mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-03 12:18:11 +03:00
812 lines
26 KiB
C++
812 lines
26 KiB
C++
/*
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by korenkonder
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GitHub/GitLab: korenkonder
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*/
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#include "texture.hpp"
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#include "../KKdLib/mat.hpp"
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#include "../KKdLib/txp.hpp"
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#include "gl_state.hpp"
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#include "static_var.hpp"
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#include <map>
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#include <vector>
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static void texture_bind(GLenum target, GLuint texture);
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static void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* format, GLenum* type);
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static uint32_t texture_get_height_mip_level(texture* tex, int32_t mip_level);
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static GLuint texture_get_working_internal_format(GLuint internal_format);
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static int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t height);
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static int32_t texture_get_size_mip_level(texture* tex, int32_t mip_level);
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static uint32_t texture_get_width_mip_level(texture* tex, int32_t mip_level);
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static int32_t texture_load(GLenum target, GLenum internal_format,
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int32_t width, int32_t height, int32_t level, void* data);
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static texture* texture_load_tex(texture_id id, GLenum target,
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GLenum internal_format, int32_t width, int32_t height,
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int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy);
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static GLenum texture_txp_get_gl_internal_format(txp* t);
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std::vector<texture*> texture_storage;
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texture::texture() : init_count(), flags(), width(), height(),
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tex(), target(), internal_format(), max_mipmap_level(), size() {
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}
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uint32_t texture::get_height_align_mip_level(uint8_t mip_level) {
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if (flags & TEXTURE_BLOCK_COMPRESSION)
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return max_def((uint32_t)height >> mip_level, 4u);
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else
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return max_def((uint32_t)height >> mip_level, 1u);
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}
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uint32_t texture::get_width_align_mip_level(uint8_t mip_level) {
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if (flags & TEXTURE_BLOCK_COMPRESSION)
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return max_def((uint32_t)width >> mip_level, 4u);
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else
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return max_def((uint32_t)width >> mip_level, 1u);
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}
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texture* texture_init(texture_id id) {
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return texture_storage_create_texture(id);
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}
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void texture_apply_color_tone(texture* chg_tex,
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texture* org_tex, const color_tone* col_tone) {
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if (!chg_tex || !org_tex || !col_tone
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|| chg_tex->internal_format != org_tex->internal_format
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|| chg_tex->width != org_tex->width
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|| chg_tex->height != org_tex->height
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|| chg_tex->max_mipmap_level != org_tex->max_mipmap_level)
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return;
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for (int32_t i = 0; i <= org_tex->max_mipmap_level; i++) {
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int32_t size = texture_get_size_mip_level(org_tex, i);
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void* data = force_malloc(size);
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if (!data)
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break;
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int32_t width_align = org_tex->get_width_align_mip_level(i);
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int32_t height_align = org_tex->get_height_align_mip_level(i);
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if (org_tex->flags & TEXTURE_BLOCK_COMPRESSION) {
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texture_bind(org_tex->target, org_tex->tex);
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glGetCompressedTexImage(org_tex->target, i, data);
