorBufferInfo* storage_infos = (VkDescriptorBufferInfo*)(uniform_infos + uniform_count);
|
|
VkDescriptorBufferInfo* storage_info = storage_infos;
|
|
|
|
uint32_t* sampler_info_bindings = (uint32_t*)(storage_infos + storage_count);
|
|
uint32_t* sampler_info_binding = sampler_info_bindings;
|
|
|
|
uint32_t* uniform_info_bindings = (uint32_t*)(sampler_info_bindings + sampler_count);
|
|
uint32_t* uniform_info_binding = uniform_info_bindings;
|
|
|
|
uint32_t* storage_info_bindings = (uint32_t*)(uniform_info_bindings + uniform_count);
|
|
uint32_t* storage_info_binding = storage_info_bindings;
|
|
|
|
std::pair<uint32_t, uint32_t>* dynamic_infos
|
|
= (std::pair<uint32_t, uint32_t>*)(storage_info_bindings + storage_count);
|
|
std::pair<uint32_t, uint32_t>* dynamic_info = dynamic_infos;
|
|
|
|
uint32_t* dynamic_offsets = (uint32_t*)(dynamic_infos + uniform_count + storage_count);
|
|
|
|
uint8_t* push_constant_data = 0;
|
|
uint32_t push_constant_data_size = 0;
|
|
VkShaderStageFlags push_constant_stage_flags = 0;
|
|
|
|
vp_desc = set->vp_desc;
|
|
while (vp_desc->type != SHADER_DESCRIPTION_NONE && vp_desc->type != SHADER_DESCRIPTION_END
|
|
&& vp_desc->type != SHADER_DESCRIPTION_MAX) {
|
|
const shader_description* desc = vp_desc++;
|
|
if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform])
|
|
continue;
|
|
|
|
bool found = false;
|
|
switch (desc->type) {
|
|
case SHADER_DESCRIPTION_SAMPLER:
|
|
sampler_count = (uint32_t)(sampler_info - sampler_infos);
|
|
for (uint32_t i = 0; i < sampler_count; i++)
|
|
if (sampler_info_bindings[i] == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
GLuint texture = 0;
|
|
switch (desc->data) {
|
|
case 0:
|
|
texture = gl_state.texture_binding_2d[desc->binding];
|
|
break;
|
|
case 1:
|
|
texture = gl_state.texture_binding_cube_map[desc->binding];
|
|
break;
|
|
}
|
|
|
|
Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(texture);
|
|
if (!vk_tex)
|
|
break;
|
|
|
|
Vulkan::gl_sampler* sampler_data = &vk_tex->sampler_data;
|
|
GLuint sampler = gl_state.sampler_binding[desc->binding];
|
|
if (sampler) {
|
|
Vulkan::gl_sampler* vk_samp = Vulkan::gl_sampler::get(sampler);
|
|
if (vk_samp)
|
|
sampler_data = vk_samp;
|
|
}
|
|
|
|
const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format);
|
|
const int32_t level_count = vk_tex->max_mipmap_level + 1;
|
|
const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
|
|
|
|
Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, vk_tex->image,
|
|
aspect_mask, level_count, layer_count, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
sampler_info->sampler = *Vulkan::manager_get_sampler(*sampler_data).get();
|
|
sampler_info->imageView = vk_tex->get_image_view();
|
|
sampler_info->imageLayout = vk_tex->image.GetImageLayout(0, 0);
|
|
sampler_info++;
|
|
*sampler_info_binding++ = desc->binding;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_UNIFORM:
|
|
if (desc->binding == -1) {
|
|
Vulkan::gl_buffer* vk_buf = Vulkan::gl_buffer::get(gl_state.uniform_buffer_bindings[0]);
|
|
if (!vk_buf)
|
|
break;
|
|
|
|
if (!push_constant_data) {
|
|
push_constant_data = vk_buf->data.data();
|
|
push_constant_data_size = (uint32_t)vk_buf->data.size();
