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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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by korenkonder
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GitHub/GitLab: korenkonder
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*/
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#include "shared.hpp"
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#include "gl_rend_state.hpp"
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void fbo_blit(p_gl_rend_state& p_gl_rend_st, GLuint src_fbo, GLuint dst_fbo,
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GLint src_x, GLint src_y, GLint src_width, GLint src_height,
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GLint dst_x, GLint dst_y, GLint dst_width, GLint dst_height, GLbitfield mask, GLenum filter) {
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p_gl_rend_st.bind_read_framebuffer(src_fbo);
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p_gl_rend_st.bind_draw_framebuffer(dst_fbo);
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p_gl_rend_st.blit_framebuffer(src_x, src_y, src_x + src_width, src_y + src_height,
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dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, mask, filter);
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}
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void gl_get_error_all_print() {
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const int32_t max_count = 0x100;
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int32_t count = 0;
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GLenum error;
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while (error = glGetError() && count < max_count) {
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printf_debug("GL Error: 0x%04X\n", error);
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count++;
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}
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if (count == max_count)
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printf_debug("GL returned more than %d consecutive errors!\n", max_count);
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}
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GLenum gl_get_error_print() {
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GLenum error = glGetError();
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if (error)
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printf_debug("GL Error: 0x%04X\n", error);
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return error;
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}
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