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if (org_tex->internal_format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
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dxt1_image_apply_color_tone(width_align, height_align, size, (dxt1_block*)data, col_tone);
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else
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dxt5_image_apply_color_tone(width_align, height_align, size, (dxt5_block*)data, col_tone);
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texture_bind(chg_tex->target, chg_tex->tex);
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uint32_t width = texture_get_width_mip_level(org_tex, i);
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uint32_t height = texture_get_width_mip_level(org_tex, i);
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glCompressedTexSubImage2D(chg_tex->target, i, 0, 0, width, height,
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chg_tex->internal_format, size, data);
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}
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else if (org_tex->internal_format == GL_RGB5) {
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texture_bind(org_tex->target, org_tex->tex);
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glGetTexImage(org_tex->target, i, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
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rgb565_image_apply_color_tone(width_align, height_align, size, (rgb565*)data, col_tone);
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texture_bind(chg_tex->target, chg_tex->tex);
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uint32_t width = texture_get_width_mip_level(org_tex, i);
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uint32_t height = texture_get_width_mip_level(org_tex, i);
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glTexSubImage2D(chg_tex->target, i, 0, 0, width, height,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
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}
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gl_state_get_error();
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free_def(data);
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}
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texture_bind(org_tex->target, 0);
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}
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texture* texture_copy(texture_id id, texture* org_tex) {
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if (org_tex->target != GL_TEXTURE_2D)
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return 0;
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texture_bind(org_tex->target, org_tex->tex);
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std::vector<void*> vec_data;
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for (int32_t i = 0; i <= org_tex->max_mipmap_level; i++) {
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void* data = force_malloc(texture_get_size_mip_level(org_tex, i));
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if (!data)
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break;
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if (org_tex->flags & TEXTURE_BLOCK_COMPRESSION) {
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glGetCompressedTexImage(org_tex->target, i, data);
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}
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else {
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GLenum format;
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GLenum type;
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texture_get_format_type_by_internal_format(org_tex->internal_format, &format, &type);
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glGetTexImage(org_tex->target, i, format, type, data);
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}
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gl_state_get_error();
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vec_data.push_back(data);
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}
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texture_bind(org_tex->target, 0);
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texture* tex = texture_load_tex_2d(id, org_tex->internal_format,
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org_tex->width, org_tex->height, org_tex->max_mipmap_level, vec_data.data(), true);
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for (void*& i : vec_data)
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free_def(i);
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return tex;
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}
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texture* texture_load_tex_2d(texture_id id, GLenum internal_format, int32_t width, int32_t height,
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int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy) {
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return texture_load_tex(id, GL_TEXTURE_2D, internal_format,
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width, height, max_mipmap_level, data_ptr, use_high_anisotropy);
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}
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texture* texture_load_tex_cube_map(texture_id id, GLenum internal_format, int32_t width, int32_t height,
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int32_t max_mipmap_level, void** data_ptr) {
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return texture_load_tex(id, GL_TEXTURE_CUBE_MAP, internal_format,
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width, height, max_mipmap_level, data_ptr, false);
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}