|
|
}
|
|
push_constant_stage_flags |= VK_SHADER_STAGE_VERTEX_BIT;
|
|
break;
|
|
}
|
|
|
|
uniform_count = (uint32_t)(uniform_info - uniform_infos);
|
|
for (uint32_t i = 0; i < uniform_count; i++)
|
|
if (uniform_info_bindings[i] == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
Vulkan::gl_uniform_buffer* vk_ub = Vulkan::gl_uniform_buffer::get(
|
|
gl_state.uniform_buffer_bindings[desc->binding]);
|
|
if (!vk_ub)
|
|
break;
|
|
|
|
const GLintptr gl_offset = gl_state.uniform_buffer_offsets[desc->binding];
|
|
const GLsizeiptr gl_size = gl_state.uniform_buffer_sizes[desc->binding];
|
|
|
|
VkDeviceSize offset = vk_ub->working_buffer.GetOffset() + (VkDeviceSize)gl_offset;
|
|
VkDeviceSize range = gl_size != -1 ? (VkDeviceSize)gl_size : desc->data;
|
|
|
|
uniform_info->buffer = vk_ub->working_buffer;
|
|
uniform_info->offset = 0;
|
|
uniform_info->range = range;
|
|
uniform_info++;
|
|
*uniform_info_binding++ = desc->binding;
|
|
|
|
dynamic_info->first = desc->binding & 0x7FFFFFFF;
|
|
dynamic_info->second = (uint32_t)offset;
|
|
dynamic_info++;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_STORAGE:
|
|
storage_count = (uint32_t)(storage_info - storage_infos);
|
|
for (uint32_t i = 0; i < storage_count; i++)
|
|
if (storage_info_bindings[i] == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
GLuint buffer = gl_state.shader_storage_buffer_bindings[desc->binding];
|
|
Vulkan::gl_storage_buffer* vk_sb = Vulkan::gl_storage_buffer::get(buffer);
|
|
if (!vk_sb)
|
|
break;
|
|
|
|
const GLintptr gl_offset = gl_state.shader_storage_buffer_offsets[desc->binding];
|
|
const GLsizeiptr gl_size = gl_state.shader_storage_buffer_sizes[desc->binding];
|
|
|
|
VkDeviceSize offset = vk_sb->working_buffer.GetOffset() + (VkDeviceSize)gl_offset;
|
|
VkDeviceSize range = gl_size != -1 ? (VkDeviceSize)gl_size : desc->data;
|
|
|
|
storage_info->buffer = vk_sb->working_buffer;
|
|
storage_info->offset = 0;
|
|
storage_info->range = range;
|
|
storage_info++;
|
|
*storage_info_binding++ = desc->binding;
|
|
|
|
dynamic_info->first = 0x80000000 | (desc->binding & 0x7FFFFFFF);
|
|
dynamic_info->second = (uint32_t)offset;
|
|
dynamic_info++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
fp_desc = set->fp_desc;
|
|
while (fp_desc->type != SHADER_DESCRIPTION_NONE && fp_desc->type != SHADER_DESCRIPTION_END
|
|
&& fp_desc->type != SHADER_DESCRIPTION_MAX) {
|
|
const shader_description* desc = fp_desc++;
|
|
if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform])
|
|
continue;
|
|
|
|
bool found = false;
|
|
switch (desc->type) {
|
|
case SHADER_DESCRIPTION_SAMPLER:
|
|
sampler_count = (uint32_t)(sampler_info - sampler_infos);
|
|
for (uint32_t i = 0; i < sampler_count; i++)
|
|
if (sampler_info_bindings[i] == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
GLuint texture = 0;
|
|
switch (desc->data) {
|
|
case 0:
|
|
texture = gl_state.texture_binding_2d[desc->binding];
|
|
break;
|
|
case 1:
|
|
texture = gl_state.texture_binding_cube_map[desc->binding];
|
|
break;
|
|
}
|
|
|
|
Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(texture);
|
|
if (!vk_tex)
|
|
break;
|
|
|
|
Vulkan::gl_sampler* sampler_data = &vk_tex->sampler_data;
