Files
korenkonder_ReDIVA/src/CRE/effect.cpp
T

6610 lines
191 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "effect.hpp"
#include "../KKdLib/prj/algorithm.hpp"
#include "../KKdLib/hash.hpp"
#include "../KKdLib/mat.hpp"
#include "GL/array_buffer.hpp"
#include "GL/element_array_buffer.hpp"
#include "GL/shader_storage_buffer.hpp"
#include "GL/uniform_buffer.hpp"
#include "rob/rob.hpp"
#include "auth_3d.hpp"
#include "data.hpp"
#include "gl_state.hpp"
#include "random.hpp"
#include "render_texture.hpp"
#include "render_context.hpp"
#include "render_manager.hpp"
#include "shader_ft.hpp"
#include "stage.hpp"
#include "stage_param.hpp"
#include "task.hpp"
#include "texture.hpp"
struct particle_init_data {
float_t field_0;
float_t field_4;
float_t field_8;
vec3 trans;
float_t scale_y;
};
class TaskEffect : public app::Task {
public:
TaskEffect();
virtual ~TaskEffect() override;
virtual void pre_init(int32_t stage_index);
virtual void set_stage_hashes(const std::vector<uint32_t>& stage_hashes, void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data); // Added
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices);
virtual void set_frame(int32_t value);
virtual void field_48();
virtual void set_enable(bool value);
virtual void set_current_stage_hash(uint32_t value); // Added
virtual void set_current_stage_index(int32_t value);
virtual void set_frame_rate_control(FrameRateControl* value = 0);
virtual void field_68();
virtual void reset();
virtual void event(int32_t event_type, void* data);
virtual void field_80();
virtual void field_88();
virtual void field_90();
virtual void field_98(int32_t a2, int32_t* a3);
virtual void field_A0(int32_t a2, int32_t* a3);
virtual void field_A8(int32_t a2, int8_t* a3);
};
struct struc_621 {
uint32_t stage_hash; // Added
int32_t stage_index;
std::vector<auth_3d_id> auth_3d_ids;
struc_621();
~struc_621();
};
struct EffectAuth3d {
size_t count;
size_t max_count;
auth_3d_id* auth_3d_ids_ptr;
auth_3d_id auth_3d_ids[TASK_STAGE_STAGE_COUNT];
EffectAuth3d();
};
class TaskEffectAuth3D : public TaskEffect {
public:
EffectAuth3d stage;
bool enable;
std::vector<struc_621> field_120;
uint32_t current_stage_hash; // Added
int32_t current_stage_index;
int32_t field_13C;
std::vector<uint32_t> stage_hashes;
std::vector<int32_t> stage_indices;
int8_t field_158;
int8_t field_159;
int32_t field_15C;
float_t frame;
TaskEffectAuth3D();
virtual ~TaskEffectAuth3D() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_hashes(const std::vector<uint32_t>& stage_hashes, void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) override; // Added
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_frame(int32_t value) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_hash(uint32_t value) override; // Added
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
void reset_data();
void set_visibility(bool value);
};
struct EffectFogAnim {
bool field_0;
int32_t field_4;
bool field_8;
float_t field_C[3];
float_t field_18[3];
float_t field_24;
int32_t field_28;
int32_t field_2C;
int32_t field_30;
vec4 field_34;
EffectFogAnim();
~EffectFogAnim();
void ctrl();
void reset();
};
class TaskEffectFogAnim : public TaskEffect {
public:
EffectFogAnim data;
TaskEffectFogAnim();
virtual ~TaskEffectFogAnim() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void reset() override;
};
struct fog_ring_data {
vec3 position;
vec3 direction;
vec3 field_18;
float_t size;
float_t density;
fog_ring_data();
};
struct struc_371 {
int32_t field_0;
vec3 position;
float_t field_10;
float_t field_14;
vec3 direction;
float_t field_24;
struc_371();
};
struct struc_573 {
int32_t chara_index;
rob_bone_index bone_index;
vec3 position;
struc_573();
};
struct EffectFogRing {
bool enable;
float_t delta_frame;
bool field_8;
float_t ring_size;
vec3 wind_dir;
int32_t tex_id;
vec4 color;
float_t ptcl_size;
int32_t max_ptcls;
int32_t num_ptcls;
float_t density;
float_t density_offset;
fog_ring_data* ptcl_data;
int32_t num_vtx;
struc_573 field_5C[2][5];
int32_t field_124;
struc_371 field_128[10];
int8_t field_2B8;
int8_t field_2B9;
bool display;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
FrameRateControl* frame_rate_control;
GL::ShaderStorageBuffer ssbo;
EffectFogRing();
~EffectFogRing();
void calc_ptcl(float_t delta_time);
void calc_vert();
void ctrl();
void ctrl_inner(float_t delta_time);
void dest();
void disp();
void draw();
void init_particle_data();
void restart_effect();
void set_stage_indices(const std::vector<int32_t>& stage_indices);
static void draw_static(void* data);
static float_t ptcl_random(float_t value);
void sub_140347B40(float_t delta_time);
static void sub_140347860(fog_ring_data* a1, int32_t a2, struc_371* a3, float_t a4);
};
class TaskEffectFogRing : public TaskEffect {
public:
EffectFogRing data;
TaskEffectFogRing();
virtual ~TaskEffectFogRing() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
class TaskEffectLeaf : public TaskEffect {
public:
FrameRateControl* frame_rate_control;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
int32_t wait_frames;
TaskEffectLeaf();
virtual ~TaskEffectLeaf() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
class TaskEffectLitproj : public TaskEffect {
public:
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
int32_t wait_frames;
vec4 diffuse;
vec4 specular;
int32_t frame;
TaskEffectLitproj();
virtual ~TaskEffectLitproj() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void reset() override;
};
class TaskEffectParticle : public TaskEffect {
public:
FrameRateControl* frame_rate_control;
int32_t current_stage_index;
TaskEffectParticle();
virtual ~TaskEffectParticle() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_enable(bool value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
virtual void event(int32_t event_type, void* data) override;
};
class TaskEffectRain : public TaskEffect {
public:
FrameRateControl* frame_rate_control;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
TaskEffectRain();
virtual ~TaskEffectRain() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
struct ripple_struct {
int32_t ripple_uniform;
int32_t ripple_emit_uniform;
int32_t count;
vec3* position;
color4u8* color;
float_t size;
int32_t field_24;
};
struct ripple_emit_draw_data {
ripple_struct data;
vec3 position[16];
color4u8 color[16];
ripple_emit_draw_data();
};
struct struc_192 {
int32_t index;
vec3 trans;
struc_192();
};
struct struc_207 {
struc_192 field_0[18];
struc_207();
};
struct ripple_emit_params {
float_t wake_attn;
float_t speed;
float_t field_8;
float_t field_C;
ripple_emit_params();
};
struct EffectRipple {
float_t delta_frame;
bool update;
int32_t rain_ripple_num;
float_t rain_ripple_min_value;
float_t rain_ripple_max_value;
int32_t field_14;
float_t ground_y;
float_t emit_pos_scale;
float_t emit_pos_ofs_x;
float_t emit_pos_ofs_z;
int32_t ripple_tex_id;
bool use_float_ripplemap;
int32_t field_30;
float_t rob_emitter_size;
size_t emitter_num;
const vec3* emitter_list;
float_t emitter_size;
int32_t field_4C;
ripple_emit_draw_data field_50;
ripple_emit_draw_data field_178;
ripple_emit_draw_data field_2A0;
ripple_emit_draw_data field_3C8;
int32_t field_4F0;
struc_207 field_4F4[6];
int32_t field_BB4;
RenderTexture field_BB8;
int32_t counter;
int8_t field_BEC;
ripple_emit_params params;
bool stage_set;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
EffectRipple();
~EffectRipple();
void clear_tex();
void ctrl();
void dest();
void disp();
void disp_particles(ripple_struct* data);
void draw();
void reset();
void set_stage_index(int32_t stage_index);
void set_stage_indices(const std::vector<int32_t>& stage_indices);
void set_stage_param(stage_param_ripple* ripple);
static void draw_static(void* data);
void sub_1403584A0(RenderTexture* rt);
void sub_140358690();
void sub_1403587C0(const vec3 a2, const vec3 a3, float_t a4, ripple_struct& a5, ripple_struct& a6);
void sub_14035AAE0();
void sub_14035AED0();
};
class TaskEffectRipple : public TaskEffect {
public:
int64_t field_68;
FrameRateControl* frame_rate_control;
EffectRipple* emit;
TaskEffectRipple();
virtual ~TaskEffectRipple() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
class TaskEffectSnow : public TaskEffect {
public:
FrameRateControl* frame_rate_control;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
TaskEffectSnow();
virtual ~TaskEffectSnow() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void basic() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
struct splash_particle_data {
vec3 position;
vec3 direction;
float_t size;
float_t life_time;
float_t field_20;
int32_t index;
uint32_t flags;
float_t alpha;
splash_particle_data();
};
struct splash_particle {
int32_t count;
int32_t alive;
std::vector<splash_particle_data> data;
int32_t dead;
std::vector<int32_t> available;
splash_particle();
~splash_particle();
void ctrl(float_t delta_time);
splash_particle_data* emit();
void free();
void init(int32_t count);
void kill(int32_t index);
void reset();
void restart();
};
struct ParticleEmitter {
splash_particle* splash;
vec3 trans;
int32_t field_1C;
float_t field_20;
int field_24;
float_t field_28;
float_t particle_size;
ParticleEmitter();
virtual ~ParticleEmitter();
virtual void ctrl(float_t delta_time);
virtual void restart();
void reset_data();
};
struct ParticleEmitterRob : ParticleEmitter {
int32_t chara_id;
int32_t bone_index;
vec3 prev_trans;
vec3 velocity;
vec3 prev_velocity;
int32_t emit_num;
float_t field_60;
float_t emission_ratio_attn;
float_t emission_velocity_scale;
bool in_water;
bool init_trans;
ParticleEmitterRob();
virtual ~ParticleEmitterRob() override;
virtual void ctrl(float_t delta_time) override;
virtual void restart() override;
void get_velocity(float_t delta_time);
void get_trans();
void reset_data();
void reset_data_base();
void set_chara(int32_t chara_id, int32_t bone_index, bool in_water);
void set_splash(splash_particle* value);
};
struct water_particle_vertex_data {
vec3 position;
float_t size;
vec4 color;
water_particle_vertex_data();
};
struct water_particle {
splash_particle* splash;
vec4 color;
float_t particle_size;
int32_t splash_count;
std::vector<water_particle_vertex_data> ptcl_data;
int32_t count;
int32_t splash_tex_id;
bool blink;
std::vector<vec3> position_data;
std::vector<color4u8> color_data;
ripple_struct ripple;
float_t ripple_emission;
GL::ShaderStorageBuffer ssbo;
water_particle();
~water_particle();
void ctrl();
void disp();
void draw(mat4* mat);
void free();
void reset();
void set(splash_particle* splash, int32_t splash_tex_id);
};
struct ParticleDispObj {
splash_particle* splash;
object_info obj_info;
std::vector<mat4> instances_mat;
ParticleDispObj();
virtual ~ParticleDispObj();
virtual void disp();
void init(splash_particle* splash, object_info obj_info);
void reset();
};
struct EffectSplashParticle {
int32_t splash_count;
splash_particle* splash;
int32_t emitter_rob_count;
ParticleEmitterRob* emitter_rob;
int32_t water_ptcl_count;
water_particle* water_ptcl;
bool has_splash_object;
splash_particle splash_object;
int32_t object_emitter_rob_count;
ParticleEmitterRob* object_emitter_rob;
ParticleDispObj particle_disp_obj;
vec4 color;
float_t particle_size;
int32_t emit_num;
float_t ripple_emission;
float_t emission_ratio_attn;
float_t emission_velocity_scale;
int32_t splash_tex_id;
object_info splash_obj_id;
bool in_water;
bool blink;
int64_t rob_ctrl_time;
int64_t ptcl_ctrl_time;
int64_t ptcl_disp_time;
EffectSplashParticle();
~EffectSplashParticle();
void ctrl(float_t delta_time);
void dest();
void disp();
bool init(int32_t splash_tex_id, object_info splash_obj_id, bool in_water, bool blink);
void reset();
void restart();
void set_color(const vec4& value);
void set_emission_ratio_attn(float_t value);
void set_emission_velocity_scale(float_t value);
void set_emit_num(int32_t value);
void set_particle_size(float_t value);
void set_ripple_emission(float_t value);
};
struct EffectSplash {
bool restart;
int32_t stage_index;
bool field_8;
EffectSplashParticle particle;
bool field_110;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
FrameRateControl* frame_rate_control;
int64_t field_138;
EffectSplash();
~EffectSplash();
void ctrl(float_t delta_time);
void dest();
void disp();
void reset();
void restart_effect();
void set_current_stage_index(int32_t value);
void set_stage_indices(const std::vector<int32_t>& stage_indices);
};
class TaskEffectSplash : public TaskEffect {
public:
bool enable;
EffectSplash data;
TaskEffectSplash();
virtual ~TaskEffectSplash() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void pre_init(int32_t stage_index) override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
class TaskEffectStar : public TaskEffect {
public:
FrameRateControl* frame_rate_control;
int32_t current_stage_index;
float_t delta_frame;
std::vector<int32_t> stage_indices;
TaskEffectStar();
virtual ~TaskEffectStar() override;
virtual bool init() override;
virtual bool ctrl() override;
virtual bool dest() override;
virtual void disp() override;
virtual void set_stage_indices(const std::vector<int32_t>& stage_indices) override;
virtual void set_enable(bool value) override;
virtual void set_current_stage_index(int32_t value) override;
virtual void set_frame_rate_control(FrameRateControl* value = 0) override;
virtual void reset() override;
};
struct for_ring_vertex_data {
vec2 position;
vec4 color;
float_t size;
};
struct leaf_particle_data {
vec3 position;
vec3 direction;
vec3 normal;
vec3 rotation;
vec3 rotation_add;
float_t size;
int32_t type;
void init();
};
struct leaf_particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_pos;
vec4 g_color;
vec4 g_light_env_stage_diffuse;
vec4 g_light_env_stage_specular;
vec4 g_lit_dir;
vec4 g_lit_luce;
};
struct leaf_particle_vertex_data {
vec3 position;
vec3 normal;
vec2 texcoord;
};
struct particle_rot_data {
vec3 position;
vec3 direction;
vec3 normal;
vec3 rotation;
vec3 rotation_add;
vec4 color;
bool alive;
float_t type;
float_t life_time;
float_t size;
};
struct particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_pos;
vec4 g_light_env_chara_diffuse;
vec4 g_light_env_chara_specular;
};
struct particle_vertex_data {
vec3 position;
vec3 normal;
vec4 color;
vec2 texcoord;
};
struct particle_data {
vec3 position;
float_t size;
float_t alpha;
int32_t life_time;
vec3 velocity;
vec3 direction;
particle_data();
};
struct rain_particle_scene_shader_data {
vec4 g_view[4];
vec4 g_proj[4];
vec4 g_range_scale;
vec4 g_range_offset;
};
struct rain_particle_batch_shader_data {
vec4 g_pos_offset;
vec4 g_tangent;
vec4 g_color;
};
struct ripple_batch_shader_data {
vec4 g_params;
};
struct ripple_scene_shader_data {
vec4 g_transform;
vec4 g_texcoord;
};
struct ripple_emit_scene_shader_data {
vec4 g_size_in_projection;
vec4 g_transform;
vec4 g_framebuffer_size;
};
struct snow_particle_vertex_data {
vec3 position;
float_t size;
float_t alpha;
};
struct snow_particle_gpu_vertex_data {
vec3 position;
float_t size;
};
struct snow_particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_world_row2;
vec4 g_size_in_projection;
vec4 g_state_point_attenuation;
vec4 g_range_scale;
vec4 g_range_offset;
vec4 g_framebuffer_size;
vec4 g_near_far;
};
struct snow_particle_batch_shader_data {
vec4 g_pos_offset;
vec4 g_color;
vec4i start_vertex_location;
};
struct star_catalog_scene_shader_data {
vec4 g_transform[4];
};
struct star_catalog_batch_shader_data {
vec4 g_size_in_projection;
vec4 g_modifiers;
vec4 g_thresholds;
};
struct star_catalog_milky_way {
GL::ArrayBuffer vbo;
GL::ElementArrayBuffer ebo;
GLuint vao;
GLuint sampler;
uint16_t restart_index;
int32_t idx_count;
int32_t longitude_degs_10;
int32_t latitude_degs_10;
float_t longitude_offset_degs_10;
float_t latitude_offset_degs_10;
float_t latitude;
float_t longitude;
float_t uv_rec_scale_u;
float_t uv_rec_scale_v;
star_catalog_milky_way();
~star_catalog_milky_way();
void create_buffers(int32_t subdivs, float_t uv_rec_scale_u, float_t uv_rec_scale_v,
int32_t longitude_degs_10, int32_t latitude_degs_10,
float_t longitude_offset_degs_10, float_t latitude_offset_degs_10);
void create_default_sphere();
void delete_buffers();
void draw(const mat4& vp, const mat4& model, texture* tex, GL::UniformBuffer& scene_ubo);
void reset();
};
struct star_catalog_vertex {
vec3 position;
vec2 texcoord;
star_catalog_vertex();
};
struct stars_buffer_data {
vec3 position;
float_t size;
vec4 color;
stars_buffer_data();
};
struct star_catalog {
bool random;
bool enable;
stage_param_star* stage_param_data_ptr;
stage_param_star stage_param_data;
star_catalog_milky_way milky_way;
int32_t star_count;
int32_t star_b_count;
p_file_handler file_handler;
uint32_t star_tex;
uint32_t star_b_tex;
uint32_t milky_way_tex_id;
GL::ShaderStorageBuffer stars_ssbo;
GL::UniformBuffer scene_ubo;
GL::UniformBuffer batch_ubo;
star_catalog();
~star_catalog();
void draw();
void free();
bool init();
void set_stage_param_data(stage_param_star* value);
static void parse_data(std::vector<stars_buffer_data>& vec, size_t data);
};
struct water_particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_world_row2;
vec4 g_size_in_projection;
vec4 g_state_point_attenuation;
};
struct struc_608 {
const stage_effects* stage_effects;
const stage_effects_modern* stage_effects_modern;
prj::vector_pair<EffectType, TaskEffect*> field_10;
struc_608();
struc_608(const ::stage_effects* stage_effects);
struc_608(const ::stage_effects_modern* stage_effects_modern);
~struc_608();
};
class EffectManager {
public:
uint32_t current_stage_hash; // Added
int32_t current_stage_index;
std::vector<uint32_t> stage_hashes; // Added
std::vector<int32_t> stage_indices;
std::vector<uint32_t> obj_set_ids;
prj::vector_pair<EffectType, TaskEffect*> effects;
prj::vector_pair<EffectType, TaskEffect*> field_50;
prj::vector_pair<int32_t, struc_608> field_68;
int32_t state;
bool enable;
bool modern; // Added
void* data; // Added
object_database* obj_db; // Added
texture_database* tex_db; // Added
stage_database* stage_data; // Added
EffectManager();
virtual ~EffectManager();
std::pair<EffectType, TaskEffect*> add_effect(EffectType type);
int32_t check_effect_loaded(EffectType type);
void event(EffectType type, int32_t event_type, void* data);
void dest();
bool load();
void reset();
void reset_data();
void set_current_stage_hash(uint32_t stage_hash); // Added
void set_current_stage_index(int32_t stage_index);
void set_enable(bool value);
void set_frame(int32_t value);
void set_frame_rate_control(FrameRateControl* value);
void set_stage_hashes(const std::vector<uint32_t>& stage_hashes); // Added
void set_stage_indices(const std::vector<int32_t>& stage_indices);
bool unload();
};
static const uint32_t flt_1409E59C0[] = {
0x3ED7136A, 0x3F3C6690, 0x3E9974E6, 0x3EB68B1A, 0x3E508701, 0x3F39A21F, 0x3D641B33, 0x3F1DB37D,
0x3F0B4D6A, 0x3F51450F, 0x3F21450F, 0x3F21AB4B, 0x3F012F6F, 0x3ED136A4, 0x3F6AE925, 0x3F4EB702,
0x3DE872B0, 0x3E11F601, 0x3F0CDDD7, 0x3E69691A, 0x3EA8201D, 0x3DEA2B17, 0x3F058256, 0x3ED16DB1,
0x3EA9EECC, 0x3F253C36, 0x3F406AD3, 0x3EA9AFE2, 0x3F6F4FB5, 0x3F65729B, 0x3F481ADF, 0x3F575CD1,
0x3DFDF3B6, 0x3C804966, 0x3F293E81, 0x3F407011, 0x3E54A4D3, 0x3EC78FEF, 0x3DEF2F98, 0x3F2D1ACA,
0x3EDA9A80, 0x3F3A7137, 0x3F339EAE, 0x3E476C8B, 0x3D8EA4A9, 0x3EDB1EE2, 0x3D8B2420, 0x3DC902DE,
0x3ECF290B, 0x3EDB5200, 0x3F3EF9DB, 0x3F7DE4A4, 0x3E215769, 0x3F3B4C1B, 0x3F2A53B9, 0x3F4D6E05,
0x3B80C73B, 0x3F439192, 0x3E52DA12, 0x3F0421C0, 0x3F15C9C5, 0x3CB851EC, 0x3EAC8F32, 0x3E60980B,