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texture* texture_txp_load(txp* t, texture_id id) {
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if (!t || !t->mipmaps.size())
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return 0;
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int32_t count = t->array_size * t->mipmaps_count;
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void** data_ptr = force_malloc<void*>(count);
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for (uint32_t i = 0, k = 0; i < t->array_size; i++)
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for (uint32_t j = 0; j < t->mipmaps_count; j++, k++)
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data_ptr[k] = t->mipmaps[k].data.data();
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GLenum internal_format = texture_txp_get_gl_internal_format(t);
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int32_t width = t->mipmaps[0].width;
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int32_t height = t->mipmaps[0].height;
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int32_t max_mipmap_level = t->mipmaps_count - 1;
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texture* tex;
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if (t->has_cube_map)
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tex = texture_load_tex_cube_map(id, internal_format, width, height, max_mipmap_level, data_ptr);
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else
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tex = texture_load_tex_2d(id, internal_format, width, height, max_mipmap_level, data_ptr, true);
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free_def(data_ptr);
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return tex;
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}
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void texture_txp_store(texture* tex, txp* t) {
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if (tex->target != GL_TEXTURE_2D && tex->target != GL_TEXTURE_CUBE_MAP)
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return;
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int32_t max_mipmap_level = tex->max_mipmap_level;
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t->has_cube_map = tex->target == GL_TEXTURE_CUBE_MAP;
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t->array_size = t->has_cube_map ? 6 : 1;
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t->mipmaps_count = max_mipmap_level + 1;
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t->mipmaps.resize((size_t)t->mipmaps_count * t->array_size);
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txp_format format = TXP_RGBA8;
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switch (tex->internal_format) {
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case GL_ALPHA8:
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format = TXP_A8;
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break;
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case GL_RGB8:
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format = TXP_RGB8;
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break;
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case GL_RGBA8:
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format = TXP_RGBA8;
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break;
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case GL_RGB5:
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format = TXP_RGB5;
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break;
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case GL_RGB5_A1:
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format = TXP_RGB5A1;
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break;
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case GL_RGBA4:
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format = TXP_RGBA4;
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break;
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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format = TXP_BC1;
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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format = TXP_BC1a;
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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format = TXP_BC2;
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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format = TXP_BC3;
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break;
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case GL_COMPRESSED_RED_RGTC1_EXT:
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format = TXP_BC4;
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break;
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case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
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format = TXP_BC5;
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break;
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case GL_LUMINANCE8 :
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format = TXP_L8;
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break;
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case GL_LUMINANCE8_ALPHA8:
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format = TXP_L8A8;
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break;
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}
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auto get_tex_mipmap_data = [&](txp_mipmap& mipmap, GLenum target, int32_t mip_level) {
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mipmap.width = texture_get_width_mip_level(tex, mip_level);
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mipmap.height = texture_get_height_mip_level(tex, mip_level);