|
|
GLuint sampler = gl_state.sampler_binding[desc->binding];
|
|
if (sampler) {
|
|
Vulkan::gl_sampler* vk_samp = Vulkan::gl_sampler::get(sampler);
|
|
if (vk_samp)
|
|
sampler_data = vk_samp;
|
|
}
|
|
|
|
const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format);
|
|
const int32_t level_count = vk_tex->max_mipmap_level + 1;
|
|
const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
|
|
|
|
Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, vk_tex->image,
|
|
aspect_mask, level_count, layer_count, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
sampler_info->sampler = *Vulkan::manager_get_sampler(*sampler_data).get();
|
|
sampler_info->imageView = vk_tex->get_image_view();
|
|
sampler_info->imageLayout = vk_tex->image.GetImageLayout(0, 0);
|
|
sampler_info++;
|
|
*sampler_info_binding++ = desc->binding;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_UNIFORM:
|
|
if (desc->binding == -1) {
|
|
Vulkan::gl_buffer* vk_buf = Vulkan::gl_buffer::get(gl_state.uniform_buffer_bindings[0]);
|
|
if (!vk_buf)
|
|
break;
|
|
|
|
if (!push_constant_data) {
|
|
push_constant_data = vk_buf->data.data();
|
|
push_constant_data_size = (uint32_t)vk_buf->data.size();
|
|
}
|
|
push_constant_stage_flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
break;
|
|
}
|
|
|
|
uniform_count = (uint32_t)(uniform_info - uniform_infos);
|
|
for (uint32_t i = 0; i < uniform_count; i++)
|
|
if (uniform_info_bindings[i] == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
Vulkan::gl_uniform_buffer* vk_ub = Vulkan::gl_uniform_buffer::get(
|
|
gl_state.uniform_buffer_bindings[desc->binding]);
|
|
if (!vk_ub)
|
|
break;
|
|
|
|
const GLintptr gl_offset = gl_state.uniform_buffer_offsets[desc->binding];
|
|
const GLsizeiptr gl_size = gl_state.uniform_buffer_sizes[desc->binding];
|
|
|
|
VkDeviceSize offset = vk_ub->working_buffer.GetOffset() + (VkDeviceSize)gl_offset;
|
|
VkDeviceSize range = gl_size != -1 ? (VkDeviceSize)gl_size : desc->data;
|
|
|
|
uniform_info->buffer = vk_ub->working_buffer;
|
|
uniform_info->offset = 0;
|
|
uniform_info->range = range;
|
|
uniform_info++;
|
|
*uniform_info_binding++ = desc->binding;
|
|
|
|
dynamic_info->first = desc->binding & 0x7FFFFFFF;
|
|
dynamic_info->second = (uint32_t)offset;
|
|
dynamic_info++;
|
|
}
|
|
break;
|
|
case SHADER_DESCRIPTION_STORAGE:
|
|
storage_count = (uint32_t)(storage_info - storage_infos);
|
|
for (uint32_t i = 0; i < storage_count; i++)
|
|
if (storage_info_bindings[i] == desc->binding) {
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found) {
|
|
GLuint buffer = gl_state.shader_storage_buffer_bindings[desc->binding];
|
|
Vulkan::gl_storage_buffer* vk_sb = Vulkan::gl_storage_buffer::get(buffer);
|
|
if (!vk_sb)
|
|
break;
|
|
|
|
const GLintptr gl_offset = gl_state.shader_storage_buffer_offsets[desc->binding];
|
|
const GLsizeiptr gl_size = gl_state.shader_storage_buffer_sizes[desc->binding];
|
|
|
|
VkDeviceSize offset = vk_sb->working_buffer.GetOffset() + (VkDeviceSize)gl_offset;
|
|
VkDeviceSize range = gl_size != -1 ? (VkDeviceSize)gl_size : desc->data;
|
|
|
|
storage_info->buffer = vk_sb->working_buffer;
|
|
storage_info->offset = 0;
|
|
storage_info->range = range;