0x3EB07358, 0x3EF26D48, 0x3F167DFE, 0x3F4C4E51, 0x3EA1244A, 0x3EACDB38, 0x3F1EA359, 0x3EB00150,
0x3F253F7D, 0x3EDA6613, 0x3F262C13, 0x3B42A455, 0x3F68850A, 0x3BA771C9, 0x3F255715, 0x3F682FD7,
0x3F2AEB1C, 0x3DF6E2EB, 0x3F1DC098, 0x3E3BA5E3, 0x3F75551D, 0x3F79081C, 0x3F360568, 0x3F268D11,
0x3F25104D, 0x3DE63737, 0x3F0BFC65, 0x3F6339C1, 0x3F06DFA4, 0x3F47E282, 0x3EF4039B, 0x3F54E50C,
0x3EDDAE3E, 0x3F41EECC, 0x3E561BB0, 0x3EC760BF, 0x3F50A1E0, 0x3F4ABB45, 0x3E9758E2, 0x3DBC5AC4,
0x3EE8B6D8, 0x3F7CB1EE, 0x3ED7C30D, 0x3EF4AF4F, 0x3F1A6762, 0x3EF4CAD5, 0x3F1C3B4F, 0x3EA1D14E,
0x3DE5CE5B, 0x3CC2A455, 0x3E817050, 0x3F128A1E, 0x3F2C039B, 0x3F1644FA, 0x3F159E84, 0x3EF1A75D,
0x3EEC6690, 0x3F280150, 0x3F6DEA89, 0x3E48FB01, 0x3EA1EB85, 0x3E30E022, 0x3F55E9E2, 0x3F385879,
0x3F0BD3C3, 0x3F5BC750, 0x3F06B463, 0x3E508462, 0x3DA1E4F7, 0x3DD3458D, 0x3F477C46, 0x3F36872B,
0x3F643611, 0x3F795183, 0x3F2A34EC, 0x3E7DF8F4, 0x3C804966, 0x3F6154CA, 0x3F6C73AC, 0x3E194318,
0x3F1EAB36, 0x3E8B1855, 0x3F6A862F, 0x3EEE718B, 0x3F511149, 0x3F1D2935, 0x3DEC3223, 0x3ECF3776,
0x3E905BC0, 0x3F1ECFEA, 0x3F71FA98, 0x3C8476F3, 0x3EBB76B4, 0x3F0068DC, 0x3F44764B, 0x3EAFA6DF,
0x3EE41355, 0x3F3D197A, 0x3EB4B5DD, 0x3E6CEC42, 0x3EC07747, 0x3F516B12, 0x3EE60807, 0x3EAE2C13,
0x3E2C9D9D, 0x3D0769EC, 0x3F3921AB, 0x3F06F7E4, 0x3DDF2BAA, 0x3F42708F, 0x3D4BDBA1, 0x3E0A86D7,
0x3F0DE892, 0x3C77B9E0, 0x3F2E5FD9, 0x3F0C3BF7, 0x3EFD6777, 0x3F0B8C54, 0x3EF7DE94, 0x3E457A78,
0x3F56D289, 0x3EF0EA9E, 0x3F44EB9A, 0x3DCA8C15, 0x3F26A4A9, 0x3F759E84, 0x3E8C710D, 0x3F5B1D93,
0x3EDA5F85, 0x3F44A2DB, 0x3F6D729B, 0x3F0584F5, 0x3F1B3EFF, 0x3EE72474, 0x3EB169C2, 0x3DFCD899,
0x3E290ABB, 0x3ED5753A, 0x3ED65E89, 0x3EEB9CB7, 0x3F0D5CFB, 0x3EFC764B, 0x3EC90D5A, 0x3F7EA0BA,
0x3F26147B, 0x3F4B3C60, 0x3EC46B27, 0x3F00D5A6, 0x3F06E979, 0x3F2A8049, 0x3E19ED7C, 0x3F6CE9A3,
0x3F56DD05, 0x3F76E4E2, 0x3F27A637, 0x3F636849, 0x3CE78184, 0x3F38CFC0, 0x3F631A4C, 0x3F6BCC8E,
0x3E42EDBB, 0x3F1D6D5D, 0x3E3D1783, 0x3F5F6A94, 0x3EB48E8A, 0x3F69B670, 0x3DD7B741, 0x3C3851EC,
0x3F2FBDCF, 0x3EF89DF1, 0x3EB9B90F, 0x3EFF41F2, 0x3EE9DB23, 0x3E64FA05, 0x3F018B2F, 0x3ECDEBD9,
0x3F7A7914,
};
static const uint32_t flt_1409E5D90[] = {
0xBE23B257, 0x3EF19A41, 0xBECD1633, 0xBE92E9CD, 0xBF17BC7F, 0x3EE6887B, 0xBF637C9A, 0x3E6D9E84,
0x3DB4D6A1, 0x3F228A1E, 0x3E85143C, 0x3E86AD2E, 0x3C17B741, 0xBE3B22D1, 0x3F55D24A, 0x3F1D6E05,
0xBF45E354, 0xBF3704FF, 0x3DCDDD6E, 0xBF0B4C1B, 0xBEAFBE77, 0xBF45753A, 0x3D30403A, 0xBE3A4BDC,
0xBEAC2268, 0x3E94F0D8, 0x3F00D5A6, 0xBEACA03C, 0x3F5EA012, 0x3F4AE5DE, 0x3F103516, 0x3F2EB9A1,
0xBF408312, 0xBF77FB6A, 0x3EA4F8B6, 0x3F00E022, 0xBF15AD97, 0xBE61BDA5, 0xBF44341A, 0x3EB46C76,
0xBE1595FF, 0x3EE9C4DB, 0x3ECE7968, 0xBF1C4913, 0xBF5C577E, 0xBE138716, 0xBF5D3650, 0xBF4DBF48,
0xBE435936, 0xBE12B7FE, 0x3EFBE76D, 0x3F7BC9EF, 0xBF2F544C, 0x3EED31BA, 0x3EA94D94, 0x3F1ADCB1,
0xBF7DFD8B, 0x3F0723CD, 0xBF1692F7, 0x3D042D8C, 0x3E2E50C6, 0xBF747AE1, 0xBEA6E19C, 0xBF0FB353,
0xBE9F1AA0, 0xBD592B80, 0x3E33EFF2, 0x3F189D49, 0xBEBDB8BB, 0xBEA64990, 0x3E751D69, 0xBE9FFEB0,
0x3E94FCA4, 0xBE1667B6, 0x3E98B04B, 0xBF7E7A10, 0x3F51096C, 0xBF7D6191, 0x3E955B03, 0x3F505FAF,
0x3EABAC71, 0xBF424745, 0x3E6E075F, 0xBF222DB6, 0x3F6AAA3B, 0x3F7210E0, 0x3ED815A0, 0x3E9A3593,
0x3E944135, 0xBF46718B, 0x3DBFC116, 0x3F467382, 0x3D5BF488, 0x3F0FC5AC, 0xBD3FC654, 0x3F29CAC1,
0xBE0949A5, 0x3F03DD98, 0xBF14F228, 0xBE627FA2, 0x3F2143BF, 0x3F15768A, 0xBED14F8B, 0xBF50E8A7,
0xBDBA493D, 0x3F796484, 0xBE20F66A, 0xBD350B0F, 0x3E533B10, 0xBD3352A8, 0x3E61DA7B, 0xBEBC5D64,
0xBF468C69, 0xBF73D5BB, 0xBEFD1F60, 0x3E1450F0, 0x3EB00D1B, 0x3E322A6F, 0x3E2CF41F, 0xBD658A33,
0xBD9CC63F, 0x3EA0053E, 0x3F5BD46B, 0xBF1B81D8, 0xBEBC2A45, 0xBF278FEF, 0x3F2BD46B, 0x3EE161E5,
0x3DBD3C36, 0x3F378F47, 0x3D568C69, 0xBF17BE77, 0xBF57876A, 0xBF4B2F45, 0x3F0EF88C, 0x3EDA1DFC,
0x3F486C22, 0x3F72A25E, 0x3EA8D25F, 0xBF010386, 0xBF77FB6A, 0x3F42A8EB, 0x3F58E758, 0xBF335F1C,
0x3E755C53, 0xBEE9D0A6, 0x3F550C5F, 0xBD8C73AC, 0x3F2221EA, 0x3E6949A5, 0xBF44F2D0, 0xBE432229,
0xBEDF4880, 0x3E7681ED, 0x3F63F5D8, 0xBF77B7E9, 0xBE891149, 0x3B525EDD, 0x3F08EC96, 0xBEA0B242,
0xBDDF6556, 0x3EF46499, 0xBE969446, 0xBF0989DF, 0xBE7E22E6, 0x3F22D624, 0xBDCFBFC6, 0xBEA3A68B,
0xBF29B131, 0xBF6F12C2, 0x3EE4855E, 0x3D5EFC7A, 0xBF483516, 0x3F04E11E, 0xBF6683E4, 0xBF3ABC94,
0x3DDE8E61, 0xBF784231, 0x3EB97F63, 0x3DC3BA34, 0xBC26223E, 0x3DB8C005, 0xBD022142, 0xBF1D42C4,
0x3F2DA5B9, 0xBD716095, 0x3F09D7DC, 0xBF4D5CFB, 0x3E9A93F3, 0x3F6B3C60, 0xBEE71DE7, 0x3F363B25,
0xBE16848C, 0x3F0945B7, 0x3F5AE536, 0x3D30A915, 0x3E59F7F9, 0xBDC6DC5D, 0xBE9D2C7C, 0xBF40CA82,
0xBF2B7AA2, 0xBE2A2878, 0xBE26887B, 0xBDA31A4C, 0x3DD5CFAB, 0xBC629739, 0xBE5BC7F7, 0x3F7D4174,
0x3E9851EC, 0x3F1678C0, 0xBE6E5365, 0x3BD5F99C, 0x3D5D2F1B, 0x3EAA0275, 0xBF3309EA, 0x3F59D346,
0x3F2DBA0A, 0x3F6DC91D, 0x3E9E98DD, 0x3F46D139, 0xBF7187E8, 0x3EE33DB0, 0x3F4633F0, 0x3F57991C,
0xBF1E8922, 0x3E6B6AE8, 0xBF2174E6, 0x3F3ED528, 0xBE96E2EB, 0x3F536CDF, 0xBF4A1230, 0xBF7A3CC9,
0x3EBEF73C, 0xBCEC2CE4, 0xBE8C8C93, 0xBB3EB5B3, 0xBDB126E9, 0xBF0D8256, 0x3C45974E, 0xBE48533B,
0x3F74F228,
};
static TaskEffectAuth3D* task_effect_auth_3d;
static TaskEffectLeaf* task_effect_leaf;
static TaskEffectSnow* task_effect_snow;
static TaskEffectRipple* task_effect_ripple;
static TaskEffectRain* task_effect_rain;
static TaskEffectSplash* task_effect_splash;
static TaskEffectFogAnim* task_effect_fog_anim;
static TaskEffectFogRing* task_effect_fog_ring;
static TaskEffectParticle* task_effect_particle;
static TaskEffectLitproj* task_effect_litproj;
static TaskEffectStar* task_effect_star;
static EffectManager* effect_manager;
static EffectFogAnim* effect_fog_anim;
static EffectFogRing* effect_fog_ring;
static EffectSplash* effect_splash;
static stage_param_leaf* stage_param_data_leaf_current;
static bool stage_param_data_leaf_set;
static bool leaf_particle_enable;
static float_t leaf_particle_delta_frame;
static float_t leaf_particle_emit_interval;
static float_t leaf_particle_emit_timer;
static int32_t leaf_particle_num_ptcls;
static uint32_t leaf_particle_tex_id;
static leaf_particle_data* leaf_ptcl_data;
static GLuint leaf_ptcl_vao;
static GL::ArrayBuffer leaf_ptcl_vbo;
static GL::ElementArrayBuffer leaf_ptcl_ebo;
static GL::UniformBuffer leaf_particle_scene_ubo;
static const size_t leaf_ptcl_count = 0x800;
static stage_param_litproj* stage_param_data_litproj_current;
static bool stage_param_data_litproj_set;
static bool light_proj_enable;
static RenderTexture litproj_shadow[2];
static RenderTexture litproj_texture;
static bool particle_enable;
static float_t particle_delta_time;
static int32_t particle_index;
static int32_t particle_count;
static vec3 particle_wind;
static particle_rot_data* ptcl_data;
static GLuint ptcl_vao;
static GL::ArrayBuffer ptcl_vbo;
static GL::UniformBuffer particle_scene_ubo;
static const size_t ptcl_count = 0x400;
static stage_param_rain* stage_param_data_rain_current;
static bool stage_param_data_rain_set;
static bool rain_particle_enable;
static float_t rain_particle_delta_frame;
static uint32_t rain_particle_tex_id;
static particle_data rain_ptcl_data[8];
static GL::ShaderStorageBuffer rain_ssbo;
static GL::UniformBuffer rain_particle_scene_ubo;
static GL::UniformBuffer rain_particle_batch_ubo;
static const size_t rain_ptcl_count = 0x8000;
static GL::UniformBuffer ripple_batch_ubo;
static GL::UniformBuffer ripple_scene_ubo;
static EffectRipple* effect_ripple;
static GL::ShaderStorageBuffer ripple_emit_ssbo;
static GL::UniformBuffer ripple_emit_scene_ubo;
static const size_t ripple_emit_count = 5000;
static stage_param_snow* stage_param_data_snow_current;
static bool stage_param_data_snow_set;
static bool snow_particle_enable;
static float_t snow_particle_delta_frame;
static float_t snow_particle_size_min;
static float_t snow_particle_size_mid;
static float_t snow_particle_size_max;
static int32_t snow_particle_fallen_index;
static int32_t snow_particle_fallen_count;
static uint32_t snow_particle_tex_id;
static particle_data* snow_ptcl_data;
static particle_data snow_ptcl_gpu[4];
static particle_data* snow_ptcl_fallen_data;
static GL::ShaderStorageBuffer snow_ssbo;
static GL::ShaderStorageBuffer snow_gpu_ssbo;
static GL::ShaderStorageBuffer snow_fallen_ssbo;
static GL::UniformBuffer snow_particle_scene_ubo;
static GL::UniformBuffer snow_particle_batch_ubo;
static const size_t snow_ptcl_count = 0x8000;
static const size_t snow_ptcl_fallen_count = 0x2000;
static star_catalog star_catalog_data;
static GL::UniformBuffer water_particle_scene_ubo;
static float_t flt_140C9A588 = 2.0f;
static int32_t dword_141195E48 = 0;
static int32_t dword_141195E4C = 0;
static TaskEffect** task_effect_data_array[] = {
(TaskEffect**)&task_effect_auth_3d,
0,
(TaskEffect**)&task_effect_leaf,
0,
(TaskEffect**)&task_effect_snow,
0,
(TaskEffect**)&task_effect_ripple,
(TaskEffect**)&task_effect_rain,
0,
0,
0,
0,
(TaskEffect**)&task_effect_splash,
0,
(TaskEffect**)&task_effect_fog_anim,
0,
(TaskEffect**)&task_effect_fog_ring,
0,
(TaskEffect**)&task_effect_particle,
(TaskEffect**)&task_effect_litproj,
(TaskEffect**)&task_effect_star,
};
static const char* effect_name_array[] = {
"EFFECT_AUTH3D",
0,
"EFFECT_LEAF",
0,
"EFFECT_SNOW",
0,
"EFFECT_RIPPLE",
"EFFECT_RAIN",
0,
0,
0,
0,
"EFFECT_SPLASH",
0,
"EFFECT_FOG_ANIM",
0,
"EFFECT_FOG_RING",
0,
"EFFECT_PARTICLE",
"EFFECT_LITPROJ",
"EFFECT_STAR",
};
extern render_context* rctx_ptr;
extern int32_t width;
extern int32_t height;
static TaskEffect* effect_array_get(EffectType type, const char** name);
static std::string effect_array_get_stage_param_file_path(
EffectType type, int32_t stage_index, bool dev_ram, bool a4);
static bool effect_array_parse_stage_param_data_fog_ring(stage_param_fog_ring* fog_ring, int32_t stage_index);
static bool effect_array_parse_stage_param_data_leaf(stage_param_leaf* leaf, int32_t stage_index);
static bool effect_array_parse_stage_param_data_litproj(stage_param_litproj* litproj, int32_t stage_index);
static bool effect_array_parse_stage_param_data_rain(stage_param_rain* rain, int32_t stage_index);
static bool effect_array_parse_stage_param_data_ripple(stage_param_ripple* ripple, int32_t stage_index);
static bool effect_array_parse_stage_param_data_snow(stage_param_snow* snow, int32_t stage_index);
static bool effect_array_parse_stage_param_data_splash(stage_param_splash* splash, int32_t stage_index);
static bool effect_array_parse_stage_param_data_star(stage_param_star* star, int32_t stage_index);
static void draw_fog_particle(EffectFogRing* data, mat4* mat);
static void draw_ripple_particles(ripple_struct* data, mat4* mat);
static void draw_water_particle(water_particle* data, mat4* mat);
static void leaf_particle_init(bool change_stage = false);
static void leaf_particle_ctrl();
static int32_t leaf_particle_disp();
static void leaf_particle_free();
static void particle_init(vec3* offset);
static void particle_ctrl();
static int32_t particle_disp(particle_vertex_data* vtx_data, particle_rot_data* data, int32_t count);
static particle_rot_data* particle_emit();
static void particle_event(particle_event_data* event_data);
static void particle_kill(particle_rot_data* data);
static void particle_free();
static void rain_particle_init(bool change_stage = false);
static void rain_particle_ctrl();
static void rain_particle_free();
static void ripple_emit_init();
static void ripple_emit_free();
static void snow_particle_init(bool change_stage = false);
static void snow_particle_ctrl();
static void snow_particle_data_init();
static void snow_particle_data_emit_fallen(particle_data* data);
static void snow_particle_data_kill_fallen(particle_data* data, bool kill);
static void snow_particle_data_reset(particle_data* data);
static void snow_particle_data_free();
static particle_data* snow_particle_emit_fallen();
static vec3 snow_particle_get_random_velocity();
static void snow_particle_free();
static void water_particle_init();
static void water_particle_free();
static void sub_1403B6ED0(RenderTexture* a1, RenderTexture* a2, RenderTexture* a3, ripple_emit_params& params);
static void sub_1403B6F60(GLuint a1, GLuint a2, GLuint a3, ripple_emit_params& params);
particle_event_data::particle_event_data() : type(), count(), size(), force() {
}
void leaf_particle_draw() {
if (!stage_param_data_leaf_current || !leaf_ptcl_data
|| !leaf_particle_enable || !stage_param_data_leaf_set)
return;
texture* tex = texture_manager_get_texture(leaf_particle_tex_id);
if (!tex)
return;
int32_t count = leaf_particle_disp();
if (!count)
return;
const light_data& light_stage = rctx_ptr->light_set[LIGHT_SET_MAIN].lights[LIGHT_STAGE];
leaf_particle_scene_shader_data shader_data = {};
mat4 temp;
mat4_transpose(&rctx_ptr->vp_mat, &temp);
shader_data.g_transform[0] = temp.row0;
shader_data.g_transform[1] = temp.row1;
shader_data.g_transform[2] = temp.row2;
shader_data.g_transform[3] = temp.row3;
rctx_ptr->camera->get_view_point(shader_data.g_view_pos);
shader_data.g_color = stage_param_data_leaf_current->color;
light_stage.get_diffuse(shader_data.g_light_env_stage_diffuse);
light_stage.get_specular(shader_data.g_light_env_stage_specular);
shader_data.g_lit_dir = rctx_ptr->obj_scene.g_light_chara_dir;
shader_data.g_lit_luce = rctx_ptr->obj_scene.g_light_chara_luce;
leaf_particle_scene_ubo.WriteMemory(shader_data);
gl_state_active_bind_texture_2d(0, tex->glid);
shaders_ft.set(SHADER_FT_LEAF_PT);
leaf_particle_scene_ubo.Bind(0);
gl_state_bind_vertex_array(leaf_ptcl_vao);
shaders_ft.draw_elements(GL_TRIANGLES, count / 4 * 6, GL_UNSIGNED_INT, 0);
gl_state_bind_vertex_array(0);
}
void rain_particle_draw() {
if (!stage_param_data_rain_current || !rain_particle_enable || !stage_param_data_rain_set)
return;
texture* tex = texture_manager_get_texture(rain_particle_tex_id);
if (!tex)
return;
stage_param_rain* rain = stage_param_data_rain_current;
vec3 range = rain->range;
vec3 range_scale = rain->range;
vec3 range_offset = rain->offset;
range_offset.x -= range.x * 0.5f;
range_offset.z -= range.z * 0.5f;
rain_particle_scene_shader_data scene_shader_data = {};
mat4 temp;
mat4_transpose(&rctx_ptr->view_mat, &temp);
scene_shader_data.g_view[0] = temp.row0;
scene_shader_data.g_view[1] = temp.row1;
scene_shader_data.g_view[2] = temp.row2;
scene_shader_data.g_view[3] = temp.row3;
mat4_transpose(&rctx_ptr->proj_mat, &temp);
scene_shader_data.g_proj[0] = temp.row0;
scene_shader_data.g_proj[1] = temp.row1;
scene_shader_data.g_proj[2] = temp.row2;
scene_shader_data.g_proj[3] = temp.row3;
scene_shader_data.g_range_scale = { range_scale.x, range_scale.y, range_scale.z, 0.0f };
scene_shader_data.g_range_offset = { range_offset.x, range_offset.y, range_offset.z, 0.0f };
rain_particle_scene_ubo.WriteMemory(scene_shader_data);
gl_state_enable_blend();
gl_state_set_blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_state_enable_depth_test();
gl_state_set_depth_mask(GL_FALSE);
gl_state_active_bind_texture_2d(0, tex->glid);
shaders_ft.set(SHADER_FT_RAIN);
float_t tangent_sign = -rain->psize.x;
float_t tangent_size = -rain->psize.y * (float_t)(1.0 / 30.0);
int32_t first = 0;
int32_t count = min_def(rain->num_rain, (int32_t)rain_ptcl_count) / 2 / 4 * 6;
vec4 color = rain->color;
float_t color_a = color.w;
rain_particle_scene_ubo.Bind(0);
rain_particle_batch_ubo.Bind(1);
rain_ssbo.Bind(0);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
for (int32_t i = 0; i < 8; i++, first += count) {
particle_data& data = rain_ptcl_data[i];
vec3 pos_offset = data.position / range;
vec3 tangent = data.velocity * tangent_size;
color.w = color_a * data.alpha;
rain_particle_batch_shader_data batch_shader_data = {};
batch_shader_data.g_pos_offset = { pos_offset.x, pos_offset.y, pos_offset.z, 0.075f };
batch_shader_data.g_tangent = { tangent.x, tangent.y, tangent.z, tangent_sign };
batch_shader_data.g_color = color;
rain_particle_batch_ubo.WriteMemory(batch_shader_data);
shaders_ft.draw_arrays(GL_TRIANGLES, first, count);
}
gl_state_bind_vertex_array(0);
gl_state_active_bind_texture_2d(0, 0);
gl_state_set_depth_mask(GL_TRUE);
gl_state_disable_blend();
}
void particle_draw() {
if (!ptcl_data)
return;
particle_vertex_data* vtx_data = (particle_vertex_data*)ptcl_vbo.MapMemory();
if (!vtx_data)
return;
int32_t count = particle_disp(vtx_data, ptcl_data, ptcl_count);
ptcl_vbo.UnmapMemory();
if (!count)
return;
const light_data& light_chara = rctx_ptr->light_set[LIGHT_SET_MAIN].lights[LIGHT_CHARA];
particle_scene_shader_data shader_data = {};
mat4 temp;
mat4_transpose(&rctx_ptr->vp_mat, &temp);
shader_data.g_transform[0] = temp.row0;
shader_data.g_transform[1] = temp.row1;
shader_data.g_transform[2] = temp.row2;
shader_data.g_transform[3] = temp.row3;
rctx_ptr->camera->get_view_point(shader_data.g_view_pos);
light_chara.get_diffuse(shader_data.g_light_env_chara_diffuse);
light_chara.get_specular(shader_data.g_light_env_chara_specular);
particle_scene_ubo.WriteMemory(shader_data);
shaders_ft.set(SHADER_FT_PARTICL);
particle_scene_ubo.Bind(0);
gl_state_bind_vertex_array(ptcl_vao);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, count);
gl_state_bind_vertex_array(0);
}
void snow_particle_draw() {
if (!stage_param_data_snow_current || !snow_particle_enable || !stage_param_data_snow_set)
return;
texture* tex = texture_manager_get_texture(snow_particle_tex_id);
if (!tex)
return;
stage_param_snow* snow = stage_param_data_snow_current;
draw_pass_set_camera();
gl_state_enable_blend();
gl_state_set_blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_state_enable_depth_test();
gl_state_set_depth_mask(GL_FALSE);
float_t point_attenuation = powf(tanf((float_t)rctx_ptr->camera->get_fov()
* 0.5f * DEG_TO_RAD_FLOAT) * 3.4f, 2.0f) * 0.1f;
snow_particle_scene_shader_data snow_scene = {};
mat4 temp;
mat4_transpose(&rctx_ptr->vp_mat, &temp);
snow_scene.g_transform[0] = temp.row0;
snow_scene.g_transform[1] = temp.row1;
snow_scene.g_transform[2] = temp.row2;
snow_scene.g_transform[3] = temp.row3;
mat4_transpose(&rctx_ptr->view_mat, &temp);
snow_scene.g_view_world_row2 = temp.row2;
snow_scene.g_size_in_projection.x = 1.0f / (float_t)rctx_ptr->render.render_width[0];
snow_scene.g_size_in_projection.y = 1.0f / (float_t)rctx_ptr->render.render_height[0];
snow_scene.g_size_in_projection.z = snow_particle_size_min;
snow_scene.g_size_in_projection.w = snow_particle_size_max;
snow_scene.g_state_point_attenuation = { 0.0f, 0.0f, point_attenuation, 0.0f };
snow_scene.g_range_scale.x = snow->range_gpu.x;
snow_scene.g_range_scale.y = snow->range_gpu.y;
snow_scene.g_range_scale.z = snow->range_gpu.z;
snow_scene.g_range_offset.x = snow->offset_gpu.x - snow->range_gpu.x * 0.5f;
snow_scene.g_range_offset.y = snow->offset_gpu.y;
snow_scene.g_range_offset.z = snow->offset_gpu.z - snow->range_gpu.z * 0.5f;
snow_particle_scene_ubo.WriteMemory(snow_scene);
snow_particle_batch_shader_data snow_batch = {};
snow_batch.g_color = snow->color;
snow_batch.start_vertex_location.x = 0;
snow_particle_batch_ubo.WriteMemory(snow_batch);
gl_state_active_bind_texture_2d(0, tex->glid);
gl_state_active_bind_texture_2d(1, rctx_ptr->render.rend_texture[0].GetDepthTex());
gl_state_bind_vertex_array(rctx_ptr->common_vao);
uniform_value[U_SNOW_PARTICLE] = 0;
shaders_ft.set(SHADER_FT_SNOW_PT);
snow_particle_scene_ubo.Bind(0);
snow_particle_batch_ubo.Bind(1);
snow_ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, snow->num_snow * 6);