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mipmap.format = format;
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mipmap.size = texture_get_size_mip_level(tex, mip_level);
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mipmap.data.resize(mipmap.size);
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if (tex->flags & TEXTURE_BLOCK_COMPRESSION)
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glGetCompressedTexImage(target, mip_level, mipmap.data.data());
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else {
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GLenum format;
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GLenum type;
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texture_get_format_type_by_internal_format(tex->internal_format, &format, &type);
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glGetTexImage(target, mip_level, format, type, mipmap.data.data());
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}
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gl_state_get_error();
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};
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texture_bind(tex->target, tex->tex);
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int32_t size = 0;
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if (t->has_cube_map)
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for (int32_t i = 0; i < 6; i++)
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for (int32_t j = 0; j <= max_mipmap_level; j++) {
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static const GLenum target_cube_map_array[] = {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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};
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get_tex_mipmap_data(t->mipmaps[i * ((int64_t)max_mipmap_level + 1) + j],
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target_cube_map_array[i], j);
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}
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else
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for (int32_t i = 0; i <= max_mipmap_level; i++)
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get_tex_mipmap_data(t->mipmaps[i], GL_TEXTURE_2D, i);
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texture_bind(tex->target, 0);
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}
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void texture_free(texture* tex) {
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texture_storage_delete_texture(tex->id);
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}
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void texture_array_free(texture** arr) {
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if (!arr)
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return;
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for (texture** i = arr; *i; i++)
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texture_free(*i);
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free_def(arr);
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}
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void texture_set_params(GLenum target, int32_t max_mipmap_level, bool use_high_anisotropy) {
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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static const vec4 border_color = 0.0f;
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glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, (GLfloat*)&border_color);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
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max_mipmap_level > 0 ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mipmap_level);
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float_t max_anisotropy;
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if (use_high_anisotropy)
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max_anisotropy = 16.0f;
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else
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max_anisotropy = 1.0f;
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glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
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}
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void texture_params_get(GLuint tex_0, texture_param* tex_0_param,
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GLuint tex_1, texture_param* tex_1_param, GLuint tex_2, texture_param* tex_2_param) {
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gl_state_disable_depth_test();
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if (tex_0_param) {
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tex_0_param->width = 0;
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tex_0_param->height = 0;
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if (tex_0) {
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gl_state_bind_texture_2d(tex_0);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tex_0_param->width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &tex_0_param->height);
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}
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}
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if (tex_1_param) {
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tex_1_param->width = 0;
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tex_1_param->height = 0;
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if (tex_1) {
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gl_state_bind_texture_2d(tex_1);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tex_1_param->width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &tex_1_param->height);