|
|
storage_info++;
|
|
*storage_info_binding++ = desc->binding;
|
|
|
|
dynamic_info->first = 0x80000000 | (desc->binding & 0x7FFFFFFF);
|
|
dynamic_info->second = (uint32_t)offset;
|
|
dynamic_info++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
sampler_count = (uint32_t)(sampler_info - sampler_infos);
|
|
uniform_count = (uint32_t)(uniform_info - uniform_infos);
|
|
storage_count = (uint32_t)(storage_info - storage_infos);
|
|
|
|
Vulkan::DescriptorPipeline::DescriptorSetCollection* descriptor_set_collection
|
|
= vk_descriptor_pipeline->GetDescriptorSetCollection(Vulkan::manager_get_frame(),
|
|
hash_xxh3_64bits(descriptor_infos, descriptor_infos_size));
|
|
if (!descriptor_set_collection) {
|
|
free_def(descriptor_infos);
|
|
return false;
|
|
}
|
|
|
|
if (!descriptor_set_collection->used && (sampler_count + uniform_count + storage_count)) {
|
|
uint32_t descriptor_write_count = sampler_count + uniform_count + storage_count;
|
|
VkWriteDescriptorSet* descriptor_writes = force_malloc<VkWriteDescriptorSet>(descriptor_write_count);
|
|
VkWriteDescriptorSet* descriptor_write = descriptor_writes;
|
|
|
|
VkDescriptorSet* descriptor_set = descriptor_set_collection->data;
|
|
VkDescriptorSet sampler_descriptor_set = 0;
|
|
if (sampler_count) {
|
|
sampler_descriptor_set = *descriptor_set++;
|
|
if (!sampler_descriptor_set) {
|
|
free_def(descriptor_infos);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VkDescriptorSet uniform_descriptor_set = 0;
|
|
if (uniform_count) {
|
|
uniform_descriptor_set = *descriptor_set++;
|
|
if (!uniform_descriptor_set) {
|
|
free_def(descriptor_infos);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VkDescriptorSet storage_descriptor_set = 0;
|
|
if (storage_count) {
|
|
storage_descriptor_set = *descriptor_set++;
|
|
if (!storage_descriptor_set) {
|
|
free_def(descriptor_infos);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (uint32_t i = 0; i < sampler_count; i++) {
|
|
descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
descriptor_write->pNext = 0;
|
|
descriptor_write->dstSet = sampler_descriptor_set;
|
|
descriptor_write->dstBinding = sampler_info_bindings[i];
|
|
descriptor_write->dstArrayElement = 0;
|
|
descriptor_write->descriptorCount = 1;
|
|
descriptor_write->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
descriptor_write->pImageInfo = &sampler_infos[i];
|
|
descriptor_write->pBufferInfo = 0;
|
|
descriptor_write->pTexelBufferView = 0;
|
|
descriptor_write++;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < uniform_count; i++) {
|
|
descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
descriptor_write->pNext = 0;
|
|
descriptor_write->dstSet = uniform_descriptor_set;
|
|
descriptor_write->dstBinding = uniform_info_bindings[i];
|
|
descriptor_write->dstArrayElement = 0;
|
|
descriptor_write->descriptorCount = 1;
|
|
descriptor_write->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
descriptor_write->pImageInfo = 0;
|
|
descriptor_write->pBufferInfo = &uniform_infos[i];
|
|
descriptor_write->pTexelBufferView = 0;
|
|
descriptor_write++;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < storage_count; i++) {
|
|
descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