snow_fallen_ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, (GLsizei)(snow_ptcl_fallen_count * 6));
uniform_value[U_SNOW_PARTICLE] = 1;
shaders_ft.set(SHADER_FT_SNOW_PT);
snow_particle_scene_ubo.Bind(0);
snow_particle_batch_ubo.Bind(1);
point_attenuation = powf(tanf((float_t)rctx_ptr->camera->get_fov()
* 0.5f * DEG_TO_RAD_FLOAT) * 3.4f, 2.0f) * 0.06f;
snow_scene.g_state_point_attenuation = { 0.0f, 0.0f, point_attenuation, 0.0f };
snow_particle_scene_ubo.WriteMemory(snow_scene);
snow_gpu_ssbo.Bind(0);
int32_t count = snow->num_snow_gpu / 4;
count = min_def(count, (int32_t)snow_ptcl_count / 4) * 6;
int32_t first = 0;
for (particle_data& i : snow_ptcl_gpu) {
vec3 pos_offset = i.position / snow->range_gpu;
vec4 color = snow->color;
color.w *= i.alpha;
snow_batch = {};
snow_batch.g_pos_offset = { pos_offset.x, pos_offset.y, pos_offset.z, 0.0f };
snow_batch.g_color = color;
snow_batch.start_vertex_location.x = first;
snow_particle_batch_ubo.WriteMemory(snow_batch);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, count);
first += count;
}
gl_state_bind_vertex_array(0);
gl_state_active_bind_texture_2d(1, 0);
gl_state_active_bind_texture_2d(0, 0);
gl_state_disable_depth_test();
gl_state_set_depth_mask(GL_TRUE);
gl_state_disable_blend();
}
void star_catalog_draw() {
star_catalog_data.draw();
}
void effect_init() {
if (!task_effect_auth_3d)
task_effect_auth_3d = new TaskEffectAuth3D;
if (!task_effect_leaf)
task_effect_leaf = new TaskEffectLeaf;
if (!task_effect_snow)
task_effect_snow = new TaskEffectSnow;
if (!task_effect_ripple)
task_effect_ripple = new TaskEffectRipple;
if (!task_effect_rain)
task_effect_rain = new TaskEffectRain;
if (!task_effect_splash)
task_effect_splash = new TaskEffectSplash;
if (!task_effect_fog_anim)
task_effect_fog_anim = new TaskEffectFogAnim;
if (!task_effect_fog_ring)
task_effect_fog_ring = new TaskEffectFogRing;
if (!task_effect_particle)
task_effect_particle = new TaskEffectParticle;
if (!task_effect_litproj)
task_effect_litproj = new TaskEffectLitproj;
if (!task_effect_star)
task_effect_star = new TaskEffectStar;
if (!effect_manager)
effect_manager = new EffectManager;
if (!effect_ripple)
effect_ripple = new EffectRipple;
effect_fog_anim = 0;
effect_fog_ring = 0;
effect_splash = 0;
}
void effect_free() {
if (task_effect_auth_3d) {
delete task_effect_auth_3d;
task_effect_auth_3d = 0;
}
if (task_effect_leaf) {
delete task_effect_leaf;
task_effect_leaf = 0;
}
if (task_effect_snow) {
delete task_effect_snow;
task_effect_snow = 0;
}
if (task_effect_ripple) {
delete task_effect_ripple;
task_effect_ripple = 0;
}
if (task_effect_rain) {
delete task_effect_rain;
task_effect_rain = 0;
}
if (task_effect_splash) {
delete task_effect_splash;
task_effect_splash = 0;
}
if (task_effect_fog_anim) {
delete task_effect_fog_anim;
task_effect_fog_anim = 0;
}
if (task_effect_fog_ring) {
delete task_effect_fog_ring;
task_effect_fog_ring = 0;
}
if (task_effect_particle) {
delete task_effect_particle;
task_effect_particle = 0;
}
if (task_effect_litproj) {
delete task_effect_litproj;
task_effect_litproj = 0;
}
if (task_effect_star) {
delete task_effect_star;
task_effect_star = 0;
}
if (effect_manager) {
delete effect_manager;
effect_manager = 0;
}
if (effect_ripple) {
delete effect_ripple;
effect_ripple = 0;
}
effect_fog_anim = 0;
effect_fog_ring = 0;
effect_splash = 0;
}
void effect_fog_ring_data_reset() {
if (effect_fog_ring)
effect_fog_ring->restart_effect();
}
void effect_splash_data_reset() {
if (effect_splash)
effect_splash->restart_effect();
}
void effect_manager_event(EffectType type, int32_t event_type, void* data) {
effect_manager->event(type, event_type, data);
}
void effect_manager_dest() {
effect_manager->dest();
}
bool effect_manager_load() {
return effect_manager->load();
}
void effect_manager_reset() {
effect_manager->reset();
}
void effect_manager_set_current_stage_hash(uint32_t stage_hash) {
effect_manager->set_current_stage_hash(stage_hash);
}
void effect_manager_set_current_stage_index(int32_t stage_index) {
effect_manager->set_current_stage_index(stage_index);
}
void effect_manager_set_data(void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) {
effect_manager->data = data;
effect_manager->obj_db = obj_db;
effect_manager->tex_db = tex_db;
effect_manager->stage_data = stage_data;
}
void effect_manager_set_enable(bool value) {
effect_manager->set_enable(value);
}
void effect_manager_set_frame(int32_t value) {
effect_manager->set_frame(value);
}
void effect_manager_set_frame_rate_control(FrameRateControl* value) {
effect_manager->set_frame_rate_control(value);
}
void effect_manager_set_stage_hashes(const std::vector<uint32_t>& stage_hashes) {
effect_manager->set_stage_hashes(stage_hashes);
}
void effect_manager_set_stage_indices(const std::vector<int32_t>& stage_indices) {
effect_manager->set_stage_indices(stage_indices);
}
bool effect_manager_unload() {
return effect_manager->unload();
}
TaskEffect::TaskEffect() {
}
TaskEffect::~TaskEffect() {
}
void TaskEffect::pre_init(int32_t stage_index) {
}
void TaskEffect::set_stage_hashes(const std::vector<uint32_t>& stage_hashes, void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) {
}
void TaskEffect::set_stage_indices(const std::vector<int32_t>& stage_indices) {
pre_init(stage_indices[0]);
}
void TaskEffect::set_frame(int32_t value) {
}
void TaskEffect::field_48() {
}
void TaskEffect::set_enable(bool value) {
}
void TaskEffect::set_current_stage_hash(uint32_t value) {
}
void TaskEffect::set_current_stage_index(int32_t value) {
}
void TaskEffect::set_frame_rate_control(FrameRateControl* value) {
}
void TaskEffect::field_68() {
}
void TaskEffect::reset() {
}
void TaskEffect::event(int32_t event_type, void* data) {
}
void TaskEffect::field_80() {
}
void TaskEffect::field_88() {
}
void TaskEffect::field_90() {
}
void TaskEffect::field_98(int32_t a2, int32_t* a3) {
if (a3)
*a3 = 0;
}
void TaskEffect::field_A0(int32_t a2, int32_t* a3) {
if (a3)
*a3 = 0;
}
void TaskEffect::field_A8(int32_t a2, int8_t* a3) {
if (a3)
*a3 = 0;
}
struc_621::struc_621() {
stage_hash = hash_murmurhash_empty;
stage_index = -1;
}
struc_621::~struc_621() {
}
EffectAuth3d::EffectAuth3d() : auth_3d_ids() {
count = 0;
max_count = TASK_STAGE_STAGE_COUNT;
for (auth_3d_id& i : auth_3d_ids)
i = -1;
auth_3d_ids_ptr = auth_3d_ids;
}
TaskEffectAuth3D::TaskEffectAuth3D() : enable(),
field_13C(), field_158(), field_159(), field_15C(), frame() {
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
}
TaskEffectAuth3D::~TaskEffectAuth3D() {
}
bool TaskEffectAuth3D::init() {
if (!task_auth_3d_check_task_ready()) {
del();
return true;
}
if (stage.count) {
for (int32_t i = 0; i < stage.count; i++)
if (!stage.auth_3d_ids_ptr[i].check_loaded())
return false;
}
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.set_repeat(true);
id.set_paused(false);
id.set_enable(true);
}
//if (field_158)
// sub_14036D310(2, (__int64)sub_140345B70, (__int64)this);
return true;
}
bool TaskEffectAuth3D::ctrl() {
if (field_158 && field_15C > 0)
field_15C = 0;
if (field_159) {
int32_t frame_int;
if (frame >= 0.0f) {
frame_int = (int32_t)frame;
frame += get_delta_frame();
if (frame > (float_t)(512 * 360))
frame = 0.0f;
}
else
frame_int = 0;
mat4 mat;
mat4_translate(0.0f, -0.2f, 0.0f, &mat);
mat4_mul_rotate_x(&mat, sinf((float_t)((double_t)((float_t)(frame_int % 512)
* (float_t)(2.0 / 512.0)) * M_PI)) * 0.015f, &mat);
mat4_mul_rotate_z(&mat, sinf((float_t)((double_t)((float_t)(frame_int % 360)
* (float_t)(2.0 / 360.0)) * M_PI)) * 0.015f, &mat);
task_stage_set_mat(mat);
}
return false;
}
bool TaskEffectAuth3D::dest() {
//if (field_158)
// sub_14036D1E0(2, (__int64)sub_140345B70, (__int64)this);
reset_data();
return true;
}
void TaskEffectAuth3D::disp() {
}
void TaskEffectAuth3D::pre_init(int32_t stage_index) {
}
void TaskEffectAuth3D::set_stage_hashes(const std::vector<uint32_t>& stage_hashes, void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) {
this->stage_hashes.assign(stage_hashes.begin(), stage_hashes.end());
stage_indices.clear();
for (uint32_t i : this->stage_hashes) {
const stage_data_modern* stg_data = stage_data->get_stage_data_modern(i);
if (!stg_data || !stg_data->auth_3d_ids.size())
continue;
struc_621 v30;
v30.stage_hash = i;
if (stage.count != stage.max_count)
for (uint32_t j : stg_data->auth_3d_ids) {
if (stage.count == stage.max_count)
break;
auth_3d_id id = auth_3d_id(j, data, obj_db, tex_db);
if (!id.check_not_empty())
break;
id.read_file_modern();
id.set_visibility(false);
if (stage.count + 1 <= stage.max_count)
stage.auth_3d_ids_ptr[stage.count++] = id;
v30.auth_3d_ids.push_back(id);
}
field_120.push_back(v30);
}
}
void TaskEffectAuth3D::set_stage_indices(const std::vector<int32_t>& stage_indices) {
stage_hashes.clear();
this->stage_indices.assign(stage_indices.begin(), stage_indices.end());
for (int32_t i : this->stage_indices) {
data_struct* aft_data = &data_list[DATA_AFT];
auth_3d_database* aft_auth_3d_db = &aft_data->data_ft.auth_3d_db;
stage_database* aft_stage_data = &aft_data->data_ft.stage_data;
const stage_data* stage_data = aft_stage_data->get_stage_data(i);
if (!stage_data || !stage_data->auth_3d_ids.size())
continue;
struc_621 v30;
v30.stage_index = i;
if (stage.count != stage.max_count)
for (int32_t j : stage_data->auth_3d_ids) {
if (stage.count == stage.max_count)
break;
auth_3d_id id = auth_3d_id(j, aft_auth_3d_db);
if (!id.check_not_empty())
break;
id.read_file(aft_auth_3d_db);
id.set_visibility(false);
if (stage.count + 1 <= stage.max_count)
stage.auth_3d_ids_ptr[stage.count++] = id;
v30.auth_3d_ids.push_back(id);
}
field_120.push_back(v30);
}
}
void TaskEffectAuth3D::set_frame(int32_t value) {
double_t frame = (double_t)value;
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
float_t play_control_size = id.get_play_control_size();
float_t req_frame;
if (play_control_size != 0.0f)
req_frame = (float_t)fmod(frame, play_control_size);
else
req_frame = 0.0f;
id.set_req_frame(req_frame);
}
}
void TaskEffectAuth3D::set_current_stage_hash(uint32_t value) {
if (current_stage_hash == value)
return;
set_visibility(false);
current_stage_hash = value;
set_visibility(enable);
}
void TaskEffectAuth3D::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
set_visibility(false);
current_stage_index = value;
set_visibility(enable);
}
void TaskEffectAuth3D::set_frame_rate_control(FrameRateControl* value) {
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.set_frame_rate(value);
}
}
void TaskEffectAuth3D::reset() {
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.set_enable(true);
id.set_paused(false);
id.set_req_frame(0.0f);
}
}
void TaskEffectAuth3D::reset_data() {
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.unload(rctx_ptr);
}
stage.count = 0;
enable = false;
field_120.clear();
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
stage_indices.clear();
field_158 = 0;
field_159 = 0;
field_15C = 0;
frame = -1.0f;
}
void TaskEffectAuth3D::set_visibility(bool value) {
if (current_stage_index != -1)
for (struc_621& i : field_120) {
if (i.stage_index != current_stage_index)
continue;
for (auth_3d_id& j : i.auth_3d_ids)
j.set_visibility(value);
break;
}
else if (current_stage_hash != -1 && current_stage_hash
!= hash_murmurhash_empty && current_stage_hash != hash_murmurhash_null)
for (struc_621& i : field_120) {
if (i.stage_hash != current_stage_hash)
continue;
for (auth_3d_id& j : i.auth_3d_ids)
j.set_visibility(value);
break;
}
}
void TaskEffectAuth3D::set_enable(bool value) {
enable = value;
set_visibility(value);
}
EffectFogAnim::EffectFogAnim() : field_0(), field_4(), field_8(), field_C(),
field_18(), field_24(), field_28(), field_2C(), field_30(), field_34() {
reset();
}
EffectFogAnim::~EffectFogAnim() {
}
void EffectFogAnim::ctrl() {
if (!field_0 || !field_8)
return;
float_t v4 = field_C[0] * DEG_TO_RAD_FLOAT;
float_t v7 = (sinf(v4 - 1.5f) + 1.0f) * 0.5f + field_34.x;
v7 = min_def(v7, 1.0f) * field_24;
float_t v8 = sinf(v4) * v7;
float_t v9 = cosf(v4);
vec4 color;
color.x = (float_t)((v9 * v7) * 1.4022 + 1.0);
color.y = (float_t)(1.0 - v8 * 0.345686 - ((double_t)v9 * v7) * 0.714486);
color.z = (float_t)(v8 * 1.771 + 1.0);
color.w = 1.0f;
*(vec3*)&color = vec3::max(*(vec3*)&color, 0.0f);
for (int32_t i = 0; i < 3; i++) {
float_t v20 = (field_18[i] * 10.0f) + field_C[i];
if (v20 > 360.0)
v20 = fmodf(v20, 360.0);
field_C[i] = v20;
}
fog& fog = rctx_ptr->fog[FOG_DEPTH];
fog.set_color(color);
*(vec3*)&color = (*(vec3*)&color + 1.0f) * 0.8f;
light_set& light_set = rctx_ptr->light_set[LIGHT_SET_MAIN];
light_set.lights[LIGHT_CHARA].set_diffuse(color);
light_set.lights[LIGHT_CHARA].set_specular(color);
light_set.lights[LIGHT_STAGE].set_diffuse(color);
light_set.lights[LIGHT_STAGE].set_specular(color);
}
void EffectFogAnim::reset() {
field_0 = 0;
field_4 = -1;
field_8 = 1;
field_C[0] = 0.0f;
field_C[1] = 0.0f;
field_C[2] = 0.0f;
field_18[0] = 0.0f;
field_18[1] = 0.0f;
field_18[2] = 0.0f;
field_24 = 0;
field_28 = 0;
field_2C = 0;
field_30 = 0;
field_34 = 1.0f;
}
TaskEffectFogAnim::TaskEffectFogAnim() {
}
TaskEffectFogAnim::~TaskEffectFogAnim() {
}
bool TaskEffectFogAnim::init() {
//sub_1400DE640("TaskEffectFogAnim::init()\n");
return true;
}
bool TaskEffectFogAnim::ctrl() {
data.ctrl();
return false;
}
bool TaskEffectFogAnim::dest() {
data.reset();
effect_fog_anim = 0;
//sub_1400DE640("TaskEffectFogAnim::dest()\n");
return true;
}
void TaskEffectFogAnim::disp() {
}
void TaskEffectFogAnim::pre_init(int32_t) {
data.reset();
effect_fog_anim = &data;
//sub_1400DE640("TaskEffectFogAnim::pre_init()\n");
}
void TaskEffectFogAnim::reset() {
if (data.field_0) {
data.field_C[0] = 0.0f;
data.field_C[1] = 0.0f;
data.field_C[2] = 0.0f;
}
}
fog_ring_data::fog_ring_data() : size(), density() {
}
struc_371::struc_371() : field_0(), field_10(), field_14(), field_24() {
}
struc_573::struc_573() : chara_index(), bone_index() {
}
EffectFogRing::EffectFogRing() : enable(), delta_frame(), field_8(), ring_size(), tex_id(),
ptcl_size(), max_ptcls(), num_ptcls(), density(), density_offset(), ptcl_data(), num_vtx(),
field_124(), field_2B8(), field_2B9(), display(), frame_rate_control() {
current_stage_index = -1;
}
EffectFogRing::~EffectFogRing() {
}
void EffectFogRing::calc_ptcl(float_t delta_time) {
float_t delta_time1 = 1.0f * delta_time;
float_t delta_time2 = 2.0f * delta_time;
float_t delta_time3 = 3.0f * delta_time;
fog_ring_data* ptcl_data = this->ptcl_data;
float_t ring_size = (this->ring_size * 0.5f) + 1.0f;
for (int32_t i = num_ptcls; i > 0; i--, ptcl_data++) {
sub_140347860(ptcl_data, field_124, field_128, delta_time);
float_t v12 = ptcl_data->field_18.x;
float_t v13 = ptcl_data->field_18.z;
float_t pos_x = ptcl_data->position.x;
float_t pos_z = ptcl_data->position.z;
pos_x = (v12 + ptcl_data->direction.x) * delta_time + pos_x;
pos_z = (v13 + ptcl_data->direction.z) * delta_time + pos_z;
if (pos_x < -ring_size)
pos_x = ring_size;
else if (pos_x > ring_size)
pos_x = -ring_size;
if (pos_z < -ring_size)
pos_z = ring_size;
else if (pos_z > ring_size)
pos_z = -ring_size;
ptcl_data->position.x = pos_x;
ptcl_data->position.z = pos_z;
bool v11 = false;
if (fabsf(v12) > 0.00001f) {
v11 = true;
ptcl_data->field_18.x = v12 - v12 * delta_time3;
}
ptcl_data->field_18.y = 0.0f;
if (fabsf(v13) > 0.00001f) {
v11 = true;
ptcl_data->field_18.z = v13 - v13 * delta_time3;
}
float_t v17;
if (v11) {
float_t v14 = ptcl_data->field_18.x;
float_t v15 = ptcl_data->field_18.z;
v17 = ptcl_data->density - v15 * v15 + v14 * v14 * delta_time1;
v17 = max_def(v17, 0.0f);
}
else {
v17 = delta_time2 + ptcl_data->density;
v17 = min_def(v17, 1.0f);
}
ptcl_data->density = v17;
}
}
void EffectFogRing::calc_vert() {
float_t density = this->density;
fog_ring_data* ptcl_data = this->ptcl_data;
for_ring_vertex_data* ptcl_vtx_data = (for_ring_vertex_data*)ssbo.MapMemory();
if (!ptcl_vtx_data) {
num_vtx = 0;
return;
}
vec4 color = this->color;
for (int32_t i = num_ptcls; i > 0; i--, ptcl_data++, ptcl_vtx_data++) {
float_t size = ptcl_data->size * (float_t)(1.0 / 256.0);
color.w = ptcl_data->density * density;
vec2 position;
position.x = ptcl_data->position.x * (float_t)(1.0 / 8.0);
position.y = ptcl_data->position.z * (float_t)(1.0 / 8.0);
ptcl_vtx_data->position = position;
ptcl_vtx_data->color = color;
ptcl_vtx_data->size = size;
}
ssbo.UnmapMemory();
num_vtx = (int32_t)(num_ptcls * 6LL);
}
void EffectFogRing::ctrl() {
if (!display)
return;
ctrl_inner(delta_frame * (float_t)(1.0 / 60.0));
calc_vert();
field_8 = 0;
}
void EffectFogRing::ctrl_inner(float_t delta_time) {
if (fabsf(delta_time) <= 0.000001f)
return;
sub_140347B40(delta_time);
calc_ptcl(delta_time);
}
void EffectFogRing::dest() {
stage_param_data_fog_ring_storage_clear();
if (ptcl_data) {
free(ptcl_data);
ptcl_data = 0;
}
ssbo.Destroy();
rctx_ptr->render_manager->set_pass_sw(rndr::RND_PASSID_PRE_PROCESS, false);
rctx_ptr->render_manager->clear_pre_process(0);
rctx_ptr->draw_state->set_fog_height(false);
}
void EffectFogRing::disp() {
if (enable && display)
rctx_ptr->disp_manager->entry_obj_user(&mat4_identity,
(mdl::UserArgsFunc)draw_fog_particle, this, mdl::OBJ_TYPE_USER);
}
void EffectFogRing::draw() {
render_context* rctx = rctx_ptr;
rctx->draw_state->set_fog_height(false);
if (!enable || !display)
return;
rctx->draw_state->set_fog_height(true);
RenderTexture& rt = rctx->render_manager->get_render_texture(8);
rt.Bind();
glViewport(0, 0,
rt.color_texture->get_width_align_mip_level(),
rt.color_texture->get_height_align_mip_level());
glClearColor(density_offset, density_offset, density_offset, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (rctx->disp_manager->get_obj_count(mdl::OBJ_TYPE_USER))
rctx->disp_manager->draw(mdl::OBJ_TYPE_USER);
gl_state_bind_framebuffer(0);
rctx->render_manager->set_effect_texture(rt.color_texture);
gl_state_get_error();
}
void EffectFogRing::init_particle_data() {
fog_ring_data* ptcl_data = this->ptcl_data;
if (!ptcl_data)
return;
float_t ptcl_size = this->ptcl_size;
float_t ring_size = this->ring_size * 0.5f;
float_t wind_dir_x = wind_dir.x;
float_t wind_dir_z = wind_dir.z;
for (int32_t i = max_ptcls; i > 0; i--, ptcl_data++) {
float_t pos_x = ptcl_random(ring_size);
float_t pos_z = ptcl_random(ring_size);
float_t dir_x = ptcl_random(0.5f) + wind_dir_x;
float_t dir_z = ptcl_random(0.5f) + wind_dir_z;
float_t size = ptcl_random(3.0f);
ptcl_data->position.x = pos_x;
ptcl_data->position.y = 0.5f;
ptcl_data->position.z = pos_z;
ptcl_data->direction.x = dir_x;
ptcl_data->direction.y = 0.0f;
ptcl_data->direction.z = dir_z;
ptcl_data->size = size + ptcl_size;
ptcl_data->density = 1.0f;
}
}
void EffectFogRing::restart_effect() {
struc_573(*v2)[5] = field_5C;
for (int32_t i = 0; i < 2; i++, v2++) {
struc_573* v3 = *v2;
for (int32_t j = 0; j < 5; j++, v3++) {
v3->bone_index = (rob_bone_index)0;
v3->position = 0.0f;
}
}
init_particle_data();
field_8 = true;
}
void EffectFogRing::set_stage_indices(const std::vector<int32_t>& stage_indices) {
rctx_ptr->render_manager->clear_pre_process(0);
rctx_ptr->render_manager->set_pass_sw(rndr::RND_PASSID_PRE_PROCESS, false);
display = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_fog_ring_storage_clear();
for (const int32_t& i : stage_indices) {
stage_param_fog_ring fog_ring;
if (effect_array_parse_stage_param_data_fog_ring(&fog_ring, i)) {
this->stage_indices.push_back(i);
stage_param_data_fog_ring_storage_set_stage_data(i, &fog_ring);
}
}
enable = true;
num_vtx = 0;
field_2B8 = 0;
field_2B9 = 0;
delta_frame = 1.0f;