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}
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}
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if (tex_2_param) {
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tex_2_param->width = 0;
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tex_2_param->height = 0;
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if (tex_2) {
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gl_state_bind_texture_2d(tex_2);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tex_2_param->width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &tex_2_param->height);
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}
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}
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gl_state_bind_texture_2d(0);
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if (tex_0_param)
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glViewport(0, 0, tex_0_param->width, tex_0_param->height);
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}
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void texture_params_restore(texture_param* tex_0_param,
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texture_param* tex_1_param, texture_param* tex_2_param) {
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for (int32_t i = 0; i < 4; i++)
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gl_state_active_bind_texture_2d(i, 0);
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}
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bool texture_txp_set_load(txp_set* t, texture*** texs, uint32_t* ids) {
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if (!t || !texs || !ids)
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return false;
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size_t count = t->textures.size();
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*texs = force_malloc<texture*>(count + 1);
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texture** tex = *texs;
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for (size_t i = 0; i < count; i++)
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tex[i] = texture_txp_load(&t->textures[i], texture_id(0, ids[i]));
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tex[count] = 0;
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return true;
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}
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bool texture_txp_set_load(txp_set* t, texture*** texs, texture_id* ids) {
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if (!t || !texs || !ids)
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return false;
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size_t count = t->textures.size();
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*texs = force_malloc<texture*>(count + 1);
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texture** tex = *texs;
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for (size_t i = 0; i < count; i++)
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tex[i] = texture_txp_load(&t->textures[i], ids[i]);
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tex[count] = 0;
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return true;
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}
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inline void texture_storage_init() {
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texture_storage = {};
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}
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inline texture* texture_storage_create_texture(texture_id id) {
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for (texture*& i : texture_storage)
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if (i && i->id == id) {
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i->init_count++;
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return i;
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}
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texture* tex = new texture();
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tex->init_count = 1;
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tex->id = id;
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texture_storage.push_back(tex);
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return tex;
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}
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inline texture* texture_storage_get_texture(uint32_t id) {
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for (texture*& i : texture_storage)
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if (i && i->id.index == id)
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return i;
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return 0;
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}
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inline texture* texture_storage_get_texture(texture_id id) {
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for (texture*& i : texture_storage)
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if (i && i->id == id)
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return i;
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return 0;
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}
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inline size_t texture_storage_get_texture_count() {
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return texture_storage.size();
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}
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inline texture* texture_storage_get_texture_by_index(size_t index) {
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if (index >= 0 && index < texture_storage.size())
