Files
korenkonder_ReDIVA/src/CRE/shader_dev.cpp
T

221 lines
5.9 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "shader_dev.hpp"
#include "../KKdLib/str_utils.hpp"
#include "gl_rend_state.hpp"
#include "random.hpp"
#include "render_context.hpp"
enum shader_dev_sub_enum {
SHADER_DEV_SUB_SHADER_FFP = 0,
SHADER_DEV_SUB_CONVERT_YCBCR_BT709,
SHADER_DEV_SUB_CONVERT_RGB,
SHADER_DEV_SUB_CONVERT_ALPHA,
#if DISPLAY_IBL
SHADER_DEV_SUB_CUBEMAP_DISPLAY,
#endif
SHADER_DEV_SUB_SHADER_END,
};
static const int32_t convert_ycbcr_bt709_vpt_unival_max[] = {
-1,
};
static const int32_t convert_ycbcr_bt709_fpt_unival_max[] = {
-1,
};
static const int32_t convert_alpha_vpt_unival_max[] = {
-1,
};
static const int32_t convert_alpha_fpt_unival_max[] = {
-1,
};
static const int32_t convert_rgb_vpt_unival_max[] = {
-1,
};
static const int32_t convert_rgb_fpt_unival_max[] = {
-1,
};
#if DISPLAY_IBL
static const int32_t cubemap_display_vpt_unival_max[] = {
-1,
};
static const int32_t cubemap_display_fpt_unival_max[] = {
-1,
};
#endif
#pragma region Shader Description
#define SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER \
{ SHADER_DESCRIPTION_SAMPLER, 14, 0, U_INVALID, }
#define SHADER_DESCRIPTION_COMMON_SCENE \
{ SHADER_DESCRIPTION_UNIFORM, 0, SHADER_DESCRIPTION_UNIFORM_READ_ONLY \
| sizeof(obj_shader_shader_data), U_INVALID, }, \
{ SHADER_DESCRIPTION_UNIFORM, 1, SHADER_DESCRIPTION_UNIFORM_READ_ONLY \
| sizeof(obj_scene_shader_data), U_INVALID, }, \
{ SHADER_DESCRIPTION_UNIFORM, 2, SHADER_DESCRIPTION_UNIFORM_READ_ONLY \
| sizeof(obj_batch_shader_data), U_INVALID, }
#define SHADER_DESCRIPTION_COMMON_SKINNING \
{ SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_SKINNING, }, \
{ SHADER_DESCRIPTION_VERTEX_INPUT, 15, 4, U_SKINNING, }, \
{ SHADER_DESCRIPTION_STORAGE, 0, SHADER_DESCRIPTION_STORAGE_READ_ONLY \
| sizeof(obj_skinning_shader_data), U_SKINNING, }
#define SHADER_DESCRIPTION_COMMON_QUAD \
{ SHADER_DESCRIPTION_UNIFORM, 0, SHADER_DESCRIPTION_UNIFORM_READ_ONLY \
| sizeof(quad_shader_data), U_INVALID, }
static const shader_description convert_ycbcr_bt709_vpt_desc[] = {
SHADER_DESCRIPTION_COMMON_QUAD,
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
static const shader_description convert_ycbcr_bt709_fpt_desc[] = {
{ SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, },
{ SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, },
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
static const shader_description convert_alpha_vpt_desc[] = {
SHADER_DESCRIPTION_COMMON_QUAD,
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
static const shader_description convert_alpha_fpt_desc[] = {
{ SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, },
{ SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, },
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
static const shader_description convert_rgb_vpt_desc[] = {
SHADER_DESCRIPTION_COMMON_QUAD,
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
static const shader_description convert_rgb_fpt_desc[] = {
{ SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, },
{ SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, },
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
#if DISPLAY_IBL
static const shader_description cubemap_display_vpt_desc[] = {
{ SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, },
{ SHADER_DESCRIPTION_UNIFORM, 3, SHADER_DESCRIPTION_UNIFORM_READ_ONLY
| sizeof(vec4) * 5, U_INVALID, },
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
static const shader_description cubemap_display_fpt_desc[] = {
{ SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, },
{ SHADER_DESCRIPTION_UNIFORM, 3, SHADER_DESCRIPTION_UNIFORM_READ_ONLY
| sizeof(vec4) * 5, U_INVALID, },
{ SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, },
{ SHADER_DESCRIPTION_END, -1, -1, U_INVALID, },
};
#endif
#undef SHADER_DESCRIPTION_COMMON_QUAD
#undef SHADER_DESCRIPTION_COMMON_SKINNING
#undef SHADER_DESCRIPTION_COMMON_SCENE
#undef SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER
#pragma endregion
static const uniform_name CONVERT_YCBCR_BT709_uniform[] = {
U_INVALID,
};
static const uniform_name CONVERT_ALPHA_uniform[] = {
U_INVALID,
};
static const uniform_name CONVERT_RGB_uniform[] = {
U_INVALID,
};
#if DISPLAY_IBL
static const uniform_name CUBEMAP_DISPLAY_uniform[] = {
U_INVALID,
};
#endif
#define shader_sub_table_struct(sub_index, vp, fp) \
{ \
SHADER_DEV_SUB_##sub_index, \
vp##_vpt_unival_max, \
fp##_fpt_unival_max, \
#vp, \
#fp, \
vp##_vpt_desc, \
fp##_fpt_desc, \
}
static const shader_sub_table CONVERT_YCBCR_BT709_table[] = {
shader_sub_table_struct(CONVERT_YCBCR_BT709,
convert_ycbcr_bt709, convert_ycbcr_bt709),
};
static const shader_sub_table CONVERT_ALPHA_table[] = {
shader_sub_table_struct(CONVERT_ALPHA,
convert_alpha, convert_alpha),
};
static const shader_sub_table CONVERT_RGB_table[] = {
shader_sub_table_struct(CONVERT_RGB,
convert_rgb, convert_rgb),
};
#if DISPLAY_IBL
static const shader_sub_table CUBEMAP_DISPLAY_table[] = {
shader_sub_table_struct(CUBEMAP_DISPLAY,
cubemap_display, cubemap_display),
};
#endif
#undef shader_sub_table_struct
#define shader_table_struct(n) \
{ \
#n, \
SHADER_DEV_##n, \
sizeof(n##_table) / sizeof(shader_sub_table), \
n##_table, \
n##_uniform[0] > 0 ? sizeof(n##_uniform) / sizeof(uniform_name) : 0, \
n##_uniform, \
}
const shader_table shader_dev_table[] = {
{
"SHADER_FFP",
SHADER_DEV_FFP,
0,
0,
0,
0,
},
shader_table_struct(CONVERT_YCBCR_BT709),
shader_table_struct(CONVERT_ALPHA),
shader_table_struct(CONVERT_RGB),
#if DISPLAY_IBL
shader_table_struct(CUBEMAP_DISPLAY),
#endif
};
#undef shader_table_struct
const size_t shader_dev_table_size =
sizeof(shader_dev_table) / sizeof(shader_table);
shader_set_data shaders_dev;