field_8 = true;
if (!this->stage_indices.size())
return;
current_stage_index = this->stage_indices.front();
stage_param_fog_ring* fog_ring = stage_param_data_fog_ring_storage_get_value(current_stage_index);
if (!fog_ring)
return;
display = true;
enable = true;
ring_size = fog_ring->ring_size;
wind_dir = fog_ring->wind_dir;
tex_id = -1;
if (fog_ring->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
tex_id = aft_tex_db->get_texture_id(fog_ring->tex_name.c_str());
}
color = fog_ring->color;
ptcl_size = fog_ring->ptcl_size;
max_ptcls = 2000;
num_ptcls = fog_ring->num_ptcls;
density = fog_ring->density;
density_offset = fog_ring->density_offset;
struc_573(*v2)[5] = field_5C;
for (int32_t i = 0; i < 2; i++, v2++) {
struc_573* v3 = *v2;
v3[0].chara_index = i;
v3[0].bone_index = ROB_BONE_KL_TOE_R_WJ;
v3[0].position = 0.0f;
v3[1].chara_index = i;
v3[1].bone_index = ROB_BONE_KL_TOE_L_WJ;
v3[1].position = 0.0f;
v3[2].chara_index = i;
v3[2].bone_index = ROB_BONE_KL_TE_L_WJ;
v3[2].position = 0.0f;
v3[3].chara_index = i;
v3[3].bone_index = ROB_BONE_KL_TE_R_WJ;
v3[3].position = 0.0f;
v3[4].chara_index = i;
v3[4].bone_index = ROB_BONE_N_HARA_CP;
v3[4].position = 0.0f;
}
if (ptcl_data) {
free(ptcl_data);
ptcl_data = 0;
}
ssbo.Destroy();
ptcl_data = new (force_malloc<fog_ring_data>(max_ptcls)) fog_ring_data[max_ptcls];
ssbo.Create(sizeof(for_ring_vertex_data) * max_ptcls);
init_particle_data();
rctx_ptr->render_manager->set_pass_sw(rndr::RND_PASSID_PRE_PROCESS, true);
rctx_ptr->render_manager->add_pre_process(0, EffectFogRing::draw_static, this);
}
void EffectFogRing::draw_static(void* data) {
((EffectFogRing*)data)->draw();
}
float_t EffectFogRing::ptcl_random(float_t value) {
return (float_t)(rand_state_array_get_int(4) % 10000) * 0.0001f * value * 2.0f - value;
}
void EffectFogRing::sub_140347B40(float_t delta_time) {
field_124 = 0;
struc_573(*v5)[5] = field_5C;
for (int32_t i = 0; i < 2; i++, v5++) {
if (!rob_chara_array_get(i) || !rob_chara_array_check_visibility(i))
continue;
rob_chara_bone_data* rob_bone_data = rob_chara_array_get_bone_data(i);
if (!rob_bone_data)
continue;
struc_573* v8 = *v5;
for (int32_t j = 0; j < 5; j++, v8++) {
mat4* mat = rob_bone_data->get_mats_mat(v8->bone_index);
if (!mat)
continue;
vec3 trans;
mat4_get_translation(mat, &trans);
v8->position = trans;
if (field_124 >= 10 || field_8)
continue;
vec3 v23 = (trans - v8->position) * (1.0f / delta_time);
float_t v15 = vec3::length(v23);
float_t v18;
float_t v19;
if (v8->bone_index) {
if (v15 < 10.0f)
continue;
if (v15 != 0.0f)
v23 *= 1.0f / v15;
v18 = 0.01f * v15;
v19 = 0.5f;
}
else {
if (trans.y >= 0.2f || v8->position.y < 0.2f)
continue;
v18 = 2.2f;
v19 = 2.0f;
v23 = { 0.0f, 1.0f, 0.0f };
}
struc_371& v20 = field_128[field_124++];
v20.field_0 = 1;
v20.position = trans;
v20.field_10 = v19;
v20.field_14 = v19 * v19;
v20.direction = v23;
v20.field_24 = v18;
}
}
}
void EffectFogRing::sub_140347860(fog_ring_data* a1, int32_t a2, struc_371* a3, float_t delta_time) {
if (a2 <= 0)
return;
for (int32_t i = a2; i > 0; i--, a3++) {
vec3 v32 = a1->position - a3->position;
float_t v9 = a3->field_10 + 1.0f;
float_t v10 = vec3::length_squared(v32);
if (v10 > v9 * v9)
continue;
vec3 v33 = 0.0f;
switch (a3->field_0) {
case 0:
v33 = a3->direction * a3->field_24;
break;
case 1:
if (v10 < 0.00001f)
v33 = vec3(1.0f, 0.0f, 1.0f) * a3->field_24;
else {
float_t v16 = sqrtf(v10);
if (v16 != 0.0f)
v32 *= 1.0f / v16;
float_t v17 = 1.0f / v10;
v17 = min_def(v17, 1.0f);
v33 = v32 * (v17 * a3->field_24);
}
break;
}
a1->field_18 = (v33 * delta_time * 60.0f) + a1->field_18;
}
}
TaskEffectFogRing::TaskEffectFogRing() {
}
TaskEffectFogRing::~TaskEffectFogRing() {
}
bool TaskEffectFogRing::init() {
//sub_1400DE640("TaskEffectFogRing::init()\n");
return true;
}
bool TaskEffectFogRing::ctrl() {
data.delta_frame = data.frame_rate_control->get_delta_frame();
data.ctrl();
return 0;
}
bool TaskEffectFogRing::dest() {
data.dest();
effect_fog_ring = 0;
//sub_1400DE640("TaskEffectFogRing::dest()\n");
return 1;
}
void TaskEffectFogRing::disp() {
data.disp();
}
void TaskEffectFogRing::pre_init(int32_t stage_index) {
}
void TaskEffectFogRing::set_stage_indices(const std::vector<int32_t>& stage_indices) {
set_frame_rate_control();
effect_fog_ring = &data;
data.set_stage_indices(stage_indices);
}
void TaskEffectFogRing::set_enable(bool value) {
data.enable = value;
}
void TaskEffectFogRing::set_current_stage_index(int32_t value) {
if (data.current_stage_index == value)
return;
data.current_stage_index = value;
if (value != -1) {
for (int32_t& i : data.stage_indices)
if (i == value) {
data.display = true;
return;
}
}
data.display = false;
}
void TaskEffectFogRing::set_frame_rate_control(FrameRateControl* value) {
if (value)
data.frame_rate_control = value;
else
data.frame_rate_control = get_sys_frame_rate();
}
void TaskEffectFogRing::reset() {
data.restart_effect();
}
TaskEffectLeaf::TaskEffectLeaf() : frame_rate_control(), wait_frames() {
current_stage_index = -1;
}
TaskEffectLeaf:: ~TaskEffectLeaf() {
}
bool TaskEffectLeaf::init() {
if (stage_param_data_leaf_current) {
leaf_particle_init();
wait_frames = 2;
set_frame_rate_control();
}
return true;
}
bool TaskEffectLeaf::ctrl() {
if (!stage_param_data_leaf_current)
return false;
leaf_particle_delta_frame = frame_rate_control->get_delta_frame();
if (wait_frames > 0) {
wait_frames--;
return false;
}
leaf_particle_ctrl();
return false;
}
bool TaskEffectLeaf::dest() {
leaf_particle_free();
stage_param_data_leaf_current = 0;
stage_param_data_leaf_storage_clear();
return true;
}
void TaskEffectLeaf::disp() {
}
void TaskEffectLeaf::pre_init(int32_t stage_index) {
}
void TaskEffectLeaf::set_stage_indices(const std::vector<int32_t>& stage_indices) {
if (stage_param_data_leaf_current)
dest();
stage_param_data_leaf_set = 0;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_leaf_storage_clear();
for (int32_t i : stage_indices) {
stage_param_leaf leaf;
if (effect_array_parse_stage_param_data_leaf(&leaf, i)) {
this->stage_indices.push_back(i);
stage_param_data_leaf_storage_set_stage_data(i, &leaf);
}
}
stage_param_data_leaf_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_leaf* leaf = stage_param_data_leaf_storage_get_value(stage_index);
leaf_particle_tex_id = -1;
if (leaf->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
leaf_particle_tex_id = aft_tex_db->get_texture_id(leaf->tex_name.c_str());
}
if (leaf) {
stage_param_data_leaf_current = leaf;
stage_param_data_leaf_set = true;
}
}
void TaskEffectLeaf::set_enable(bool value) {
leaf_particle_enable = value;
}
void TaskEffectLeaf::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_leaf_set = found;
if (found) {
stage_param_data_leaf_current = stage_param_data_leaf_storage_get_value(value);
leaf_particle_init(true);
wait_frames = 2;
}
}
void TaskEffectLeaf::set_frame_rate_control(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = get_sys_frame_rate();
}
void TaskEffectLeaf::reset() {
if (stage_param_data_leaf_current) {
leaf_particle_init();
wait_frames = 2;
}
}
TaskEffectLitproj::TaskEffectLitproj() : wait_frames(), frame() {
current_stage_index = -1;
}
TaskEffectLitproj:: ~TaskEffectLitproj() {
}
bool TaskEffectLitproj::init() {
if (stage_param_data_litproj_current) {
wait_frames = 10;
frame = 0;
}
return true;
}
bool TaskEffectLitproj::ctrl() {
if (!stage_param_data_litproj_current || get_pause())
return false;
light_data& light = rctx_ptr->light_set[LIGHT_SET_MAIN].lights[LIGHT_PROJECTION];
if (light.get_type() != LIGHT_SPOT)
return false;
if (wait_frames > 0) {
if (!--wait_frames) {
light.get_diffuse(diffuse);
light.get_specular(specular);
}
return false;
}
if (--frame < 0)
frame = 255;
float_t v8 = (float_t)((float_t)frame * M_PI * (1.0 / 128.0));
float_t v11 = (sinf(sinf(v8 * 27.0f) + v8 * 2.0f) + sinf(v8 * 23.0f)) * 0.5f;
light.set_diffuse({ diffuse.x, diffuse.y * (v11 * 0.1f + 1.0f), diffuse.z, diffuse.w });
light.set_specular({ specular.x, specular.y * (v11 * 0.15f + 1.0f), specular.z, specular.w });
return false;
}
bool TaskEffectLitproj::dest() {
delete rctx_ptr->litproj;
rctx_ptr->litproj = 0;
stage_param_data_litproj_current = 0;
stage_param_data_litproj_storage_clear();
return true;
}
void TaskEffectLitproj::disp() {
}
void TaskEffectLitproj::pre_init(int32_t stage_index) {
}
void TaskEffectLitproj::set_stage_indices(const std::vector<int32_t>& stage_indices) {
if (stage_param_data_litproj_current)
dest();
stage_param_data_litproj_set = 0;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_litproj_storage_clear();
for (int32_t i : stage_indices) {
stage_param_litproj litproj;
if (effect_array_parse_stage_param_data_litproj(&litproj, i)) {
this->stage_indices.push_back(i);
stage_param_data_litproj_storage_set_stage_data(i, &litproj);
}
}
stage_param_data_litproj_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_litproj* litproj = stage_param_data_litproj_storage_get_value(stage_index);
if (litproj) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
stage_param_data_litproj_current = litproj;
light_proj* _litproj = new light_proj(width, height);
rctx_ptr->litproj = _litproj;
_litproj->enable = true;
_litproj->texture_id = aft_tex_db->get_texture_id(litproj->tex_name.c_str());
stage_param_data_litproj_set = true;
}
}
void TaskEffectLitproj::set_enable(bool value) {
light_proj_enable = value;
}
void TaskEffectLitproj::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_litproj_set = found;
if (found)
stage_param_data_litproj_current = stage_param_data_litproj_storage_get_value(value);
}
void TaskEffectLitproj::reset() {
wait_frames = 10;
frame = 0;
}
TaskEffectParticle::TaskEffectParticle() : frame_rate_control() {
current_stage_index = -1;
}
TaskEffectParticle::~TaskEffectParticle() {
}
bool TaskEffectParticle::init() {
set_frame_rate_control();
return true;
}
bool TaskEffectParticle::ctrl() {
particle_delta_time = frame_rate_control->get_delta_frame() * (float_t)(1.0 / 60.0);
if (particle_count > 0)
particle_ctrl();
return false;
}
bool TaskEffectParticle::dest() {
particle_free();
return true;
}
void TaskEffectParticle::disp() {
}
void TaskEffectParticle::pre_init(int32_t stage_index) {
current_stage_index = stage_index;
//field_74 = 0;
particle_init(0);
}
void TaskEffectParticle::set_enable(bool value) {
particle_enable = value;
}
void TaskEffectParticle::set_frame_rate_control(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = get_sys_frame_rate();
}
void TaskEffectParticle::reset() {
if (ptcl_data)
particle_init(0);
}
void TaskEffectParticle::event(int32_t event_type, void* data) {
if (event_type == 1)
particle_event((particle_event_data*)data);
}
TaskEffectRain::TaskEffectRain() : frame_rate_control() {
current_stage_index = -1;
}
TaskEffectRain:: ~TaskEffectRain() {
}
bool TaskEffectRain::init() {
if (stage_param_data_rain_current) {
rain_particle_init();
set_frame_rate_control();
}
return true;
}
bool TaskEffectRain::ctrl() {
if (stage_param_data_rain_current) {
rain_particle_delta_frame = frame_rate_control->get_delta_frame();
rain_particle_ctrl();
}
return false;
}
bool TaskEffectRain::dest() {
if (stage_param_data_rain_current) {
rain_particle_free();
stage_param_data_rain_current = 0;
stage_param_data_rain_storage_clear();
stage_param_data_rain_set = false;
current_stage_index = -1;
stage_indices.clear();
}
return true;
}
void TaskEffectRain::disp() {
}
void TaskEffectRain::pre_init(int32_t stage_index) {
}
void TaskEffectRain::set_stage_indices(const std::vector<int32_t>& stage_indices) {
if (stage_param_data_rain_current)
dest();
stage_param_data_rain_set = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_rain_storage_clear();
for (int32_t i : stage_indices) {
stage_param_rain rain;
if (effect_array_parse_stage_param_data_rain(&rain, i)) {
this->stage_indices.push_back(i);
stage_param_data_rain_storage_set_stage_data(i, &rain);
}
}
stage_param_data_rain_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_rain* rain = stage_param_data_rain_storage_get_value(stage_index);
rain_particle_tex_id = -1;
if (rain->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
rain_particle_tex_id = aft_tex_db->get_texture_id(rain->tex_name.c_str());
}
if (rain) {
stage_param_data_rain_current = rain;
stage_param_data_rain_set = true;
}
}
void TaskEffectRain::set_enable(bool value) {
rain_particle_enable = value;
}
void TaskEffectRain::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_rain_set = found;
if (found) {
stage_param_data_rain_current = stage_param_data_rain_storage_get_value(value);
rain_particle_init(true);
}
}
void TaskEffectRain::set_frame_rate_control(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = get_sys_frame_rate();
}
void TaskEffectRain::reset() {
if (stage_param_data_rain_current) {
rain_particle_init();
set_frame_rate_control();
}
}
ripple_emit_draw_data::ripple_emit_draw_data() : data() {
}
struc_192::struc_192() {
index = -1;
}
struc_207::struc_207() {
}
ripple_emit_params::ripple_emit_params() {
wake_attn = 0.56f;
speed = 1.0f;
field_8 = 0.0005f;
field_C = 0.9f;
}
EffectRipple::EffectRipple() : delta_frame(), update(), rain_ripple_num(), rain_ripple_min_value(),
rain_ripple_max_value(), field_14(), emit_pos_scale(), emit_pos_ofs_x(), emit_pos_ofs_z(), ripple_tex_id(),
use_float_ripplemap(), field_30(), rob_emitter_size(), emitter_num(), emitter_size(), field_4C(), field_50(),
field_178(), field_2A0(), field_3C8(), field_4F0(), field_BB4(), counter(), field_BEC(), stage_set() {
ground_y = -1001.0f;
emitter_list = 0;
current_stage_index = -1;
}
EffectRipple::~EffectRipple() {
ground_y = -1001.0f;
}
void EffectRipple::clear_tex() {
vec4 clear_color;
glGetFloatv(GL_COLOR_CLEAR_VALUE, (GLfloat*)&clear_color);
for (int32_t i = 0, j = 5; i < 3; i++, j++) {
RenderTexture* rt;
float_t v5;
if (use_float_ripplemap) {
rt = &rctx_ptr->render_manager->get_render_texture(j - 3);
v5 = -0.3f;
}
else {
rt = &rctx_ptr->render_manager->get_render_texture(j);
v5 = 0.5f;
}
glClearColor(0.0f, 0.0f, 0.0f, v5);
rt->Bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gl_state_bind_framebuffer(0);
}
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
}
void EffectRipple::ctrl() {
if (delta_frame > 0.0f)
update = true;
}
void EffectRipple::dest() {
stage_param_data_ripple_storage_clear();
rctx_ptr->render_manager->set_pass_sw(rndr::RND_PASSID_PRE_PROCESS, false);
rctx_ptr->render_manager->clear_pre_process(0);
this->ground_y = -1001.0;
}
void EffectRipple::disp() {
if (!stage_set)
return;
if (use_float_ripplemap) {
if (field_30 == 60)
sub_140358690();
else
sub_14035AED0();
if (field_30 > 0)
field_30--;
}
else {
sub_14035AED0();
sub_14035AAE0();
}
}
void EffectRipple::disp_particles(ripple_struct* data) {
if (data->count > 0)
rctx_ptr->disp_manager->entry_obj_user(&mat4_identity,
(mdl::UserArgsFunc)draw_ripple_particles, data, mdl::OBJ_TYPE_USER);
}
void EffectRipple::draw() {
if (!stage_set)
return;
gl_state_disable_cull_face();
render_context* rctx = rctx_ptr;
RenderTexture* rt[3];
for (int32_t i = 0, j = 2; i < 3; i++, j++)
rt[i] = &rctx->render_manager->get_render_texture(
use_float_ripplemap ? j : (j + 3));
if (update) {
int32_t counter = this->counter + 1;
if (counter >= 3)
counter = 0;
rt[(counter + 1) % 3]->Bind();
GLint v43[4];
glGetIntegerv(GL_VIEWPORT, v43);
int32_t width = rt[0]->GetWidth();
int32_t height = rt[0]->GetHeight();
glViewport(1, 1, width - 2, height - 2);
draw_pass_set_camera();
glClear(GL_DEPTH_BUFFER_BIT);
if (rctx->disp_manager->get_obj_count(mdl::OBJ_TYPE_USER)) {
gl_state_active_bind_texture_2d(7, rt[counter % 3]->GetColorTex());
rctx->disp_manager->draw(mdl::OBJ_TYPE_USER, 0, true);
gl_state_active_bind_texture_2d(7, 0);
}
gl_state_bind_framebuffer(0);
params.field_8 = 0.0005f;
params.field_C = 0.97f;
if (field_30 > 0) {
params.field_8 = 0.00005f;
params.field_C = 0.999f;
}
sub_1403B6ED0(rt[(counter + 2) % 3], rt[(counter + 1) % 3], rt[counter % 3], params);
glViewport(v43[0], v43[1], v43[2], v43[3]);
sub_1403584A0(rt[(counter + 2) % 3]);
this->counter = counter;
}
int32_t v11 = (counter + 2) % 3 + 2;
if (!use_float_ripplemap)
v11 += 3;
rctx->render_manager->set_effect_texture(
rctx->render_manager->get_render_texture(v11).color_texture);
update = false;
gl_state_enable_cull_face();
}
void EffectRipple::reset() {
field_4F0 = 18;
for (struc_207& i : field_4F4)
for (int32_t j = 0; j < field_4F0; j++)
i.field_0[j].trans = 0.0f;
field_30 = 60;
clear_tex();
}
void EffectRipple::set_stage_index(int32_t stage_index) {
if (current_stage_index == stage_index)
return;
current_stage_index = stage_index;
stage_set = false;
if (stage_index == -1)
return;
for (int32_t& i : stage_indices) {
if (i != stage_index)
continue;
stage_set = true;
set_stage_param(stage_param_data_ripple_storage_get_value(i));
clear_tex();
break;
}
}
void EffectRipple::set_stage_indices(const std::vector<int32_t>& stage_indices) {
static const int32_t dword_1409E5330[] = {
0, 1, 2, 4, 10, 5, 12, 7, 14, 9, 21, 15, 23, 17, 25, 19, 26, 20
};
stage_set = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_ripple_storage_clear();
for (const int32_t& i : stage_indices) {
stage_param_ripple ripple;
if (effect_array_parse_stage_param_data_ripple(&ripple, i)) {
this->stage_indices.push_back(i);
stage_param_data_ripple_storage_set_stage_data(i, &ripple);
}
}
if (!this->stage_indices.size())
return;
current_stage_index = this->stage_indices.front();
stage_param_ripple* ripple = stage_param_data_ripple_storage_get_value(this->stage_indices.front());
if (!ripple)
return;
stage_set = true;
set_stage_param(ripple);
delta_frame = 1.0f;
counter = 0;
field_BEC = 0;
rctx_ptr->render_manager->set_pass_sw(rndr::RND_PASSID_PRE_PROCESS, true);
rctx_ptr->render_manager->add_pre_process(0, EffectRipple::draw_static, this);
field_4F0 = 18;
for (struc_207& i : field_4F4)
for (int32_t j = 0; j < field_4F0; j++) {
i.field_0[j].index = dword_1409E5330[j];
i.field_0[j].trans = 0.0f;
}
update = false;
field_30 = 60;
clear_tex();
}
void EffectRipple::set_stage_param(stage_param_ripple* ripple) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
params.wake_attn = ripple->wake_attn;
params.speed = ripple->speed;
rain_ripple_num = (int32_t)ripple->rain_ripple_num;
rain_ripple_min_value = ripple->rain_ripple_min_value;
rain_ripple_max_value = ripple->rain_ripple_max_value;
ground_y = ripple->ground_y;
emit_pos_scale = ripple->emit_pos_scale;
emit_pos_ofs_x = ripple->emit_pos_ofs_x;
emit_pos_ofs_z = ripple->emit_pos_ofs_z;
ripple_tex_id = aft_tex_db->get_texture_id(ripple->ripple_tex_name.c_str());
use_float_ripplemap = ripple->use_float_ripplemap;
rob_emitter_size = ripple->rob_emitter_size;
emitter_num = ripple->emitter_num;
emitter_list = ripple->emitter_list.data();
emitter_size = ripple->emitter_size;
}
void EffectRipple::draw_static(void* data) {
((EffectRipple*)data)->draw();
}
void EffectRipple::sub_1403584A0(RenderTexture* rt) {
if (ripple_tex_id == -1)
return;
texture* ripple_tex = texture_manager_get_texture(ripple_tex_id);
if (!ripple_tex)
return;
field_BB8.SetColorDepthTextures(ripple_tex->glid);
field_BB8.Bind();
image_filter_scale(ripple_tex->glid, rt->GetColorTex(), 1.0f);
gl_state_bind_framebuffer(0);
}
void EffectRipple::sub_140358690() {
ripple_emit_draw_data& v1 = field_178;
v1.data.position = field_50.position;
v1.data.color = field_50.color;
for (int32_t i = 0; i < 16; i++) {
v1.data.position[i].x = rand_state_array_get_float(4) * 1.8f - 0.9f;