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return texture_storage[index];
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return 0;
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}
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inline void texture_storage_delete_texture(texture_id id) {
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for (std::vector<texture*>::iterator i = texture_storage.begin(); i != texture_storage.end(); i++)
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if (*i && (*i)->id == id) {
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texture* tex = *i;
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if (tex->init_count > 1) {
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tex->init_count--;
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break;
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}
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glDeleteTextures(1, &tex->tex);
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delete tex;
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i = texture_storage.erase(i);
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break;
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}
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}
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inline void texture_storage_free() {
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for (texture*& i : texture_storage) {
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if (i)
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glDeleteTextures(1, &i->tex);
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delete i;
|
|
}
|
|
texture_storage.clear();
|
|
texture_storage.shrink_to_fit();
|
|
}
|
|
|
|
inline static void texture_bind(GLenum target, GLuint texture) {
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
gl_state_bind_texture_2d(texture);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
gl_state_bind_texture_cube_map(texture);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* format, GLenum* type) {
|
|
GLenum _format;
|
|
GLenum _type;
|
|
switch (internal_format) {
|
|
case GL_ALPHA8:
|
|
_format = GL_ALPHA;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_LUMINANCE8:
|
|
_format = GL_LUMINANCE;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_LUMINANCE8_ALPHA8:
|
|
_format = GL_LUMINANCE_ALPHA;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_INTENSITY8:
|
|
_format = GL_INTENSITY;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_RGB5:
|
|
_format = GL_RGB;
|
|
_type = GL_UNSIGNED_SHORT_5_6_5_REV;
|
|
break;
|
|
case GL_RGB8:
|
|
_format = GL_RGB;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_RGBA4:
|
|
_format = GL_RGBA;
|
|
_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
|
break;
|
|
case GL_RGB5_A1:
|
|
_format = GL_RGBA;
|
|
_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
|
break;
|
|
case GL_RGBA8:
|
|
_format = GL_RGBA;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_DEPTH_COMPONENT24:
|
|
case GL_DEPTH_COMPONENT32:
|
|
_format = GL_DEPTH_COMPONENT;
|
|
_type = GL_FLOAT;
|
|
break;
|
|
case GL_RG8:
|
|
_format = GL_RG;
|
|
_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case GL_R32F:
|
|
_format = GL_RED;
|
|
_type = GL_FLOAT;
|
|
break;
|
|
case GL_RG32F:
|
|
_format = GL_RG;
|
|
_type = GL_FLOAT;
|
|
break;
|
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
|
_format = GL_RGB;
|
|
_type = GL_ZERO;
|
|
break;
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
|
_format = GL_RGBA;
|
|
_type = GL_ZERO;
|
|
break;
|
|
case GL_RGBA32F:
|
|
_format = GL_RGBA;
|
|
_type = GL_FLOAT;
|
|
break;
|
|
case GL_RGBA16F:
|
|
_format = GL_RGBA;
|
|
_type = GL_HALF_FLOAT;
|
|
break;
|
|
case GL_DEPTH24_STENCIL8:
|
|
_format = GL_DEPTH_STENCIL;
|
|
_type = GL_UNSIGNED_INT_24_8;
|
|
break;
|
|
case GL_R11F_G11F_B10F:
|
|
_format = GL_RGB;
|
|
_type = GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
break;
|
|
case GL_RGB9_E5:
|
|
_format = GL_RGB;
|
|
_type = GL_UNSIGNED_INT_5_9_9_9_REV;
|
|
break;
|
|
case GL_DEPTH_COMPONENT32F:
|
|
_format = GL_DEPTH_COMPONENT;
|
|
_type = GL_FLOAT;
|
|
break;
|
|
case GL_COMPRESSED_RED_RGTC1:
|
|
_format = GL_RED;
|
|
_type = GL_ZERO;
|
|
break;
|
|
case GL_COMPRESSED_RG_RGTC2:
|
|
_format = GL_RG;
|
|
_type = GL_ZERO;
|
|
break;
|
|
default:
|
|
_format = GL_ZERO;
|
|
_type = GL_ZERO;
|
|
break;
|
|
}
|
|
|
|
if (format)
|
|
*format = _format;
|
|
if (type)
|
|
*type = _type;
|
|
}
|
|
|
|
inline static uint32_t texture_get_height_mip_level(texture* tex, int32_t mip_level) {
|
|
return max_def((uint32_t)tex->height >> mip_level, 1u);
|
|
}
|
|
|
|
inline static GLuint texture_get_working_internal_format(GLuint internal_format) {
|
|
switch (internal_format) {
|
|
case GL_ALPHA8:
|
|
return GL_R8;
|
|
case GL_LUMINANCE8:
|
|
return GL_R8;
|
|
case GL_LUMINANCE8_ALPHA8:
|
|
return GL_RG8;
|
|
default:
|
|
return internal_format;
|
|
}
|
|
}
|
|
|
|
static int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t height) {
|
|
int32_t size = width * height;
|
|
switch (internal_format) {
|
|
case GL_ALPHA8:
|
|
case GL_LUMINANCE8:
|
|
case GL_INTENSITY8:
|
|
case GL_R8:
|
|
return size;
|
|
case GL_LUMINANCE8_ALPHA8:
|
|
case GL_RGB5:
|
|
case GL_RGBA4:
|
|
case GL_RGB5_A1:
|
|
case GL_DEPTH_COMPONENT16:
|
|
case GL_RG8:
|
|
return size * 2;
|
|
case GL_RGB8:
|
|
case GL_RGBA8:
|
|
case GL_DEPTH_COMPONENT24:
|
|
case GL_DEPTH_COMPONENT32:
|
|
case GL_R32F:
|
|
case GL_RGBA16F:
|
|
case GL_DEPTH24_STENCIL8:
|
|
case GL_DEPTH_COMPONENT32F:
|
|
case GL_R11F_G11F_B10F:
|
|
case GL_RGB9_E5:
|
|
return size * 4;
|
|
case GL_RG32F:
|
|
return size * 8;
|
|
case GL_RGBA32F:
|
|
return size * 16;
|
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RED_RGTC1:
|
|
width = align_val(width, 4);