descriptor_write->pNext = 0;
|
|
descriptor_write->dstSet = storage_descriptor_set;
|
|
descriptor_write->dstBinding = storage_info_bindings[i];
|
|
descriptor_write->dstArrayElement = 0;
|
|
descriptor_write->descriptorCount = 1;
|
|
descriptor_write->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
|
descriptor_write->pImageInfo = 0;
|
|
descriptor_write->pBufferInfo = &storage_infos[i];
|
|
descriptor_write->pTexelBufferView = 0;
|
|
descriptor_write++;
|
|
}
|
|
|
|
vkUpdateDescriptorSets(Vulkan::current_device, descriptor_write_count, descriptor_writes, 0, 0);
|
|
descriptor_set_collection->used = true;
|
|
|
|
free_def(descriptor_writes);
|
|
}
|
|
|
|
GLuint query = Vulkan::gl_wrap_manager_get_query_samples_passed();
|
|
if (query) {
|
|
Vulkan::end_render_pass(Vulkan::current_command_buffer);
|
|
Vulkan::gl_query::get(query)->query.Reset(Vulkan::current_command_buffer);
|
|
}
|
|
|
|
if (gl_state.draw_framebuffer_binding) {
|
|
Vulkan::gl_framebuffer* vk_fbo = Vulkan::gl_framebuffer::get(gl_state.draw_framebuffer_binding);
|
|
if (!vk_fbo->framebuffer)
|
|
return false;
|
|
|
|
if (Vulkan::current_framebuffer != vk_fbo->framebuffer) {
|
|
Vulkan::end_render_pass(Vulkan::current_command_buffer);
|
|
|
|
VkRenderPassBeginInfo render_pass_info = {};
|
|
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
render_pass_info.renderPass = *vk_fbo->render_pass.get();
|
|
render_pass_info.framebuffer = vk_fbo->framebuffer;
|
|
render_pass_info.renderArea.offset = { 0, 0 };
|
|
render_pass_info.renderArea.extent = vk_fbo->framebuffer.GetExtent();
|
|
render_pass_info.clearValueCount = 0;
|
|
render_pass_info.pClearValues = 0;
|
|
|
|
for (uint32_t i = 0; i < Vulkan::MAX_DRAW_BUFFERS; i++) {
|
|
GLenum draw_buffer = vk_fbo->draw_buffers[i];
|
|
if (!draw_buffer || draw_buffer < GL_COLOR_ATTACHMENT0
|
|
|| draw_buffer >= GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS)
|
|
continue;
|
|
|
|
GLuint color_attachment = vk_fbo->color_attachments[draw_buffer - GL_COLOR_ATTACHMENT0];
|
|
if (color_attachment) {
|
|
Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(color_attachment);
|
|
Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer,
|
|
vk_tex->image, Vulkan::get_aspect_mask(vk_tex->internal_format),
|
|
vk_tex->max_mipmap_level + 1, 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
}
|
|
}
|
|
|
|
if (vk_fbo->depth_attachment) {
|
|
Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(vk_fbo->depth_attachment);
|
|
Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer,
|
|
vk_tex->image, Vulkan::get_aspect_mask(vk_tex->internal_format),
|
|
vk_tex->max_mipmap_level + 1, 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
}
|
|
|
|
vkCmdBeginRenderPass(Vulkan::current_command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
Vulkan::current_framebuffer = vk_fbo->framebuffer;
|
|
Vulkan::current_render_pass = *vk_fbo->render_pass.get();
|
|
}
|
|
}
|
|
else {
|
|
if (Vulkan::current_framebuffer != vulkan_swapchain_render_pass_info.framebuffer) {
|
|
Vulkan::end_render_pass(Vulkan::current_command_buffer);
|
|
|
|
vkCmdBeginRenderPass(Vulkan::current_command_buffer, &vulkan_swapchain_render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