v1.data.position[i].y = rand_state_array_get_float(4) * 1.8f - 0.9f;
rand_state_array_get_int(0x03, 0x07, 4);
v1.data.position[i].z = (float_t)rand_state_array_get_int(0x20, 0xA0, 4);
}
v1.data.count = 16;
v1.data.ripple_uniform = 1;
v1.data.ripple_emit_uniform = 1;
disp_particles(&v1.data);
}
void EffectRipple::sub_1403587C0(const vec3 a2, const vec3 a3, float_t a4, ripple_struct& a5, ripple_struct& a6) {
vec3 v34 = a3 - a2;
float_t v17 = ground_y - (a2.y - a4);
int32_t v19 = 1 - (int32_t)(min_def(v17, a4) * -30.0f);
int32_t v20 = v19 + 3;
float_t v21 = sqrtf(v34.x * v34.x + v34.z * v34.z) * 0.8f;
if (v21 < 0.03f)
v21 = 0.0f;
if (a3.y - a4 > ground_y) {
v21 += (float_t)(v34.y * 3.0f);
v20 += (int32_t)(float_t)(v34.y * 30.0f);
}
float_t v23 = sqrtf(v34.x * v34.x + v34.z * v34.z);
if (v23 >= 0.01f)
v34 *= 1.0f / v23;
else
v34 = 0.0f;
float_t v24 = min_def(v21, 0.2f);
if (v23 > 0.5f) {
v23 = 0.01f;
v24 = 0.0f;
}
int32_t v33 = v20 - (int32_t)(v23 * -20.0f);
int32_t v37 = (int32_t)(a4 * 60.0f);
int32_t v27 = v33 >= v37 ? v37 : v33;
color4u8 v19a = { 0x08, 0x00, 0x00, (uint8_t)v19 };
color4u8 v29 = { (uint8_t)v27, 0x00, 0x00, (uint8_t)(int32_t)(v24 * 1275.0f) };
for (float_t i = 0.0f; i < v23; i += 0.03f) {
if (v24 > 0.0f) {
int32_t count = a6.count;
if (count < 16) {
a6.position[count].x = (a2.x - v34.x * 0.2f + i * v34.x) * emit_pos_scale;
a6.position[count].y = 0.0;
a6.position[count].z = (a2.z - v34.z * 0.2f + i * v34.z) * emit_pos_scale;
a6.color[count] = v29;
a6.count++;
}
}
int32_t count = a5.count;
if (count < 16) {
a5.position[count].x = (a2.x + i * v34.x) * emit_pos_scale;
a5.position[count].y = 0.0f;
a5.position[count].z = (a2.z + i * v34.z) * emit_pos_scale;
a6.color[count] = v19a;
a5.count++;
}
}
}
void EffectRipple::sub_14035AAE0() {
ripple_emit_draw_data& v1 = field_3C8;
field_3C8.data.count = 0;
field_3C8.data.position = field_3C8.position;
field_3C8.data.color = field_3C8.color;
field_3C8.data.size = emitter_size;
if (!update)
return;
if (rain_ripple_num) {
int32_t min_value = (int32_t)(rain_ripple_min_value * 127.0f);
int32_t max_value = (int32_t)(rain_ripple_max_value * 127.0f - rain_ripple_min_value * 127.0f);
max_value = max_def(max_value, 1);
min_value = min_def(min_value, 126);
for (int32_t i = 0; i < rain_ripple_num; i++) {
v1.data.position[i].x = (float_t)(rand_state_array_get_int(4) % 1000) * 0.001f * 2.0f - 1.0f;
v1.data.position[i].y = 0.0f;
v1.data.position[i].y = (float_t)(rand_state_array_get_int(4) % 1000) * 0.001f * 2.0f - 1.0f;
v1.data.color[i] = { 0x00, 0x00, 0x00,
(uint8_t)(0x7F - rand_state_array_get_int(4) % max_value - min_value) };
v1.data.count++;
}
}
for (size_t i = 0; i < emitter_num; i++) {
float_t v10 = emitter_list[i].z;
v1.data.position[i].x = ((rand_state_array_get_float(4) - 0.5f)
* v10 + emitter_list[i].x) * emit_pos_scale;
v1.data.position[i].y = 0.0f;
v1.data.position[i].z = ((rand_state_array_get_float(4) - 0.5f)
* v10 + emitter_list[i].y) * emit_pos_scale;
v1.data.color[i] = rand_state_array_get_float(4) < 0.5f
? color4u8(0x00, 0x00, 0x00, 0xFF) : color4u8(0x00);
v1.data.count++;
}
v1.data.ripple_uniform = use_float_ripplemap ? 1 : 0;
v1.data.ripple_emit_uniform = 0;
disp_particles(&v1.data);
}
void EffectRipple::sub_14035AED0() {
field_178.data.count = 0;
field_178.data.position = field_178.position;
field_178.data.color = field_178.color;
field_178.data.size = rob_emitter_size;
field_2A0.data.count = 0;
field_2A0.data.position = field_2A0.position;
field_2A0.data.color = field_2A0.color;
field_2A0.data.size = rob_emitter_size;
if (!update)
return;
ripple_emit_draw_data& v2 = field_178;
ripple_emit_draw_data& v3 = field_2A0;
int32_t chara_id = 0;
for (struc_207& i : field_4F4) {
if (!rob_chara_array_check_visibility(chara_id)) {
chara_id++;
continue;
}
rob_chara* rob_chr = rob_chara_array_get(chara_id);
if (!rob_chr) {
chara_id++;
continue;
}
for (int32_t j = 0; j < field_4F0; j++) {
struc_192& v4 = i.field_0[j];
vec3 trans = 0.0f;
float_t scale = rob_chr->get_trans_scale(v4.index, trans);
if (trans.y - ground_y < scale) {
if (use_float_ripplemap)
sub_1403587C0(trans, v4.trans, scale, v2.data, v3.data);
else if (v2.data.count < 16) {
v2.data.position[v2.data.count].x = ((rand_state_array_get_float(4) - 0.5f)
* 0.02f + trans.x) * emit_pos_scale + emit_pos_ofs_x;
v2.data.position[v2.data.count].y = trans.y;
v2.data.position[v2.data.count].z = ((rand_state_array_get_float(4) - 0.5f)
* 0.02f + trans.z) * emit_pos_scale + emit_pos_ofs_z;
v2.data.color[v2.data.count] = { 0x00, 0x00, 0x00, 0x00 };
v2.data.count++;
}
}
v4.trans = trans;
}
chara_id++;
}
if (use_float_ripplemap) {
v3.data.ripple_uniform = !!use_float_ripplemap;
v3.data.ripple_emit_uniform = 1;
disp_particles(&v3.data);
}
v2.data.ripple_uniform = !!use_float_ripplemap;
v2.data.ripple_emit_uniform = 0;
disp_particles(&v2.data);
}
TaskEffectRipple::TaskEffectRipple() : field_68(), frame_rate_control(), emit() {
}
TaskEffectRipple::~TaskEffectRipple() {
}
bool TaskEffectRipple::init() {
ripple_emit_init();
//sub_1400DE640("TaskEffectRipple::init()\n");
return true;
}
bool TaskEffectRipple::ctrl() {
emit->delta_frame = frame_rate_control->get_delta_frame();
emit->ctrl();
return false;
}
bool TaskEffectRipple::dest() {
emit->dest();
//sub_1400DE640("TaskEffectRipple::dest()\n");
ripple_emit_free();
return true;
}
void TaskEffectRipple::disp() {
emit->disp();
}
void TaskEffectRipple::pre_init(int32_t stage_index) {
}
void TaskEffectRipple::set_stage_indices(const std::vector<int32_t>& stage_indices) {
set_frame_rate_control();
emit = effect_ripple;
emit->set_stage_indices(stage_indices);
}
void TaskEffectRipple::set_current_stage_index(int32_t value) {
emit->set_stage_index(value);
}
void TaskEffectRipple::set_frame_rate_control(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = get_sys_frame_rate();
}
void TaskEffectRipple::reset() {
if (!emit->use_float_ripplemap)
effect_ripple->clear_tex();
effect_ripple->reset();
}
TaskEffectSnow::TaskEffectSnow() : frame_rate_control() {
current_stage_index = -1;
}
TaskEffectSnow::~TaskEffectSnow() {
}
bool TaskEffectSnow::init() {
if (stage_param_data_snow_current) {
snow_particle_init();
set_frame_rate_control();
}
return true;
}
bool TaskEffectSnow::ctrl() {
if (stage_param_data_snow_current) {
snow_particle_delta_frame = frame_rate_control->get_delta_frame();
snow_particle_ctrl();
}
return false;
}
bool TaskEffectSnow::dest() {
snow_particle_data_free();
snow_particle_free();
stage_param_data_snow_current = 0;
stage_param_data_snow_storage_clear();
stage_param_data_snow_set = 0;
current_stage_index = -1;
stage_indices.clear();
return 1;
}
void TaskEffectSnow::disp() {
}
void TaskEffectSnow::basic() {
}
void TaskEffectSnow::pre_init(int32_t stage_index) {
}
void TaskEffectSnow::set_stage_indices(const std::vector<int32_t>& stage_indices) {
if (stage_param_data_snow_current)
dest();
stage_param_data_snow_set = 0;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_snow_storage_clear();
for (int32_t i : stage_indices) {
stage_param_snow snow;
if (effect_array_parse_stage_param_data_snow(&snow, i)) {
this->stage_indices.push_back(i);
stage_param_data_snow_storage_set_stage_data(i, &snow);
}
}
stage_param_data_snow_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_snow* snow = stage_param_data_snow_storage_get_value(stage_index);
snow_particle_tex_id = -1;
if (snow->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
snow_particle_tex_id = aft_tex_db->get_texture_id(snow->tex_name.c_str());
}
if (snow) {
stage_param_data_snow_current = snow;
stage_param_data_snow_set = true;
}
}
void TaskEffectSnow::set_enable(bool value) {
snow_particle_enable = value;
}
void TaskEffectSnow::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_snow_set = found;
if (found) {
stage_param_data_snow_current = stage_param_data_snow_storage_get_value(value);
snow_particle_init(true);
}
}
void TaskEffectSnow::set_frame_rate_control(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = get_sys_frame_rate();
}
void TaskEffectSnow::reset() {
if (stage_param_data_snow_current) {
snow_particle_init();
set_frame_rate_control();
}
}
splash_particle_data::splash_particle_data() : size(),
life_time(), field_20(), index(), flags(), alpha() {
}
splash_particle::splash_particle() : count(), alive(), dead() {
reset();
}
splash_particle::~splash_particle() {
free();
}
void splash_particle::ctrl(float_t delta_time) {
const float_t gravity = delta_time * -9.8f;
if (!data.size() || fabsf(delta_time) <= 0.000001f)
return;
for (splash_particle_data& i : data) {
if (i.life_time <= 0.0f)
continue;
i.direction.y = gravity + i.direction.y;
i.position = i.direction * delta_time + i.position;
i.life_time -= 1.0f;
if (i.life_time < 1.0f)
kill(i.index);
}
}
splash_particle_data* splash_particle::emit() {
if (dead < 0)
return 0;
int32_t index = available.data()[dead--];
splash_particle_data* ptcl = &this->data.data()[index];
ptcl->index = index;
alive++;
return ptcl;
}
void splash_particle::free() {
available.clear();
dead = 0;
data.clear();
count = 0;
alive = 0;
}
void splash_particle::init(int32_t count) {
reset();
this->count = count;
alive = 0;
dead = 0;
data.clear();
data.resize(count);
available.clear();
available.resize(count);
restart();
}
void splash_particle::kill(int32_t index) {
if (!available.size() || !data.size() || dead >= count - 1 || index < 0 || index >= count)
return;
available[dead++] = index;
data[index].index = -1;
data[index].life_time = 0.0;
alive--;
}
void splash_particle::reset() {
count = 0;
alive = 0;
data.clear();
dead = 0;
available.clear();
}
void splash_particle::restart() {
dead = count - 1;
int32_t index = 0;
for (int32_t& i : available)
i = index++;
for (splash_particle_data& i : data) {
i.position = 0.0f;
i.direction = 0.0f;
i.size = 1.0f;
i.life_time = 0.0f;
i.field_20 = 1.0f;
i.index = -1;
i.flags = 0x00;
i.alpha = 1.0f;
}
alive = 0;
}
ParticleEmitter::ParticleEmitter() : splash(), field_1C(),
field_20(), field_24(), field_28(), particle_size() {
reset_data();
}
ParticleEmitter::~ParticleEmitter() {
}
void ParticleEmitter::ctrl(float_t delta_time) {
}
void ParticleEmitter::restart() {
}
void ParticleEmitter::reset_data() {
splash = 0;
trans = 0.0f;
field_1C = 0;
field_20 = 1.0f;
field_24 = 0;
particle_size = 1.0f;
field_28 = 1.0f;
}
ParticleEmitterRob::ParticleEmitterRob() : chara_id(), bone_index(), emit_num(),
field_60(), emission_ratio_attn(), emission_velocity_scale(), in_water(), init_trans() {
reset_data();
}
ParticleEmitterRob::~ParticleEmitterRob() {
}
static inline int32_t rand_a_get() {
int32_t val = dword_141195E48 + 1;
if (val + 1 > 241)
val = 0;
dword_141195E48 = val;
return val;
}
static inline float_t rand_a_get_float() {
return *(float_t*)&flt_1409E59C0[rand_a_get()];
}
static inline int32_t rand_b_get() {
int32_t val = dword_141195E4C + 3;
if (val + 3 > 241)
val = 0;
dword_141195E4C = val;
return val;
}
static inline vec3 rand_b_get_float() {
return *(vec3*)&flt_1409E5D90[rand_b_get()];
}
void ParticleEmitterRob::ctrl(float_t delta_time) {
if (fabsf(delta_time) <= 0.000001f || !splash
|| !rob_chara_array_get(chara_id) || !rob_chara_array_check_visibility(chara_id))
return;
get_trans();
get_velocity(delta_time);
float_t v8 = vec3::length(velocity);
if (v8 > 100.0f)
return;
if (trans.y >= 0.3f)
field_60 = max_def(field_60 - delta_time * emission_ratio_attn, 0.0f);
else
field_60 = 1.0f;
if (v8 < 1.0f)
return;
float_t v27 = min_def(v8 * 0.05f, 1.0f);
int32_t emit_num = (int32_t)((float_t)this->emit_num * (v27 * v27) * field_60);
if (emit_num <= 0)
return;
vec3 prev_velocity = this->prev_velocity * emission_velocity_scale;
vec3 velocity = this->velocity * emission_velocity_scale;;
vec3 trans_diff = trans - prev_trans;
vec3 velocity_diff = velocity - prev_velocity;
float_t v41 = flt_140C9A588;
for (int32_t i = 0; i < emit_num; i++) {
splash_particle_data* ptcl = splash->emit();
if (!ptcl)
break;
float_t diff_scale = rand_a_get_float();
vec3 rand_vec = rand_b_get_float();
ptcl->position = rand_vec * 0.05f + (trans_diff * diff_scale + prev_trans);
ptcl->direction = rand_vec * 0.65f + (velocity_diff * diff_scale + prev_velocity);
float_t size_scale = rand_a_get_float();;
ptcl->flags = 0x01;
ptcl->size = max_def(size_scale * size_scale * particle_size, 1.0f);
if (in_water && (trans_diff.y * diff_scale) + prev_trans.y < 0.3f) {
ptcl->flags = 0x00;
ptcl->size += v41;
ptcl->direction.y += 0.8f;
}
ptcl->life_time = 100.0f;
ptcl->field_20 = 1.0f;
float_t v56 = min_def(9.0f / ptcl->size, 1.0f);
ptcl->alpha = 1.0f - v56 * v56 + 0.3f;
}
}
void ParticleEmitterRob::restart() {
velocity = 0.0f;
prev_velocity = 0.0f;
init_trans = true;
field_60 = 0.0f;
}
void ParticleEmitterRob::get_trans() {
vec3 trans;
rob_chara_array_get(chara_id)->get_trans_scale(bone_index, trans);
if (init_trans) {
prev_trans = trans;
init_trans = false;
}
else
prev_trans = this->trans;
this->trans = trans;
}
void ParticleEmitterRob::get_velocity(float_t delta_time) {
prev_velocity = velocity;
velocity = (trans - prev_trans) * (1.0f / delta_time);
}
void ParticleEmitterRob::reset_data() {
bone_index = -1;
chara_id = 0;
prev_trans = 0.0f;
velocity = 0.0f;
prev_velocity = 0.0f;
emit_num = 0;
field_60 = 0.0f;
emission_ratio_attn = 0.0f;
emission_velocity_scale = 0.0f;
in_water = true;
init_trans = true;
}
void ParticleEmitterRob::reset_data_base() {
ParticleEmitter::reset_data();
}
void ParticleEmitterRob::set_chara(int32_t chara_id, int32_t bone_index, bool in_water) {
reset_data_base();
reset_data();
this->chara_id = chara_id;
this->bone_index = bone_index;
prev_trans = 0.0f;
velocity = 0.0f;
prev_velocity = 0.0f;
emit_num = 0;
field_60 = 0.0f;
emission_ratio_attn = 0.2f;
emission_velocity_scale = 0.08f;
this->in_water = in_water;
init_trans = true;
}
void ParticleEmitterRob::set_splash(splash_particle* value) {
splash = value;
}
water_particle_vertex_data::water_particle_vertex_data() : size() {
}
water_particle::water_particle() {
reset();
}
water_particle::~water_particle() {
free();
}
void water_particle::ctrl() {
const vec4 color = this->color;
count = 0;
int32_t count = 0;
int32_t ripple_count = 0;
const float_t emit_pos_scale = effect_ripple->emit_pos_scale;
const vec3 ripple_position = vec3(emit_pos_scale, 0.0f, emit_pos_scale);
const splash_particle_data* splash_ptcl = splash->data.data();
water_particle_vertex_data* ptcl = ptcl_data.data();
if (blink)
for (int32_t i = splash->count; i > 0; i--, splash_ptcl++) {
if (splash_ptcl->life_time <= 0.0f)
continue;
ptcl->position = splash_ptcl->position;
ptcl->size = splash_ptcl->size;
ptcl->color = color;
float_t val = rand_a_get_float();
ptcl->color.w = (val * val) * (val * val) * color.w * splash_ptcl->alpha;
ptcl++;
count++;
if (splash_ptcl->position.y < 0.0f) {
if (splash_ptcl->flags & 0x01) {
ripple.position[ripple_count] = ripple_position * splash_ptcl->position;
ripple.color[ripple_count] = color4u8(0x00, 0x00, 0x00,
(uint8_t)(int32_t)(ripple_emission * 64.0f));
ripple_count++;
}
splash->kill(splash_ptcl->index);
}
}
else
for (int32_t i = splash->count; i > 0; i--, splash_ptcl++) {
if (splash_ptcl->life_time <= 0.0f)
continue;
ptcl->position = splash_ptcl->position;
ptcl->size = splash_ptcl->size;
ptcl->color = color;
ptcl++;
count++;
if (splash_ptcl->position.y < 0.0f) {
if (splash_ptcl->flags & 0x01) {
ripple.position[ripple_count] = ripple_position * splash_ptcl->position;
ripple.color[ripple_count] = color4u8(0x00, 0x00, 0x00,
(uint8_t)(int32_t)(ripple_emission * 64.0f));
ripple_count++;
}
splash->kill(splash_ptcl->index);
}
}
this->count = count;
ripple.count = ripple_count;
}
void water_particle::disp() {
if (!splash)
return;
rctx_ptr->disp_manager->entry_obj_user(&mat4_identity,
(mdl::UserArgsFunc)draw_water_particle, this, mdl::OBJ_TYPE_TRANSLUCENT);
if (effect_ripple && !effect_ripple->use_float_ripplemap) {
ripple.ripple_uniform = 0;
ripple.ripple_emit_uniform = 0;
effect_ripple->disp_particles(&ripple);
}
}
void water_particle::draw(mat4* mat) {
if (count <= 0)
return;
ssbo.WriteMemory(0, sizeof(water_particle_vertex_data) * count, ptcl_data.data());
water_particle_scene_shader_data scene_shader_data = {};
mat4 temp;
mat4_mul(mat, &rctx_ptr->vp_mat, &temp);
mat4_transpose(&temp, &temp);
scene_shader_data.g_transform[0] = temp.row0;
scene_shader_data.g_transform[1] = temp.row1;
scene_shader_data.g_transform[2] = temp.row2;
scene_shader_data.g_transform[3] = temp.row3;
mat4_mul(mat, &rctx_ptr->view_mat, &temp);
mat4_transpose(&temp, &temp);
scene_shader_data.g_view_world_row2 = temp.row2;
scene_shader_data.g_state_point_attenuation = { 0.7f, 0.4f, 0.0f, 0.0f };
scene_shader_data.g_size_in_projection.x = (float_t)(1.0 / 1280.0);
scene_shader_data.g_size_in_projection.y = (float_t)(1.0 / 720.0);
scene_shader_data.g_size_in_projection.z = 1.0;
scene_shader_data.g_size_in_projection.w = 60.0;
water_particle_scene_ubo.WriteMemory(scene_shader_data);
gl_state_disable_cull_face();
shaders_ft.set(SHADER_FT_W_PTCL);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
water_particle_scene_ubo.Bind(4);
ssbo.Bind(0);
texture* tex = texture_manager_get_texture(splash_tex_id);
if (tex)
gl_state_active_bind_texture_2d(0, tex->glid);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, count * 6);
gl_state_bind_vertex_array(0);
shader::unbind();
gl_state_enable_cull_face();
}
void water_particle::free() {
ssbo.Destroy();
color_data.clear();
position_data.clear();
ptcl_data.clear();
ripple.color = 0;
ripple.position = 0;
splash_count = 0;
}
void water_particle::reset() {
splash = 0;
color = 1.0f;
particle_size = 1.0f;;
splash_count = 0;
ptcl_data.clear();
count = 0;
splash_tex_id = -1;
blink = false;
ripple_emission = 0.0f;
}
void water_particle::set(splash_particle* splash, int32_t splash_tex_id) {
reset();
color = 1.0f;
particle_size = 1.0f;
this->splash = splash;
this->splash_tex_id = splash_tex_id;
splash_count = splash->count;
ptcl_data.clear();
ptcl_data.resize(splash_count);
ripple.count = 0;
ripple.position = 0;
ripple.color = 0;
ripple.size = 1.0;
position_data.clear();
color_data.clear();
position_data.resize(5000);
color_data.resize(5000);
ripple.position = position_data.data();
ripple.color = color_data.data();
ssbo.Create(sizeof(water_particle_vertex_data) * splash_count);
}
ParticleDispObj::ParticleDispObj() : splash() {
}
ParticleDispObj::~ParticleDispObj() {
}
void ParticleDispObj::disp() {
if (!splash)
return;
instances_mat.clear();
if (splash->count > 0)
for (splash_particle_data& i : splash->data)
if (i.life_time > 0.0f) {
mat4 mat;
mat4_translate(&i.position, &mat);
instances_mat.push_back(mat);
}
rctx_ptr->disp_manager->entry_obj_by_object_info_instanced(obj_info, instances_mat, -1.0f);
}
void ParticleDispObj::init(splash_particle* splash, object_info obj_info) {
if (!splash)
return;
reset();
this->splash = splash;
this->obj_info = obj_info;
instances_mat.clear();
instances_mat.reserve(splash->count);
}
void ParticleDispObj::reset() {
splash = 0;
obj_info = {};
instances_mat.clear();
}
EffectSplashParticle::EffectSplashParticle() : splash_count(), splash(), emitter_rob_count(), emitter_rob(),
water_ptcl_count(), water_ptcl(), has_splash_object(), object_emitter_rob_count(), object_emitter_rob(),
particle_size(), emit_num(), ripple_emission(), emission_ratio_attn(), emission_velocity_scale(),
splash_tex_id(), in_water(), blink(), rob_ctrl_time(), ptcl_ctrl_time(), ptcl_disp_time() {
reset();
}
EffectSplashParticle::~EffectSplashParticle() {
}