|
|
height = align_val(height, 4);
|
|
return width * height / 2;
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
|
case GL_COMPRESSED_RG_RGTC2:
|
|
width = align_val(width, 4);
|
|
height = align_val(height, 4);
|
|
return width * height;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
inline static int32_t texture_get_size_mip_level(texture* tex, int32_t mip_level) {
|
|
return texture_get_size(tex->internal_format,
|
|
texture_get_width_mip_level(tex, mip_level),
|
|
texture_get_height_mip_level(tex, mip_level));
|
|
}
|
|
|
|
inline static uint32_t texture_get_width_mip_level(texture* tex, int32_t mip_level) {
|
|
return max_def((uint32_t)tex->width >> mip_level, 1u);
|
|
}
|
|
|
|
static int32_t texture_load(GLenum target, GLenum internal_format,
|
|
int32_t width, int32_t height, int32_t level, void* data) {
|
|
gl_state_get_all_gl_errors();
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
switch (internal_format) {
|
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
|
case GL_COMPRESSED_RED_RGTC1_EXT:
|
|
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT: {
|
|
int32_t size = texture_get_size(internal_format, width, height);
|
|
glCompressedTexImage2D(target, level, internal_format, width, height, 0, size, data);
|
|
} break;
|
|
default: {
|
|
GLenum format;
|
|
GLenum type;
|
|
texture_get_format_type_by_internal_format(internal_format, &format, &type);
|
|
glTexImage2D(target, level, internal_format, width, height, 0, format, type, data);
|
|
} break;
|
|
}
|
|
return -(gl_state_get_error() != GL_ZERO);
|
|
}
|
|
|
|
static texture* texture_load_tex(texture_id id, GLenum target,
|
|
GLenum internal_format, int32_t width, int32_t height,
|
|
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy) {
|
|
texture* tex = texture_init(id);
|
|
if (tex->init_count > 1)
|
|
return tex;
|
|
|
|
glGenTextures(1, &tex->tex);
|
|
texture_bind(target, tex->tex);
|
|
texture_set_params(target, max_mipmap_level, use_high_anisotropy);
|
|
|
|
GLint swizzle[4];
|
|
switch (internal_format) {
|
|
case GL_ALPHA8:
|
|
swizzle[0] = GL_ZERO;
|
|
swizzle[1] = GL_ZERO;
|
|
swizzle[2] = GL_ZERO;
|
|
swizzle[3] = GL_RED;
|
|
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
|
|
break;
|
|
case GL_COMPRESSED_RED_RGTC1_EXT:
|
|
swizzle[0] = GL_RED;
|
|
swizzle[1] = GL_RED;
|
|
swizzle[2] = GL_RED;
|
|
swizzle[3] = GL_ONE;
|
|
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
|
|
break;
|
|
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
|
|
swizzle[0] = GL_RED;
|
|
swizzle[1] = GL_GREEN;
|
|
swizzle[2] = GL_ZERO;
|
|
swizzle[3] = GL_RED;
|
|
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
|
|
break;
|
|
case GL_LUMINANCE8:
|
|
swizzle[0] = GL_RED;
|
|
swizzle[1] = GL_RED;
|
|
swizzle[2] = GL_RED;
|
|
swizzle[3] = GL_ONE;
|
|
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
|
|
break;
|
|
case GL_LUMINANCE8_ALPHA8:
|
|
swizzle[0] = GL_RED;
|
|
swizzle[1] = GL_RED;
|
|
swizzle[2] = GL_RED;
|
|
swizzle[3] = GL_GREEN;
|
|
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
|
|
break;
|
|
}
|
|
|
|
GLuint working_internal_format = texture_get_working_internal_format(internal_format);
|
|
|
|
int32_t size = 0;
|
|
if (target == GL_TEXTURE_CUBE_MAP)
|
|
for (int32_t i = 0; i < 6; i++)
|
|
for (int32_t j = 0; j <= max_mipmap_level; j++) {
|
|
int32_t mip_width = max_def(width >> j, 1);
|
|
int32_t mip_height = max_def(height >> j, 1);
|
|
void* data;
|
|
if (data_ptr)
|
|
data = data_ptr[i * (max_mipmap_level + 1) + j];
|
|
else
|
|
data = 0;
|
|
|
|
static const GLenum target_cube_map_array[] = {
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
};
|
|
|
|
if (texture_load(target_cube_map_array[i],
|
|
working_internal_format, mip_width, mip_height, j, data) < 0)
|
|
goto fail;
|
|
size += texture_get_size(internal_format, mip_width, mip_height);
|
|
}
|
|
else
|
|
for (int32_t i = 0; i <= max_mipmap_level; i++) {
|
|
int32_t mip_width = max_def(width >> i, 1);
|
|
int32_t mip_height = max_def(height >> i, 1);
|
|
void* data;
|
|
if (data_ptr)
|
|
data = data_ptr[i];
|
|
else
|
|
data = 0;
|
|
|
|
if (texture_load(target,
|
|
working_internal_format, mip_width, mip_height, i, data) < 0)
|
|
goto fail;
|
|
size += texture_get_size(internal_format, mip_width, mip_height);
|
|
}
|
|
|
|
texture_bind(target, 0);
|
|
|
|
tex->target = target;
|
|
tex->width = (int16_t)width;
|
|
tex->height = (int16_t)height;
|
|
tex->size = size;
|
|
tex->internal_format = internal_format;
|
|
tex->max_mipmap_level = max_mipmap_level;
|
|
|
|
switch (internal_format) {
|
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
|
case GL_COMPRESSED_RED_RGTC1_EXT:
|
|
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
|
|
enum_or(tex->flags, TEXTURE_BLOCK_COMPRESSION);
|
|
break;
|
|
}
|
|
return tex;
|
|
|
|
fail:
|
|
texture_bind(target, 0);
|
|
texture_free(tex);
|
|
return 0;
|
|
}
|
|
|
|
static GLenum texture_txp_get_gl_internal_format(txp* t) {
|
|
if (!t || !t->mipmaps.size())
|
|
return GL_ZERO;
|
|
|
|
switch (t->mipmaps[0].format) {
|
|
case TXP_A8:
|
|
return GL_ALPHA8;
|
|
case TXP_RGB8:
|
|
return GL_RGB8;
|
|
case TXP_RGBA8:
|
|
return GL_RGBA8;
|
|
case TXP_RGB5:
|
|
return GL_RGB5;
|
|
case TXP_RGB5A1:
|
|
return GL_RGB5_A1;
|
|
case TXP_RGBA4:
|
|
return GL_RGBA4;
|
|
case TXP_BC1:
|
|
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
case TXP_BC1a:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
case TXP_BC2:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
case TXP_BC3:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
case TXP_BC4:
|
|
return GL_COMPRESSED_RED_RGTC1_EXT;
|
|
case TXP_BC5:
|
|
return GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
|
|
case TXP_L8:
|
|
return GL_LUMINANCE8;
|
|
case TXP_L8A8:
|
|
return GL_LUMINANCE8_ALPHA8;
|
|
default:
|
|
return GL_ZERO;
|
|
}
|
|
}
|