Vulkan::current_framebuffer = vulkan_swapchain_render_pass_info.framebuffer;
|
|
Vulkan::current_render_pass = vulkan_swapchain_render_pass_info.renderPass;
|
|
}
|
|
}
|
|
|
|
if (push_constant_stage_flags && push_constant_data_size)
|
|
vkCmdPushConstants(Vulkan::current_command_buffer, pipeline_layout,
|
|
push_constant_stage_flags, 0, push_constant_data_size, push_constant_data);
|
|
|
|
std::sort(dynamic_infos, dynamic_info,
|
|
[](const std::pair<uint32_t, uint32_t>& left,
|
|
const std::pair<uint32_t, uint32_t>& right) { return left.first <= right.first; });
|
|
|
|
uint32_t dynamic_offset_count = (uint32_t)(dynamic_info - dynamic_infos);
|
|
for (uint32_t i = 0; i < dynamic_offset_count; i++)
|
|
dynamic_offsets[i] = dynamic_infos[i].second;
|
|
|
|
vkCmdBindDescriptorSets(Vulkan::current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
pipeline_layout, 0, descriptor_set_collection->count, descriptor_set_collection->data,
|
|
dynamic_offset_count, dynamic_offsets);
|
|
|
|
free_def(descriptor_infos);
|
|
}
|
|
|
|
{
|
|
uint32_t binding_count = 0;
|
|
for (Vulkan::gl_vertex_array_vertex_attrib& i : vk_vao->vertex_attribs)
|
|
if (i.binding != -1)
|
|
binding_count++;
|
|
|
|
int32_t count = 0;
|
|
VkBuffer buffers[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {};
|
|
VkDeviceSize offsets[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {};
|
|
|
|
for (Vulkan::gl_vertex_buffer_binding_data& i : vk_vao->vertex_buffer_bindings) {
|
|
Vulkan::gl_vertex_buffer* vk_vb = Vulkan::gl_vertex_buffer::get(i.buffer);
|
|
if (vk_vb) {
|
|
buffers[count] = vk_vb->working_buffer;
|
|
offsets[count] = vk_vb->working_buffer.GetOffset() + i.offset;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (binding_count < Vulkan::MAX_VERTEX_ATTRIB_COUNT) {
|
|
buffers[count] = Vulkan::gl_wrap_manager_get_dummy_vertex_buffer();
|
|
offsets[count] = 0;
|
|
count++;
|
|
}
|
|
|
|
if (count)
|
|
vkCmdBindVertexBuffers(Vulkan::current_command_buffer, 0, count, buffers, offsets);
|
|
}
|
|
|
|
if (vk_vao->index_buffer_binding.buffer)
|
|
switch (type) {
|
|
case GL_UNSIGNED_SHORT: {
|
|
Vulkan::gl_index_buffer* vk_ib = Vulkan::gl_index_buffer::get(vk_vao->index_buffer_binding.buffer);
|
|
if (vk_ib) {
|
|
VkBuffer buffer = vk_ib->working_buffer;
|
|
VkDeviceSize offset = vk_ib->working_buffer.GetOffset() + (size_t)indices;
|
|
vkCmdBindIndexBuffer(Vulkan::current_command_buffer, buffer, offset, VK_INDEX_TYPE_UINT16);
|
|
}
|
|
} break;
|
|
case GL_UNSIGNED_INT: {
|
|
Vulkan::gl_index_buffer* vk_ib = Vulkan::gl_index_buffer::get(vk_vao->index_buffer_binding.buffer);
|
|
if (vk_ib) {
|
|
VkBuffer buffer = vk_ib->working_buffer;
|
|
VkDeviceSize offset = vk_ib->working_buffer.GetOffset() + (size_t)indices;
|
|
vkCmdBindIndexBuffer(Vulkan::current_command_buffer, buffer, offset, VK_INDEX_TYPE_UINT32);
|
|
}
|
|
} break;
|
|
}
|
|
|
|
vkCmdBindPipeline(Vulkan::current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
|
|
GLuint query = Vulkan::gl_wrap_manager_get_query_samples_passed();
|
|
if (query)
|
|
Vulkan::gl_query::get(query)->query.Begin(Vulkan::current_command_buffer);
|
|
return true;
|
|
}
|