void EffectSplashParticle::ctrl(float_t delta_time) {
for (int32_t i = 0; i < emitter_rob_count; i++)
emitter_rob[i].ctrl(delta_time);
if (has_splash_object)
for (int32_t i = 0; i < object_emitter_rob_count; i++)
object_emitter_rob[i].ctrl(delta_time);
time_struct ptcl_ctrl_time;
for (int32_t i = 0; i < splash_count; i++)
splash[i].ctrl(delta_time);
if (has_splash_object)
splash_object.ctrl(delta_time);
for (int32_t i = 0; i < water_ptcl_count; i++)
water_ptcl[i].ctrl();
this->ptcl_ctrl_time = ptcl_ctrl_time.calc_time_int();
}
void EffectSplashParticle::dest() {
if (object_emitter_rob) {
delete object_emitter_rob;
object_emitter_rob = 0;
}
if (splash) {
delete[] splash;
splash = 0;
}
splash_count = 0;
if (emitter_rob) {
delete[] emitter_rob;
emitter_rob = 0;
}
emitter_rob_count = 0;
if (water_ptcl) {
delete[] water_ptcl;
water_ptcl = 0;
}
water_ptcl_count = 0;
}
void EffectSplashParticle::disp() {
time_struct ptcl_disp_time;
for (int32_t i = 0; i < water_ptcl_count; i++)
water_ptcl[i].disp();
if (has_splash_object)
particle_disp_obj.disp();
this->ptcl_disp_time = ptcl_disp_time.calc_time_int();
}
bool EffectSplashParticle::init(int32_t splash_tex_id, object_info splash_obj_id, bool in_water, bool blink) {
static const int32_t dword_1409E59A8[5] = {
26, 20, 14, 9, 0,
};
static const int32_t dword_1409E59A8_size = sizeof(dword_1409E59A8) / sizeof(int32_t);
splash_count = 1;
splash = new splash_particle[splash_count];
if (!splash)
return false;
emitter_rob_count = dword_1409E59A8_size * ROB_CHARA_COUNT;
emitter_rob = new ParticleEmitterRob[emitter_rob_count];
if (!emitter_rob)
return false;
water_ptcl_count = 1;
water_ptcl = new water_particle[water_ptcl_count];
if (!water_ptcl)
return false;
for (int32_t i = 0; i < splash_count; i++)
splash[i].init(5000);
for (int32_t i = 0, j = 0; i < ROB_CHARA_COUNT; i++)
for (const int32_t& l : dword_1409E59A8) {
ParticleEmitterRob& ptcl_emit_rob = emitter_rob[j++];
ptcl_emit_rob.set_chara(i, l, in_water);
ptcl_emit_rob.set_splash(splash);
}
for (int32_t i = 0; i < splash_count; i++) {
water_ptcl[i].set(&splash[i], splash_tex_id);
water_ptcl[i].blink = blink;
}
if (splash_obj_id.not_null()) {
splash_object.init(100);
object_emitter_rob_count = dword_1409E59A8_size * ROB_CHARA_COUNT;
object_emitter_rob = new ParticleEmitterRob[object_emitter_rob_count];
if (!object_emitter_rob)
return false;
for (int32_t i = 0, j = 0; i < ROB_CHARA_COUNT; i++)
for (const int32_t& l : dword_1409E59A8) {
ParticleEmitterRob& ptcl_emit_rob = object_emitter_rob[j++];
ptcl_emit_rob.set_chara(i, l, in_water);
ptcl_emit_rob.set_splash(&splash_object);
ptcl_emit_rob.emit_num = 10;
ptcl_emit_rob.particle_size = 1.0f;
ptcl_emit_rob.field_28 = 1.0f;
}
particle_disp_obj.init(&splash_object, splash_obj_id);
has_splash_object = true;
}
else
has_splash_object = false;
rob_ctrl_time = 0;
ptcl_ctrl_time = 0;
ptcl_disp_time = 0;
set_color({ 15.0f, 15.0f, 15.0f, 1.0f });
set_particle_size(5.0f);
set_emit_num(5000);
set_ripple_emission(0.25f);
this->splash_tex_id = splash_tex_id;
this->splash_obj_id = splash_obj_id;
this->in_water = in_water;
this->blink = blink;
return true;
}
void EffectSplashParticle::reset() {
splash_count = 0;
splash = 0;
emitter_rob_count = 0;
emitter_rob = 0;
water_ptcl_count = 0;
water_ptcl = 0;
has_splash_object = false;
object_emitter_rob_count = 0;
object_emitter_rob = 0;
color = 1.0f;
particle_size = 1.0f;
emit_num = 1;
ripple_emission = 0.0f;
emission_ratio_attn = 0.0f;
emission_velocity_scale = 0.0f;
splash_tex_id = -1;
splash_obj_id = {};
in_water = false;
blink = false;
rob_ctrl_time = 0;
ptcl_ctrl_time = 0;
ptcl_disp_time = 0;
}
void EffectSplashParticle::restart() {
for (int32_t i = 0; i < splash_count; i++)
splash[i].restart();
for (int32_t i = 0; i < splash_count; i++)
emitter_rob[i].restart();
if (has_splash_object) {
splash_object.restart();
for (int32_t i = 0; i < object_emitter_rob_count; i++)
object_emitter_rob[i].restart();
}
}
void EffectSplashParticle::set_color(const vec4& value) {
for (int32_t i = 0; i < water_ptcl_count; i++)
water_ptcl[i].color = value;
}
void EffectSplashParticle::set_emission_ratio_attn(float_t value) {
for (int32_t i = 0; i < emitter_rob_count; i++)
emitter_rob[i].emission_ratio_attn = value;
if (has_splash_object)
for (int32_t i = 0; i < object_emitter_rob_count; i++)
object_emitter_rob[i].emission_ratio_attn = value;
emission_ratio_attn = value;
}
void EffectSplashParticle::set_emission_velocity_scale(float_t value) {
for (int32_t i = 0; i < emitter_rob_count; i++)
emitter_rob[i].emission_velocity_scale = value;
if (has_splash_object)
for (int32_t i = 0; i < object_emitter_rob_count; i++)
object_emitter_rob[i].emission_velocity_scale = value;
emission_velocity_scale = value;
}
void EffectSplashParticle::set_emit_num(int32_t value) {
emit_num = value;
for (int32_t i = 0; i < emitter_rob_count; i++)
emitter_rob[i].emit_num = value;
}
void EffectSplashParticle::set_particle_size(float_t value) {
particle_size = value;
for (int32_t i = 0; i < water_ptcl_count; i++)
water_ptcl[i].particle_size = value;
for (int32_t i = 0; i < emitter_rob_count; i++)
emitter_rob[i].particle_size = value;
}
void EffectSplashParticle::set_ripple_emission(float_t value) {
for (int32_t i = 0; i < water_ptcl_count; i++)
water_ptcl[i].ripple_emission = value;
ripple_emission = value;
}
EffectSplash::EffectSplash() : restart(), stage_index(), field_8(),
field_110(), current_stage_index(), frame_rate_control(), field_138() {
reset();
}
EffectSplash::~EffectSplash() {
dest();
}
void EffectSplash::ctrl(float_t delta_time) {
if (restart && field_8 && field_110)
particle.ctrl(delta_time);
}
void EffectSplash::dest() {
stage_param_data_splash_storage_clear();
particle.dest();
reset();
}
void EffectSplash::disp() {
if (restart && field_8 && field_110)
particle.disp();
}
void EffectSplash::reset() {
restart = false;
field_8 = true;
stage_index = -1;
field_110 = false;
current_stage_index = -1;
}
static void sub_140366CE0() {
dword_141195E48 = 0;
dword_141195E4C = 0;
}
void EffectSplash::restart_effect() {
if (restart) {
sub_140366CE0();
particle.restart();
}
}
void EffectSplash::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
field_110 = false;
if (value != -1)
for (int32_t i : stage_indices)
if (i == value) {
field_110 = true;
break;
}
}
void EffectSplash::set_stage_indices(const std::vector<int32_t>& stage_indices) {
field_110 = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_splash_storage_clear();
for (const int32_t& i : stage_indices) {
stage_param_splash splash;
if (effect_array_parse_stage_param_data_splash(&splash, i)) {
this->stage_indices.push_back(i);
stage_param_data_splash_storage_set_stage_data(i, &splash);
}
}
if (!this->stage_indices.size())
return;
current_stage_index = this->stage_indices.front();
stage_param_splash* splash = stage_param_data_splash_storage_get_value(current_stage_index);
if (!splash)
return;
field_110 = true;
stage_index = current_stage_index;
field_8 = true;
data_struct* aft_data = &data_list[DATA_AFT];
object_database* aft_obj_db = &aft_data->data_ft.obj_db;
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
if (!particle.init(aft_tex_db->get_texture_id(splash->splash_tex_name.c_str()),
aft_obj_db->get_object_info(splash->splash_obj_name.c_str()), splash->in_water, splash->blink))
return;
particle.set_emit_num(splash->emit_num);
particle.set_color(splash->color);
particle.set_particle_size(splash->particle_size);
particle.set_ripple_emission(splash->ripple_emission);
particle.set_emission_ratio_attn(splash->emission_ratio_attn);
particle.set_emission_velocity_scale(splash->emission_velocity_scale);
restart = true;
}
TaskEffectSplash::TaskEffectSplash() : enable() {
}
TaskEffectSplash::~TaskEffectSplash() {
}
bool TaskEffectSplash::init() {
water_particle_init();
set_enable(true);
//sub_1400DE640("TaskEffectSplash::init()\n");
return true;
}
bool TaskEffectSplash::ctrl() {
if (enable)
data.ctrl(data.frame_rate_control->get_delta_frame() * (float_t)(1.0 / 60.0));
return false;
}
bool TaskEffectSplash::dest() {
data.dest();
water_particle_free();
effect_splash = 0;
//sub_1400DE640("TaskEffectSplash::dest()\n");
return true;
}
void TaskEffectSplash::disp() {
if (enable)
data.disp();
}
void TaskEffectSplash::pre_init(int32_t stage_index) {
}
void TaskEffectSplash::set_stage_indices(const std::vector<int32_t>& stage_indices) {
set_frame_rate_control(0);
data.set_stage_indices(stage_indices);
effect_splash = &data;
}
void TaskEffectSplash::set_enable(bool value) {
enable = value;
}
void TaskEffectSplash::set_current_stage_index(int32_t value) {
data.set_current_stage_index(value);
}
void TaskEffectSplash::set_frame_rate_control(FrameRateControl* value) {
if (value)
data.frame_rate_control = value;
else
data.frame_rate_control = get_sys_frame_rate();
}
void TaskEffectSplash::reset() {
data.restart_effect();
}
TaskEffectStar::TaskEffectStar() : frame_rate_control(), delta_frame() {
current_stage_index = -1;
}
TaskEffectStar::~TaskEffectStar() {
}
bool TaskEffectStar::init() {
if (!star_catalog_data.stage_param_data_ptr)
return true;
else if (!star_catalog_data.init())
return false;
set_frame_rate_control(0);
return true;
}
bool TaskEffectStar::ctrl() {
if (star_catalog_data.stage_param_data_ptr)
delta_frame = frame_rate_control->get_delta_frame();
return false;
}
bool TaskEffectStar::dest() {
star_catalog_data.free();
stage_param_data_star_storage_clear();
return true;
}
void TaskEffectStar::disp() {
}
void TaskEffectStar::set_stage_indices(const std::vector<int32_t>& stage_indices) {
if (star_catalog_data.stage_param_data_ptr)
dest();
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_star_storage_clear();
delta_frame = 1.0f;
for (int32_t i : stage_indices) {
stage_param_star star;
if (effect_array_parse_stage_param_data_star(&star, i)) {
this->stage_indices.push_back(i);
stage_param_data_star_storage_set_stage_data(i, &star);
}
}
if (!this->stage_indices.size())
return;
current_stage_index = this->stage_indices.front();
stage_param_star* star = stage_param_data_star_storage_get_value(current_stage_index);
if (!star)
return;
const char* dir = "./rom/";
const char* farc_file;
const char* file;
if (star_catalog_data.random) {
farc_file = "star_catalog_random.farc";
file = "random.bin";
}
else {
farc_file = "star_catalog_megastar2.farc";
file = "megastar2.bin";
}
star_catalog_data.file_handler.read_file(&data_list[DATA_AFT], dir, farc_file, file, false);
star_catalog_data.set_stage_param_data(star);
}
void TaskEffectStar::set_enable(bool value) {
star_catalog_data.enable = value;
}
void TaskEffectStar::set_current_stage_index(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
star_catalog_data.stage_param_data_ptr = 0;
star_catalog_data.star_tex = -1;
star_catalog_data.star_b_tex = -1;
star_catalog_data.milky_way_tex_id = -1;
if (found)
star_catalog_data.set_stage_param_data(stage_param_data_star_storage_get_value(value));
}
void TaskEffectStar::set_frame_rate_control(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = get_sys_frame_rate();
}
void TaskEffectStar::reset() {
}
static TaskEffect* effect_array_get(EffectType type, const char** name) {
if (type < EFFECT_AUTH_3D || type > EFFECT_STAR) {
if (name)
*name = 0;
return 0;
}
if (name)
*name = effect_name_array[type];
TaskEffect** task = task_effect_data_array[type];
if (task)
return *task;
return 0;
}
static std::string effect_array_get_stage_param_file_path(
EffectType type, int32_t stage_index, bool dev_ram, bool a4) {
std::string path;
if (dev_ram)
path.assign("dev_ram/stage_param/");
else
path.assign("rom/stage_param/");
if (a4)
return path;
data_struct* aft_data = &data_list[DATA_AFT];
stage_database* aft_stage_data = &aft_data->data_ft.stage_data;
const char* stage_name = aft_stage_data->get_stage_name(stage_index);
if (!stage_name)
return {};
const char* effect_name = 0;
effect_array_get(type, &effect_name);
if (!effect_name)
return {};
size_t path_len = path.size();
path.append(effect_name + 7);
path.append("_");
path.append(stage_name + 3);
size_t path_len_new = path.size();
for (size_t i = path_len; i < path_len_new; i++) {
char c = path[i];
if (c >= 'A' && c <= 'Z')
path[i] = c + 0x20;
}
path.append(".txt");
return path;
}
static bool effect_array_parse_stage_param_data_fog_ring(stage_param_fog_ring* fog_ring, int32_t stage_index) {
if (!fog_ring)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_FOG_RING, stage_index, 0, 0);
data_list[DATA_AFT].load_file(fog_ring, path.c_str(), stage_param_fog_ring::load_file);
return fog_ring->ready;
}
static bool effect_array_parse_stage_param_data_leaf(stage_param_leaf* leaf, int32_t stage_index) {
if (!leaf)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_LEAF, stage_index, 0, 0);
data_list[DATA_AFT].load_file(leaf, path.c_str(), stage_param_leaf::load_file);
return leaf->ready;
}
static bool effect_array_parse_stage_param_data_litproj(stage_param_litproj* litproj, int32_t stage_index) {
if (!litproj)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_LITPROJ, stage_index, 0, 0);
data_list[DATA_AFT].load_file(litproj, path.c_str(), stage_param_litproj::load_file);
return litproj->ready;
}
static bool effect_array_parse_stage_param_data_rain(stage_param_rain* rain, int32_t stage_index) {
if (!rain)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_RAIN, stage_index, 0, 0);
data_list[DATA_AFT].load_file(rain, path.c_str(), stage_param_rain::load_file);
return rain->ready;
}
static bool effect_array_parse_stage_param_data_ripple(stage_param_ripple* ripple, int32_t stage_index) {
if (!ripple)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_RIPPLE, stage_index, 0, 0);
data_list[DATA_AFT].load_file(ripple, path.c_str(), stage_param_ripple::load_file);
return ripple->ready;
}
static bool effect_array_parse_stage_param_data_snow(stage_param_snow* snow, int32_t stage_index) {
if (!snow)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_SNOW, stage_index, 0, 0);
data_list[DATA_AFT].load_file(snow, path.c_str(), stage_param_snow::load_file);
return snow->ready;
}
static bool effect_array_parse_stage_param_data_splash(stage_param_splash* splash, int32_t stage_index) {
if (!splash)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_SPLASH, stage_index, 0, 0);
data_list[DATA_AFT].load_file(splash, path.c_str(), stage_param_splash::load_file);
return splash->ready;
}
static bool effect_array_parse_stage_param_data_star(stage_param_star* star, int32_t stage_index) {
if (!star)
return false;
std::string path = effect_array_get_stage_param_file_path(EFFECT_STAR, stage_index, 0, 0);
data_list[DATA_AFT].load_file(star, path.c_str(), stage_param_star::load_file);
return star->ready;
}
void leaf_particle_data::init() {
stage_param_leaf* leaf = stage_param_data_leaf_current;
position.x = rand_state_array_get_float(4);
position.y = rand_state_array_get_float(4);
position.z = rand_state_array_get_float(4);
position = (position * vec3(2.0f, 1.0f, 2.0f) - vec3(1.0f, 0.0f, 1.0f)) * leaf->range + leaf->offset;
direction = vec3(0.0f, -1.0f, 0.0f);
normal = vec3(0.0f, 0.0f, 1.0f);
rotation.x = rand_state_array_get_float(4) * 6.28f;
rotation.y = rand_state_array_get_float(4) * 6.28f;
rotation.z = 0.0f;
rotation_add.x = (rand_state_array_get_float(4) + 1.0f) * 3.0f;
rotation_add.y = (rand_state_array_get_float(4) + 1.0f) * 3.0f;
rotation_add.z = 10.0f;
type = 1;
size = leaf->psize;
}
particle_data::particle_data() : size(), alpha(), life_time() {
}
star_catalog_milky_way::star_catalog_milky_way() : sampler(), restart_index(),
idx_count(), longitude_degs_10(), latitude_degs_10(), longitude_offset_degs_10(),
latitude_offset_degs_10(), latitude(), longitude(), uv_rec_scale_u(), uv_rec_scale_v() {
reset();
}
star_catalog_milky_way::~star_catalog_milky_way() {
}
void star_catalog_milky_way::create_buffers(int32_t subdivs, float_t uv_rec_scale_u, float_t uv_rec_scale_v,
int32_t longitude_degs_10, int32_t latitude_degs_10,
float_t longitude_offset_degs_10, float_t latitude_offset_degs_10) {
delete_buffers();
const int32_t sectors_count = 2 * subdivs + 1;
const int32_t vtx_count = (subdivs - 1) * sectors_count + 2;
restart_index = (uint16_t)0xFFFFFFFF;
gl_state_bind_vertex_array(0);
gl_state_bind_array_buffer(0);
gl_state_bind_element_array_buffer(0);
const float_t rec_longitude_degs_10 = 1.0f / (float_t)longitude_degs_10;
const float_t rec_latitude_degs_10 = 1.0f / (float_t)latitude_degs_10;
star_catalog_vertex* vtx_data = force_malloc<star_catalog_vertex>(vtx_count);
vtx_data[0].position = { 0.0f, 1.0f, 0.0f };
vtx_data[0].texcoord.x = 0.5f;
vtx_data[0].texcoord.y = (latitude_offset_degs_10 + (1.0f / uv_rec_scale_v) * 90.0f) * rec_latitude_degs_10;
size_t vtx = 1;
if (subdivs - 1 > 0) {
float_t rec_stack_step = 1.0f / (float_t)subdivs;
float_t rec_sector_step = 1.0f / (float_t)(2 * subdivs);
for (uint32_t i = subdivs - 1, j = 1; i; i--, j++) {
float_t stack_angle = (float_t)M_PI_2 - (float_t)j * (float_t)M_PI * rec_stack_step;
float_t xz = cosf(stack_angle);
float_t y = sinf(stack_angle);
float_t texcoord_y = (latitude_offset_degs_10 + stack_angle * (float_t)(1.0 / M_PI)
* 180.0f * (float_t)(1.0 / uv_rec_scale_v)) * rec_latitude_degs_10;
for (uint32_t k = sectors_count, l = 0; k; k--, l++, vtx++) {
float_t sector_angle = (float_t)l * (float_t)(2.0 * M_PI) * rec_sector_step;
vtx_data[vtx].position.x = sinf(sector_angle) * xz;
vtx_data[vtx].position.y = y;
vtx_data[vtx].position.z = cosf(sector_angle) * xz;
vtx_data[vtx].texcoord.x = (longitude_offset_degs_10 + (float_t)l * rec_sector_step
* 360.0f * (1.0f / uv_rec_scale_u)) * rec_longitude_degs_10;
vtx_data[vtx].texcoord.y = texcoord_y;
}
}
}
vtx_data[vtx].position = { 0.0f, -1.0f, 0.0f };
vtx_data[vtx].texcoord.x = 1.0f;
vtx_data[vtx].texcoord.y = (latitude_offset_degs_10 - (1.0f / uv_rec_scale_v) * 90.0f) * rec_latitude_degs_10;
if (!vao)
glGenVertexArrays(1, &vao);
vbo.Create(sizeof(star_catalog_vertex) * vtx_count, vtx_data);
vbo.Bind();
free_def(vtx_data);
static const GLsizei buffer_size = sizeof(star_catalog_vertex);
gl_state_bind_vertex_array(vao);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(star_catalog_vertex, position));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(star_catalog_vertex, texcoord));
const uint16_t first_vertex = 0;
const uint16_t last_vertex = (uint16_t)(vtx_count - 1);
uint16_t restart_index = this->restart_index;
const int32_t ebo_count = (subdivs - 2) * (2 * sectors_count + 1) + 8 * sectors_count - 8;
idx_count = ebo_count;
uint16_t* ebo_data = force_malloc<uint16_t>(ebo_count);
size_t idx = 0;
for (uint32_t i = sectors_count - 1, j = 1; i; i--, j++, idx += 4) {
ebo_data[idx + 0] = first_vertex;
ebo_data[idx + 1] = (uint16_t)(j + 1);
ebo_data[idx + 2] = (uint16_t)j;
ebo_data[idx + 3] = restart_index;
}
uint16_t v37 = 1;
for (uint32_t i = subdivs - 2; i; i--, idx++) {
for (uint32_t j = sectors_count; j; j--, idx += 2, v37++) {
ebo_data[idx + 0] = (uint16_t)(v37 + sectors_count);
ebo_data[idx + 1] = (uint16_t)(v37);
}
ebo_data[idx] = restart_index;
}
for (uint32_t i = sectors_count - 1; i; i--, idx += 4, v37++) {
ebo_data[idx + 0] = last_vertex;
ebo_data[idx + 1] = (uint16_t)v37;
ebo_data[idx + 2] = (uint16_t)(v37 + 1);
ebo_data[idx + 3] = restart_index;
}
ebo.Create(sizeof(uint16_t) * ebo_count, ebo_data);
ebo.Bind();
free_def(ebo_data);
if (!sampler)
glGenSamplers(1, &sampler);
glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_REPEAT);
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl_state_bind_vertex_array(0);
gl_state_bind_array_buffer(0);
gl_state_bind_element_array_buffer(0);
}
void star_catalog_milky_way::create_default_sphere() {
create_buffers(16, uv_rec_scale_u, uv_rec_scale_v, longitude_degs_10, latitude_degs_10,
longitude_offset_degs_10, latitude_offset_degs_10);
}
void star_catalog_milky_way::delete_buffers() {
if (sampler) {
glDeleteSamplers(1, &sampler);
sampler = 0;
}
vbo.Destroy();
ebo.Destroy();
if (vao) {
glDeleteVertexArrays(1, &vao);
vao = 0;
}
}
void star_catalog_milky_way::draw(const mat4& vp, const mat4& mat, texture* tex, GL::UniformBuffer& scene_ubo) {
if (!vao)
return;
mat4 latitude_mat;
mat4 longitude_mat;
mat4_rotate_x(latitude * DEG_TO_RAD_FLOAT, &latitude_mat);
mat4_rotate_y(longitude * DEG_TO_RAD_FLOAT, &longitude_mat);
mat4 model;
mat4_mul(&latitude_mat, &longitude_mat, &model);
const float_t pitch_forward = -0.50503153f;
const float_t yaw_forward = 4.6496463f;
const float_t pitch_up = 0.47347879f;
const float_t yaw_up = 3.3660336f;
vec3 forward;
vec3 up;
forward.x = sinf(yaw_forward) * cosf(pitch_forward);
forward.y = sinf(pitch_forward);
forward.z = cosf(yaw_forward) * cosf(pitch_forward);
up.x = sinf(yaw_up) * cosf(pitch_up);
up.y = sinf(pitch_up);
up.z = cosf(yaw_up) * cosf(pitch_up);
mat4 view = mat4_identity;
*(vec3*)&view.row0 = vec3::cross(up, forward);
*(vec3*)&view.row1 = up;
*(vec3*)&view.row2 = forward;
mat4_mul(&model, &view, &model);
mat4_mul(&model, &mat, &model);
star_catalog_scene_shader_data scene_shader_data = {};
mat4 temp;
mat4_mul(&model, &vp, &temp);
mat4_transpose(&temp, &temp);
scene_shader_data.g_transform[0] = temp.row0;
scene_shader_data.g_transform[1] = temp.row1;
scene_shader_data.g_transform[2] = temp.row2;
scene_shader_data.g_transform[3] = temp.row3;
scene_ubo.WriteMemory(scene_shader_data);
gl_state_enable_cull_face();
gl_state_disable_blend();
gl_state_set_depth_mask(GL_FALSE);
gl_state_active_bind_texture_2d(0, tex->glid);
gl_state_bind_sampler(0, sampler);
gl_state_enable_primitive_restart();
gl_state_set_primitive_restart_index(restart_index);
uniform_value[U_STAR] = 1;
shaders_ft.set(SHADER_FT_STAR);
gl_state_bind_vertex_array(vao);
scene_ubo.Bind(0);
shaders_ft.draw_elements(GL_TRIANGLE_STRIP, idx_count, GL_UNSIGNED_SHORT, 0);
gl_state_bind_vertex_array(0);
gl_state_bind_sampler(0, 0);
gl_state_active_bind_texture_2d(0, 0);
gl_state_disable_primitive_restart();
gl_state_set_depth_mask(GL_TRUE);
gl_state_enable_blend();
gl_state_disable_cull_face();
}
void star_catalog_milky_way::reset() {
longitude_degs_10 = 3600;
latitude_degs_10 = 1800;
longitude_offset_degs_10 = 1800.9501f;
latitude_offset_degs_10 = 900.95001f;
latitude = 0.0f;
longitude = 0.0f;
uv_rec_scale_u = -0.1f;
uv_rec_scale_v = 0.1f;
}
star_catalog_vertex::star_catalog_vertex() {
}
star_catalog::star_catalog() : stage_param_data_ptr(), star_count(), star_b_count() {
random = false;
enable = true;
star_tex = -1;
star_b_tex = -1;
milky_way_tex_id = -1;
}
star_catalog::~star_catalog() {
free();
}
void star_catalog::draw() {
if (!stage_param_data_ptr || !enable)
return;
texture* star_tex = texture_manager_get_texture(this->star_tex);
texture* star_b_tex = texture_manager_get_texture(this->star_b_tex);
if (!star_tex || !star_b_tex)
return;
mat4 model;
stage_param_star::get_mat(model,
stage_param_data.observer_north_latitude_deg * DEG_TO_RAD_FLOAT,
stage_param_data.observer_east_longitude_deg * DEG_TO_RAD_FLOAT,
stage_param_data.utc,
stage_param_data.rotation_y_deg * DEG_TO_RAD_FLOAT);
const mat4& view = rctx_ptr->view_mat;
model.row3.x = vec3::dot(-*(vec3*)&view.row0, *(vec3*)&view.row3) + model.row3.x;
model.row3.y = vec3::dot(-*(vec3*)&view.row1, *(vec3*)&view.row3) + model.row3.y;
model.row3.z = vec3::dot(-*(vec3*)&view.row2, *(vec3*)&view.row3) + model.row3.z;
mat4 proj = rctx_ptr->proj_mat;
proj.row0.z = proj.row0.w;
proj.row1.z = proj.row1.w;
proj.row2.z = proj.row2.w;
proj.row3.z = proj.row3.w;
mat4 vp;
mat4_mul(&rctx_ptr->view_mat, &proj, &vp);
texture* milky_way_tex = texture_manager_get_texture(milky_way_tex_id);
if (milky_way_tex)
milky_way.draw(vp, model, milky_way_tex, scene_ubo);
star_catalog_scene_shader_data scene_shader_data = {};
mat4 temp;
mat4_mul(&model, &vp, &temp);
mat4_transpose(&temp, &temp);
scene_shader_data.g_transform[0] = temp.row0;
scene_shader_data.g_transform[1] = temp.row1;
scene_shader_data.g_transform[2] = temp.row2;
scene_shader_data.g_transform[3] = temp.row3;
scene_ubo.WriteMemory(scene_shader_data);
uniform_value[U_STAR] = 0;
shaders_ft.set(SHADER_FT_STAR);
gl_state_enable_blend();
gl_state_set_blend_func(GL_ONE, GL_ONE);
gl_state_enable_depth_test();
gl_state_set_depth_mask(false);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
for (int32_t i = 0; i < 2; i++) {
stage_param_star_modifiers& modifiers = stage_param_data.modifiers[i];
star_catalog_batch_shader_data batch_shader_data = {};
batch_shader_data.g_size_in_projection = {
(float_t)(1.0 / 1280.0), (float_t)(1.0 / 720.0), 0.0f, modifiers.size_max
};
batch_shader_data.g_modifiers = {
modifiers.color_scale, modifiers.color_scale * modifiers.offset_scale,
modifiers.pos_scale, modifiers.pos_scale * modifiers.offset_scale
};
batch_shader_data.g_thresholds = { modifiers.threshold * modifiers.pos_scale, 0.0f, 0.0f, 0.0f };
batch_ubo.WriteMemory(batch_shader_data);
scene_ubo.Bind(0);
batch_ubo.Bind(1);
stars_ssbo.Bind(0);
if (i) {
gl_state_active_bind_texture_2d(0, star_b_tex->glid);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, star_b_count * 6);
}
else {
gl_state_active_bind_texture_2d(0, star_tex->glid);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, star_count * 6);
}
}
gl_state_active_bind_texture_2d(0, 0);
gl_state_bind_vertex_array(0);
}
void star_catalog::free() {
stars_ssbo.Destroy();
batch_ubo.Destroy();
scene_ubo.Destroy();
star_catalog_data.file_handler.reset();
star_catalog_data.milky_way.delete_buffers();
star_catalog_data.stage_param_data_ptr = 0;
}
bool star_catalog::init() {
if (file_handler.check_not_ready())
return false;
if (file_handler.get_data()) {
std::vector<stars_buffer_data> vec;
file_handler.get_size();
const void* data = file_handler.get_data();
star_catalog::parse_data(vec, (size_t)data);
std::sort(vec.begin(), vec.end(), [](stars_buffer_data a, stars_buffer_data b) {
return a.size > b.size;
});
stars_buffer_data* stars_data = vec.data();
size_t length = vec.size();
size_t temp;
while (length > 0)
if (stars_data[temp = length / 2].size <= 0.0f)
length = temp;
else {
stars_data += temp + 1;
length -= temp + 1;
}
if (stars_data != vec.data() + vec.size())
vec.resize(stars_data - vec.data());
stars_data = vec.data();
length = vec.size();
while (length > 0)
if (stars_data[temp = length / 2].size <= 2.0f)
length = temp;
else {
stars_data += temp + 1;
length -= temp + 1;
}
if (stars_data != vec.data() + vec.size())
star_catalog_data.star_b_count = (int32_t)(stars_data - vec.data());
else
star_catalog_data.star_b_count = (int32_t)vec.size();
file_handler.reset();
star_count = (int32_t)vec.size();
stars_ssbo.Create(sizeof(stars_buffer_data) * vec.size(), vec.data());
}
milky_way.create_default_sphere();
scene_ubo.Create(sizeof(star_catalog_scene_shader_data));
batch_ubo.Create(sizeof(star_catalog_batch_shader_data));
return true;
}
void star_catalog::set_stage_param_data(stage_param_star* value) {
stage_param_data_ptr = value;
if (value) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
stage_param_data = *value;
stage_param_data.utc.get_current_time();
stage_param_data.observer_north_latitude_deg = 43.065f;
stage_param_data.observer_east_longitude_deg = 141.35f;
star_tex = aft_tex_db->get_texture_id("F_DIVA_EFF00_HR_STAR");
star_b_tex = aft_tex_db->get_texture_id("F_DIVA_EFF00_HR_STAR_B");
milky_way_tex_id = aft_tex_db->get_texture_id(value->milky_way_texture_name.c_str());
}
else {
star_tex = -1;
star_b_tex = -1;
milky_way_tex_id = -1;
}
}
void star_catalog::parse_data(std::vector<stars_buffer_data>& vec, size_t data) {
size_t count = *(int32_t*)data;
vec.clear();
vec.resize(count);
if (count > 0)
memcpy(vec.data(), (stars_buffer_data*)(data + 4), sizeof(stars_buffer_data) * count);
}
stars_buffer_data::stars_buffer_data() : size() {
}
struc_608::struc_608() : stage_effects(), stage_effects_modern() {
}
struc_608::struc_608(const ::stage_effects* stage_effects) : stage_effects_modern() {
this->stage_effects = stage_effects;
}
struc_608::struc_608(const ::stage_effects_modern* stage_effects_modern) : stage_effects() {
this->stage_effects_modern = stage_effects_modern;
}
struc_608::~struc_608() {
}
EffectManager::EffectManager() : state(), enable(),
modern(), data(), obj_db(), tex_db(), stage_data() {
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
}
EffectManager::~EffectManager() {
}
std::pair<EffectType, TaskEffect*> EffectManager::add_effect(EffectType type) {
if (check_effect_loaded(type) < 0) {
const char* name = 0;
TaskEffect* t = effect_array_get(type, &name);
if (t) {
app::TaskWork::add_task(t, name);
return { type, t };
}
}
return { EFFECT_INVALID, 0 };
}
int32_t EffectManager::check_effect_loaded(EffectType type) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
if (i.first == type)
return 0;
return -1;
}
void EffectManager::event(EffectType type, int32_t event_type, void* data) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
if (i.first == type)
i.second->event(event_type, data);
}
void EffectManager::dest() {
if (state == 1)
state = 4;
else if (state >= 2 && state <= 3) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->del();
state = 4;
}
}
static const EffectType dword_1409E3440[16] = {
EFFECT_AUTH_3D,
EFFECT_PARTICLE,
EFFECT_INVALID,
};
bool EffectManager::load() {
if (state == 1) {
if (!modern) {
bool wait_load = false;
for (uint32_t i : obj_set_ids)
if (objset_info_storage_load_obj_set_check_not_read(i))
wait_load |= true;
if (wait_load)
return true;
for (EffectType i : dword_1409E3440) {
if (i == EFFECT_INVALID)
break;
std::pair<EffectType, TaskEffect*> v57 = add_effect(i);
if (v57.second) {
v57.second->set_stage_indices(stage_indices);
v57.second->set_enable(enable);
effects.push_back(v57);
field_50.push_back(v57);
}
}
for (std::pair<int32_t, struc_608>& i : field_68) {
const stage_effects* stage_effects = i.second.stage_effects;
for (int32_t j : stage_effects->field_20) {
if (j == EFFECT_INVALID)
break;
std::pair<EffectType, TaskEffect*> v57 = add_effect((EffectType)j);
if (v57.second) {
v57.second->set_stage_indices(stage_indices);
v57.second->set_enable(enable);
effects.push_back(v57);
i.second.field_10.push_back(v57);
}
}
}
}
else {
void* data = this->data;
object_database* obj_db = this->obj_db;
texture_database* tex_db = this->tex_db;
stage_database* stage_data = this->stage_data;
bool wait_load = false;
for (uint32_t i : obj_set_ids)
if (objset_info_storage_load_obj_set_check_not_read(i, obj_db, tex_db))
wait_load = true;
if (wait_load)
return true;
for (EffectType i : dword_1409E3440) {
if (i == EFFECT_INVALID)
break;
std::pair<EffectType, TaskEffect*> v57 = add_effect(i);
if (v57.second) {
v57.second->set_stage_hashes(stage_hashes, data, obj_db, tex_db, stage_data);
v57.second->set_enable(enable);
effects.push_back(v57);
field_50.push_back(v57);
}
}
for (std::pair<int32_t, struc_608>& i : field_68) {
const stage_effects_modern* stage_effects = i.second.stage_effects_modern;
for (int32_t j : stage_effects->field_20) {
if (j == EFFECT_INVALID)
break;
std::pair<EffectType, TaskEffect*> v57 = add_effect((EffectType)j);
if (v57.second) {
v57.second->set_stage_hashes(stage_hashes, data, obj_db, tex_db, stage_data);
v57.second->set_enable(enable);
effects.push_back(v57);
i.second.field_10.push_back(v57);
}
}
}
}
state = 2;
return true;
}
else if (state != 2)
return false;
bool wait_load = false;
for (std::pair<EffectType, TaskEffect*>& i : effects)
if (!app::TaskWork::check_task_ctrl(i.second)) {
wait_load = true;
break;
}
if (!wait_load) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->set_enable(enable);
state = 3;
return false;
}
return true;
}
void EffectManager::reset() {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->reset();
}
void EffectManager::reset_data() {
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
this->current_stage_index = -1;
stage_hashes.clear();
stage_indices.clear();
obj_set_ids.clear();
effects.clear();
field_68.clear();
enable = true;
state = 0;
}
void EffectManager::set_current_stage_hash(uint32_t stage_hash) {
if (current_stage_hash != stage_hash) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->set_current_stage_hash(stage_hash);
current_stage_hash = stage_hash;
}
}
void EffectManager::set_current_stage_index(int32_t stage_index) {
if (current_stage_index != stage_index) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->set_current_stage_index(stage_index);
current_stage_index = stage_index;
}
}
void EffectManager::set_enable(bool value) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->set_enable(value);
}
void EffectManager::set_frame(int32_t value) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->set_frame(value);
}
void EffectManager::set_frame_rate_control(FrameRateControl* value) {
for (std::pair<EffectType, TaskEffect*>& i : effects)
i.second->set_frame_rate_control(value);
}
void EffectManager::set_stage_hashes(const std::vector<uint32_t>& stage_hashes) {
this->stage_indices.clear();
this->stage_hashes.assign(stage_hashes.begin(), stage_hashes.end());
obj_set_ids.clear();
modern = true;
for (uint32_t i : stage_hashes) {
const ::stage_data_modern* stage_data = this->stage_data->get_stage_data_modern(i);
if (!stage_data)
continue;
const stage_effects_modern* effects = stage_data->effects_init
? &stage_data->effects : &stage_effects_modern_default;
field_68.push_back(i, struc_608(effects));
for (uint32_t j : effects->field_0)
if (j == hash_murmurhash_empty || j == hash_murmurhash_null || j == -1)
break;
else
obj_set_ids.push_back(j);
}
prj::sort_unique(obj_set_ids);
for (uint32_t i : obj_set_ids)
objset_info_storage_load_set_hash(data, i);
state = 1;
}
void EffectManager::set_stage_indices(const std::vector<int32_t>& stage_indices) {
this->stage_indices.assign(stage_indices.begin(), stage_indices.end());
this->stage_hashes.clear();
obj_set_ids.clear();
modern = false;
data_struct* aft_data = &data_list[DATA_AFT];
object_database* aft_obj_db = &aft_data->data_ft.obj_db;
stage_database* aft_stage_data = &aft_data->data_ft.stage_data;
obj_set_ids.push_back(aft_obj_db->get_object_set_id("EFFCMN"));
for (int32_t i : stage_indices) {
const ::stage_data* stage_data = aft_stage_data->get_stage_data(i);
if (!stage_data)
continue;
const stage_effects* effects = stage_data->effects_init
? &stage_data->effects : &stage_effects_default;
field_68.push_back(i, struc_608(effects));
for (int32_t j : effects->field_0)
if (j == -1)
break;
else
obj_set_ids.push_back(j);
}
prj::sort_unique(obj_set_ids);
for (uint32_t i : obj_set_ids)
objset_info_storage_load_set(aft_data, aft_obj_db, i);
state = 1;
}
bool EffectManager::unload() {
if (state != 4) {
reset_data();
return false;
}
for (std::pair<EffectType, TaskEffect*>& i : effects)
if (app::TaskWork::check_task_ready(i.second))
return true;
for (uint32_t& i : obj_set_ids)
objset_info_storage_unload_set(i);
reset_data();
return false;
}
static void draw_fog_particle(EffectFogRing* data, mat4* mat) {
if (!data->num_vtx)
return;
shaders_ft.set(SHADER_FT_FOGPTCL);
gl_state_enable_blend();
texture* tex = texture_manager_get_texture(data->tex_id);
if (tex)
gl_state_active_bind_texture_2d(0, tex->glid);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
data->ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, data->num_vtx);
gl_state_bind_vertex_array(0);
gl_state_disable_blend();
shader::unbind();
}
static void draw_ripple_particles(ripple_struct* data, mat4* mat) {
if (data->count > 5000)
return;
vec3* vtx_data = (vec3*)ripple_emit_ssbo.MapMemory();
if (!vtx_data)
return;
vec3* position = data->position;
color4u8* color = data->color;
for (size_t i = data->count; i; i--, vtx_data++, position++, color++)
*vtx_data = { position->x, position->z, (float_t)color->a * (float_t)(1.0 / 255.0) };
ripple_emit_ssbo.UnmapMemory();
int32_t size = (int32_t)(data->size + 0.5f);
RenderTexture& rt = rctx_ptr->render_manager->get_render_texture(
effect_ripple->use_float_ripplemap ? 2 : 5);
int32_t width = rt.GetWidth();
int32_t height = rt.GetHeight();
ripple_emit_scene_shader_data shader_data = {};
shader_data.g_size_in_projection = {
(float_t)size / (float_t)width,
(float_t)size / (float_t)height,
0.0f, 0.0f
};
shader_data.g_transform.x = (float_t)width / (float_t)(width - 2);
shader_data.g_transform.y = (float_t)height / (float_t)(height - 2);
shader_data.g_transform.z = 0.0079498291f / (float_t)(width - 2);
shader_data.g_transform.w = -0.0079498291f / (float_t)(height - 2);
shader_data.g_framebuffer_size = {
1.0f / (float_t)width,
1.0f / (float_t)height,
0.0f, 0.0f };
ripple_emit_scene_ubo.WriteMemory(shader_data);
uniform_value[U_RIPPLE] = data->ripple_uniform;
uniform_value[U_RIPPLE_EMIT] = data->ripple_emit_uniform;
gl_state_set_color_mask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
shaders_ft.set(SHADER_FT_RIPEMIT);
ripple_emit_scene_ubo.Bind(0);
ripple_emit_ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, data->count * 6);
shader::unbind();
gl_state_bind_vertex_array(0);
gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
static void draw_water_particle(water_particle* data, mat4* mat) {
data->draw(mat);
}
static void leaf_particle_init(bool change_stage) {
leaf_particle_emit_timer = 0.0f;
leaf_particle_emit_interval = stage_param_data_leaf_current->emit_interval;
if (change_stage)
return;
leaf_particle_free();
const size_t leaf_ptcl_vtx_count = leaf_ptcl_count * 0x08;
leaf_ptcl_data = force_malloc<leaf_particle_data>(leaf_ptcl_count);
leaf_particle_num_ptcls = stage_param_data_leaf_current->num_initial_ptcls;
leaf_particle_data* data = leaf_ptcl_data;
int32_t i = 0;
for (; i < leaf_particle_num_ptcls; i++, data++)
data->init();
for (; i < leaf_ptcl_count; i++, data++)
data->type = 0;
if (!leaf_ptcl_vao)
glGenVertexArrays(1, &leaf_ptcl_vao);
static const GLsizei buffer_size = sizeof(leaf_particle_vertex_data);
leaf_ptcl_vbo.Create(buffer_size * leaf_ptcl_vtx_count);
leaf_ptcl_vbo.Bind();
gl_state_bind_vertex_array(leaf_ptcl_vao);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(leaf_particle_vertex_data, position));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(leaf_particle_vertex_data, texcoord));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(leaf_particle_vertex_data, normal));
size_t ebo_count = leaf_ptcl_vtx_count / 4 * 6;
uint32_t* ebo_data = force_malloc<uint32_t>(ebo_count);
for (size_t i = 0, j = 0; i < ebo_count; i += 6, j += 4) {
ebo_data[i + 0] = (uint32_t)(j + 0);
ebo_data[i + 1] = (uint32_t)(j + 1);
ebo_data[i + 2] = (uint32_t)(j + 2);
ebo_data[i + 3] = (uint32_t)(j + 0);
ebo_data[i + 4] = (uint32_t)(j + 2);
ebo_data[i + 5] = (uint32_t)(j + 3);
}
leaf_ptcl_ebo.Create(sizeof(uint32_t) * ebo_count, ebo_data);
leaf_ptcl_ebo.Bind();
free_def(ebo_data);
gl_state_bind_vertex_array(0);
gl_state_bind_array_buffer(0);
gl_state_bind_element_array_buffer(0);
leaf_particle_scene_ubo.Create(sizeof(leaf_particle_scene_shader_data));
}
static float_t sub_14034C960(vec3 x) {
float_t t1 = vec3::length_squared(x);
if (t1 <= 1.0e-30f)
return 0.0f;
float_t t2 = 1.0f / sqrtf(t1);
return (t2 * 1.5f + t1 * t2 * t2 * t2 * -0.5f) * t1;
}
static void leaf_particle_ctrl() {
if (!leaf_particle_enable || !stage_param_data_leaf_set || !leaf_ptcl_data)
return;
stage_param_leaf* leaf = stage_param_data_leaf_current;
float_t off_y = leaf->offset.y;
float_t delta_time = leaf->frame_speed_coef * (leaf_particle_delta_frame * (float_t)(1.0 / 60.0));
leaf_particle_data* data = leaf_ptcl_data;
if (leaf_particle_num_ptcls < 0x800) {
int32_t v10 = 0;
leaf_particle_emit_timer += delta_time;
for (int32_t i = 0; i <= 100 && leaf_particle_emit_timer > leaf_particle_emit_interval; i++) {
data[leaf_particle_num_ptcls++].init();
v10++;
leaf_particle_emit_interval += leaf->emit_interval * leaf->frame_speed_coef;
}
}
vec3 wind = leaf->wind;
stage_param_data_leaf_lie_plane_xz lie_plane_xz = leaf->lie_plane_xz;
data = leaf_ptcl_data;
for (int32_t i = 0; i < leaf_particle_num_ptcls; i++, data++) {
if (data->type != 1)
continue;
vec3 direction = data->direction;
float_t v19 = sub_14034C960(direction);
vec3 direction_diff = wind - direction;
vec3 v25 = vec3::dot(direction_diff * data->normal, vec3(1.0f))
* data->normal * 35.0f + vec3(0.0f, -9.8f, 0.0f)
+ direction_diff * sub_14034C960(direction_diff) * 5.0f;
direction += v25 * delta_time;
data->direction = direction;
data->position += direction * delta_time;
data->rotation += data->rotation_add * v19 * delta_time;
float_t pos_y = data->position.y;
if (pos_y < off_y)
data->type = 2;
else if (pos_y < 0.01f && pos_y > -0.09f
&& (lie_plane_xz.min_x <= data->position.x && data->position.x <= lie_plane_xz.max_x)
&& (lie_plane_xz.min_z <= data->position.z && data->position.z <= lie_plane_xz.max_z)) {
data->type = 2;
data->position.y = 0.01f;
data->rotation.x = (float_t)-M_PI_2;
data->rotation.y = 0.0f;
}
}
}
static std::pair<vec3, float_t> sub_1406427A0(vec3 x, vec3 y) {
float_t t1 = vec3::length_squared(x);
if (t1 <= 1.0e-30f)
return { y, 0.0f };
float_t t2 = 1.0f / sqrtf(t1);
float_t t3 = (t2 * 1.5f + t1 * t2 * t2 * t2 * -0.5f);
return { t3 * x, t3 * t1 };
}
static int32_t leaf_particle_disp() {
float_t size = leaf_ptcl_data[0].size;
vec3 position[4];
vec3 normal[4];
position[0] = vec3(-0.5f, -0.5f, 0.0f) * size;
position[1] = vec3( 0.5f, -0.5f, 0.2f) * size;
position[2] = vec3( 0.5f, 0.5f, 0.0f) * size;
position[3] = vec3(-0.5f, 0.5f, 0.2f) * size;
normal[0] = sub_1406427A0(vec3( 0.0f, 0.0f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
normal[1] = sub_1406427A0(vec3(-0.4f, 0.4f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
normal[2] = sub_1406427A0(vec3(-0.2f, -0.2f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
normal[3] = sub_1406427A0(vec3( 0.4f, -0.4f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
leaf_particle_vertex_data* vtx_data = (leaf_particle_vertex_data*)leaf_ptcl_vbo.MapMemory();
if (!vtx_data)
return 0;
int32_t vtx_count = 0;
leaf_particle_data* data = leaf_ptcl_data;
bool split_tex = stage_param_data_leaf_current->split_tex;
for (int32_t i = 0; i < leaf_particle_num_ptcls; i++, data++) {
if (!data->type)
continue;
vec3 pos = data->position;
mat3 mat;
mat3_rotate_xyz(&data->rotation, &mat);
vec3 t0;
vec3 t1;
vec3 t2;
vec3 t3;
mat3_transform_vector(&mat, &position[0], &t0);
mat3_transform_vector(&mat, &position[1], &t1);
mat3_transform_vector(&mat, &position[2], &t2);
mat3_transform_vector(&mat, &position[3], &t3);
vtx_data[0].position = pos + t0;
vtx_data[1].position = pos + t1;
vtx_data[2].position = pos + t2;
vtx_data[3].position = pos + t3;
mat3_transform_vector(&mat, &normal[0], &t0);
mat3_transform_vector(&mat, &normal[1], &t1);
mat3_transform_vector(&mat, &normal[2], &t2);
mat3_transform_vector(&mat, &normal[3], &t3);
vtx_data[0].normal = t0;
vtx_data[1].normal = t1;
vtx_data[2].normal = t2;
vtx_data[3].normal = t3;
data[0].normal = t0;
if (split_tex) {
const float_t u = i & 0x01 ? 1.0f : 0.0f;
const float_t v = i & 0x02 ? 1.0f : 0.0f;
float_t u0 = u * 0.5f;
float_t v0 = v * 0.5f;
float_t u1 = (u + 1.0f) * 0.5f;
float_t v1 = (v + 1.0f) * 0.5f;
vtx_data[0].texcoord = vec2(u0, v0);
vtx_data[1].texcoord = vec2(u1, v0);
vtx_data[2].texcoord = vec2(u1, v1);
vtx_data[3].texcoord = vec2(u0, v1);
}
else {
vtx_data[0].texcoord = 0.0f;
vtx_data[1].texcoord = vec2(1.0f, 0.0f);
vtx_data[2].texcoord = 1.0f;
vtx_data[3].texcoord = vec2(0.0f, 1.0f);
}
if (data->type == 1) {
vtx_data[4] = vtx_data[0];
vtx_data[5] = vtx_data[3];
vtx_data[6] = vtx_data[2];
vtx_data[7] = vtx_data[1];
vtx_data[4].normal = -vtx_data[4].normal;
vtx_data[5].normal = -vtx_data[5].normal;
vtx_data[6].normal = -vtx_data[6].normal;
vtx_data[7].normal = -vtx_data[7].normal;
vtx_data += 8;
vtx_count += 8;
}
else {
vtx_data += 4;
vtx_count += 4;
}
}
leaf_ptcl_vbo.UnmapMemory();
return vtx_count;
}
static void leaf_particle_free() {
if (leaf_ptcl_data) {
free(leaf_ptcl_data);
leaf_ptcl_data = 0;
}
if (leaf_ptcl_vao) {
glDeleteVertexArrays(1, &leaf_ptcl_vao);
leaf_ptcl_vao = 0;
}
leaf_ptcl_vbo.Destroy();
leaf_ptcl_ebo.Destroy();
leaf_particle_scene_ubo.Destroy();
}
static void particle_init(vec3* offset) {
particle_free();
const size_t ptcl_vtx_count = ptcl_count * 0x06;
ptcl_data = force_malloc<particle_rot_data>(ptcl_count);
particle_rot_data* data = ptcl_data;
for (size_t i = 0; i < ptcl_count; i++, data++)
data->alive = false;
particle_index = 0;
particle_count = 0;
if (offset)
particle_wind = *offset;
else
particle_wind = 0.0f;
if (!ptcl_vao)
glGenVertexArrays(1, &ptcl_vao);
static const GLsizei buffer_size = sizeof(particle_vertex_data);
ptcl_vbo.Create(buffer_size * ptcl_vtx_count);
ptcl_vbo.Bind();
gl_state_bind_vertex_array(ptcl_vao);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, position));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, color));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, texcoord));
glEnableVertexAttribArray(3);
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, normal));
gl_state_bind_vertex_array(0);
gl_state_bind_array_buffer(0);
particle_scene_ubo.Create(sizeof(particle_scene_shader_data));
}
static void particle_ctrl() {
if (!ptcl_data)
return;
vec3 wind = particle_wind;
particle_rot_data* data = ptcl_data;
for (int32_t i = 0; i < ptcl_count; i++, data++) {
if (!data->alive)
continue;
vec3 v6 = data->direction + (wind - data->direction + vec3(0.0f, -3.0f, 0.0f)) * particle_delta_time;
std::pair<vec3, float_t> v7 = sub_1406427A0(v6, vec3(0.0f, 1.0f, 0.0f));
float_t v8 = vec3::dot(v7.first * data->normal, vec3(1.0f)) * v7.second;
vec3 v14 = v6 + (v8 * data->normal * -0.345f);
data->direction = 0.97f * v14;
data->position += v14 * particle_delta_time;
data->rotation += data->rotation_add * v7.second * particle_delta_time;
data->life_time -= particle_delta_time;
if (data->position.y < 0.0f || data->life_time < 0.0f)
particle_kill(data);
}
}
static int32_t particle_disp(particle_vertex_data* vtx_data, particle_rot_data* data, int32_t count) {
int32_t vtx_count = 0;
for (size_t i = 0; i < count; i++, data++) {
if (!data->alive)
continue;
vec3 pos = data->position;
mat3 mat;
mat3_rotate_xyz(&data->rotation, &mat);
float_t size = data->size;
vec3 t0 = vec3( 0.0125f, 0.007216875f, 0.0f) * size;
vec3 t1 = vec3(-0.0125f, 0.007216875f, 0.0f) * size;
vec3 t2 = vec3( 0.0f , -0.01443375f , 0.0f) * size;
mat3_transform_vector(&mat, &t0, &t0);
mat3_transform_vector(&mat, &t1, &t1);
mat3_transform_vector(&mat, &t2, &t2);
t0 += pos;
t1 += pos;
t2 += pos;
vec3 normal = vec3(0.0f, 0.0f, 1.0f);
mat3_transform_vector(&mat, &normal, &normal);
data->normal = normal;
vec4 color = data->color;
vtx_data[0].position = t0;
vtx_data[1].position = t1;
vtx_data[2].position = t2;
vtx_data[0].normal = normal;
vtx_data[1].normal = normal;
vtx_data[2].normal = normal;
vtx_data[0].color = color;
vtx_data[1].color = color;
vtx_data[2].color = color;
vtx_data[0].texcoord = vec2(0.0f);
vtx_data[1].texcoord = vec2(1.0f, 0.5f);
vtx_data[2].texcoord = vec2(0.0f, 1.0f);
normal = -normal;
vtx_data[3].position = t2;
vtx_data[4].position = t1;
vtx_data[5].position = t0;
vtx_data[3].normal = normal;
vtx_data[4].normal = normal;
vtx_data[5].normal = normal;
vtx_data[3].color = color;
vtx_data[4].color = color;
vtx_data[5].color = color;
vtx_data[3].texcoord = vec2(0.0f, 1.0f);
vtx_data[4].texcoord = vec2(1.0f, 0.5f);
vtx_data[5].texcoord = vec2(0.0f);
vtx_data += 6;
vtx_count += 6;
}
return vtx_count;
}
static particle_rot_data* particle_emit() {
if (particle_count >= ptcl_count)
return 0;
for (int32_t i = 0; i < ptcl_count; i++) {
particle_rot_data* data = &ptcl_data[particle_index++];
if (particle_index >= ptcl_count)
particle_index = 0;
if (!data->alive) {
*data = {};
data->alive = true;
particle_count++;
return data;
}
}
return 0;
}
static void particle_event(particle_event_data* event_data) {
if (!ptcl_data)
return;
float_t type = event_data->type;
int32_t count = (int32_t)event_data->count;
float_t size = event_data->size;
vec3 trans = event_data->trans;
float_t force = event_data->force;
if (type == 1.0f) {
vec4 color[3];
color[0] = vec4(1.0f, 0.2f, 0.2f, 1.0f);
color[1] = vec4(1.0f, 1.0f, 0.4f, 1.0f);
color[2] = vec4(1.0f, 0.6f, 0.0f, 1.0f);
for (int32_t i = 0; i < count; i++) {
particle_rot_data* data = particle_emit();
if (!data)
break;
data->position = trans;
data->rotation.x = rand_state_array_get_float(4) * 6.28f;
data->rotation.y = rand_state_array_get_float(4) * 6.28f;
vec3 direction = vec3(cosf(data->rotation.x), 0.0f, sinf(data->rotation.x));
data->direction = direction * (rand_state_array_get_float(4) * force);
data->normal = vec3(0.0f, 0.0f, 1.0f);
data->rotation_add.x = (rand_state_array_get_float(4) + 1.0f) * 5.0f;
data->rotation_add.y = (rand_state_array_get_float(4) + 1.0f) * 2.5f;
data->rotation_add.z = 20.0f;
int32_t color_rand = rand_state_array_get_int(0, 2, 4);
data->color = color[color_rand];
data->type = type;
data->life_time = 10.0f;
data->size = size;
}
}
else if (type == 2.0f) {
float_t v13 = rand_state_array_get_float(4) * (float_t)(M_PI * 2.0);
float_t v14 = rand_state_array_get_float(4) * (float_t)(144.0 * DEG_TO_RAD);
float_t v15 = sinf(v14);
vec3 direction;
direction.x = sinf(v13) * v15;
direction.y = cosf(v14);
direction.z = cosf(v13) * v15;
for (int32_t i = 0; i < count; i++) {
particle_rot_data* data = particle_emit();
if (!data)
break;
data->position = trans;
data->normal = vec3(0.0f, 0.0f, 1.0f);
data->rotation.x = rand_state_array_get_float(4) * 6.28f;
data->rotation.y = rand_state_array_get_float(4) * 6.28f;
data->direction = direction * ((rand_state_array_get_float(4) + 1.0f) * force);
data->rotation_add.x = (rand_state_array_get_float(4) + 1.0f) * 5.0f;
data->rotation_add.y = (rand_state_array_get_float(4) + 1.0f) * 2.5f;
data->rotation_add.z = 20.0f;
data->color.x = 5.0;
data->color.y = 4.5;
data->color.z = 2.0;
data->color.w = 1.0;
data->type = type;
data->life_time = 8.0f;
data->size = size;
}
}
}
static void particle_kill(particle_rot_data* data) {
data->alive = false;
particle_count--;
}
static void particle_free() {
if (ptcl_data)
delete[] ptcl_data;
ptcl_data = 0;
particle_index = 0;
particle_count = 0;
if (ptcl_vao) {
glDeleteVertexArrays(1, &ptcl_vao);
ptcl_vao = 0;
}
ptcl_vbo.Destroy();
particle_scene_ubo.Destroy();
}
static void rain_particle_init(bool change_stage) {
vec3 velocity = stage_param_data_rain_current->velocity;
vec3 vel_range = stage_param_data_rain_current->vel_range;
for (int32_t i = 0; i < 8; i++) {
particle_data& data = rain_ptcl_data[i];
data.position.x = 0.0f;
data.position.y = ((float_t)i * -12.5f) - 5.0f;
data.position.z = 0.0f;
data.size = 1.0f;
data.alpha = 1.0f;
data.life_time = 1;
vec3 _velocity;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
data.velocity = (_velocity - 0.5f) * vel_range + velocity;
}
if (change_stage)
return;
rain_particle_free();
vec3* vtx_data = force_malloc<vec3>(rain_ptcl_count);
for (int32_t i = 0; i < rain_ptcl_count; i++) {
vec3 position;
position.x = rand_state_array_get_float(4);
position.y = rand_state_array_get_float(4);
position.z = rand_state_array_get_float(4);
*vtx_data++ = position;
}
vtx_data -= rain_ptcl_count;
rain_ssbo.Create(sizeof(vec3) * rain_ptcl_count, vtx_data);
free_def(vtx_data);
rain_particle_scene_ubo.Create(sizeof(rain_particle_scene_shader_data));
rain_particle_batch_ubo.Create(sizeof(rain_particle_batch_shader_data));
}
static void rain_particle_ctrl() {
if (!stage_param_data_rain_current)
return;
float_t delta_time = (float_t)(rain_particle_delta_frame * (1.0 / 60.0));
for (int32_t i = 0; i < 8; i++) {
particle_data& data = rain_ptcl_data[i];
data.position += delta_time * data.velocity;
data.alpha = 1.0f;
float_t pos_y = data.position.y;
if (pos_y > -1.0f)
data.alpha = max_def(-pos_y, 0.0f);
else if (pos_y < -99.0f) {
data.alpha = max_def(pos_y + 100.0f, 0.0f);
if (pos_y < -100.0f)
data.position = 0.0f;
}
}
}
static void rain_particle_free() {
rain_ssbo.Destroy();
rain_particle_scene_ubo.Destroy();
rain_particle_batch_ubo.Destroy();
}
static void ripple_emit_init() {
ripple_batch_ubo.Create(sizeof(ripple_batch_shader_data));
ripple_scene_ubo.Create(sizeof(ripple_scene_shader_data));
ripple_emit_ssbo.Create(sizeof(vec3) * ripple_emit_count);
ripple_emit_scene_ubo.Create(sizeof(ripple_emit_scene_shader_data));
}
static void ripple_emit_free() {
ripple_batch_ubo.Destroy();
ripple_scene_ubo.Destroy();
ripple_emit_ssbo.Destroy();
ripple_emit_scene_ubo.Destroy();
}
static void snow_particle_init(bool change_stage) {
stage_param_snow* snow = stage_param_data_snow_current;
float_t colli_ground_y = stage_param_data_snow_current->colli_ground.y;
snow_particle_fallen_count = 0;
snow_particle_fallen_index = 0;
int32_t render_height = rctx_ptr->render.render_height[0];
float_t snow_particle_size = (float_t)render_height * (float_t)(1.0 / 720.0);
snow_particle_size_min = snow_particle_size;
snow_particle_size_mid = snow_particle_size * 31.0f;
snow_particle_size_max = snow_particle_size * 63.0f;
snow_particle_data_free();
snow_particle_data_init();
vec3 velocity = snow->velocity;
vec3 vel_range = snow->vel_range;
vec3 range = snow->range;
vec3 offset = snow->offset;
range.y = offset.y + range.y - max_def(offset.y, colli_ground_y);
if (stage_param_data_snow_current->num_snow > 0) {
particle_data* snow_ptcl = snow_ptcl_data;
for (int32_t i = ((stage_param_data_snow_current->num_snow - 1) >> 1) + 1; i; i--, snow_ptcl += 2) {
vec3 position;
position.x = rand_state_array_get_float(4) - 0.5f;
position.y = rand_state_array_get_float(4);
position.z = rand_state_array_get_float(4) - 0.5f;
snow_ptcl[0].position = position * range + offset;
snow_ptcl[0].size = rand_state_array_get_float(4) * 0.4f + 0.3f;
snow_ptcl[0].alpha = rand_state_array_get_float(4) * 0.5f + 0.4f;
snow_ptcl[0].life_time = 1;
vec3 _velocity;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
snow_ptcl[0].velocity = (_velocity - 0.5f) * vel_range + velocity;
snow_ptcl[0].direction = 0.0f;
snow_ptcl[1].size = ((rand_state_array_get_float(4) * 0.5f) + 0.3f) * snow_ptcl[0].size;
snow_ptcl[1].alpha = (rand_state_array_get_float(4) + 1.0f) * 0.3f;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
snow_ptcl[1].velocity = (_velocity - 0.5f) * 0.035f * (snow_ptcl[1].size + snow_ptcl[0].size);
snow_ptcl[0].size = snow_particle_size_mid * snow_ptcl[0].size;
snow_ptcl[1].size = snow_particle_size_mid * snow_ptcl[1].size;
}
}
for (int32_t i = 0; i < snow_ptcl_fallen_count; i++)
snow_particle_data_kill_fallen(&snow_ptcl_fallen_data[i], false);
for (particle_data& i : snow_ptcl_gpu) {
i.position.x = 0.0f;
i.position.y = (float_t)(&i - snow_ptcl_gpu) * -25.0f - 5.0f;
i.position.z = 0.0f;
i.alpha = 1.0;
i.life_time = 1;
vec3 _velocity;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
i.velocity = (_velocity - 0.5f) * vel_range + velocity;
i.direction = 0.0f;
}
if (change_stage)
return;
snow_particle_free();
snow_ssbo.Create(sizeof(snow_particle_vertex_data) * snow->num_snow);
snow_particle_gpu_vertex_data* vtx_data = force_malloc<snow_particle_gpu_vertex_data>(snow_ptcl_count);
for (int32_t i = 0; i < snow_ptcl_count; i++, vtx_data++) {
vtx_data->position.x = rand_state_array_get_float(4);
vtx_data->position.y = rand_state_array_get_float(4);
vtx_data->position.z = rand_state_array_get_float(4);
vtx_data->size = (rand_state_array_get_float(4) * 0.5f + 0.4f) * snow_particle_size_mid;
}
vtx_data -= snow_ptcl_count;
snow_gpu_ssbo.Create(sizeof(snow_particle_gpu_vertex_data) * snow_ptcl_count, vtx_data);
free_def(vtx_data);
snow_fallen_ssbo.Create(sizeof(snow_particle_vertex_data) * snow_ptcl_fallen_count);
snow_particle_scene_ubo.Create(sizeof(snow_particle_scene_shader_data));
snow_particle_batch_ubo.Create(sizeof(snow_particle_batch_shader_data));
}
static void snow_particle_ctrl() {
if (!stage_param_data_snow_current)
return;
stage_param_snow* snow = stage_param_data_snow_current;
float_t colli_ground_y = snow->colli_ground.y + 0.03f;
float_t offset_y = snow->offset.y;
float_t delta_time = (float_t)(snow_particle_delta_frame * (1.0 / 60.0));
vec4 _colli_ground_xz = {
-snow->colli_ground.min_x,
snow->colli_ground.max_x,
-snow->colli_ground.min_z,
snow->colli_ground.max_z
};
__m128 colli_ground_xz = vec4::load_xmm(_colli_ground_xz);
if (snow->num_snow > 0) {
particle_data* snow_ptcl = snow_ptcl_data;
for (int32_t i = ((snow->num_snow - 1) >> 1) + 1; i; i--, snow_ptcl += 2) {
vec3 direction;
if (--snow_ptcl[0].life_time > 0)
direction = snow_ptcl[0].direction;
else {
snow_ptcl[0].life_time = rand_state_array_get_int(15, 35, 4);
direction = snow_particle_get_random_velocity();
snow_ptcl[0].direction = direction;
}
vec3 velocity = (direction * delta_time + snow_ptcl[0].velocity) * 0.98f;
vec3 position = velocity * delta_time + snow_ptcl[0].position;
snow_ptcl[0].velocity = velocity;
snow_ptcl[0].position = position;
if (position.y < offset_y)
snow_particle_data_reset(snow_ptcl);
else if (colli_ground_y > position.y) {
__m128 pos = vec3::load_xmm(position);
if (!_mm_movemask_ps(_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(pos, pos, 0xA0),
vec4::load_xmm({ 1.0f, -1.0f, 1.0f, -1.0f })), colli_ground_xz))) {
snow_ptcl[0].position.y = colli_ground_y;
snow_particle_data_emit_fallen(snow_ptcl);
snow_particle_data_reset(snow_ptcl);
}
}
snow_ptcl[1].position = snow_ptcl[0].position + snow_ptcl[1].velocity;
}
}
for (particle_data& i : snow_ptcl_gpu) {
vec3 direction;
if (--i.life_time > 0)
direction = i.direction;
else {
i.life_time = rand_state_array_get_int(0xFu, 0x23u, 4);
direction = snow_particle_get_random_velocity();
i.direction = direction;
}
vec3 velocity = (direction * delta_time + i.velocity) * 0.98f;
vec3 position = velocity * delta_time + i.position;
i.velocity = velocity;
i.alpha = 1.0f;
i.position = position;
if (position.y > -1.0f)
i.alpha = max_def(-position.y, 0.0f);
else if (position.y < -99.0f) {
i.alpha = max_def(position.y + 100.0f, 0.0f);
if (position.y < -100.0f)
i.position = 0.0f;
}
}
particle_data* snow_ptcl_fallen = snow_ptcl_fallen_data;
for (size_t i = snow->num_snow; i; i--, snow_ptcl_fallen++)
if (snow_ptcl_fallen->size != 0.0f) {
snow_ptcl_fallen->alpha *= 0.95f;
if (snow_ptcl_fallen->alpha < 0.02f)
snow_particle_data_kill_fallen(snow_ptcl_fallen, true);
}
snow_particle_vertex_data* vtx_data = (snow_particle_vertex_data*)snow_ssbo.MapMemory();
if (vtx_data) {
particle_data* snow_ptcl = snow_ptcl_data;
for (int32_t i = snow->num_snow; i; i--, snow_ptcl++, vtx_data++) {
vtx_data->position = snow_ptcl->position;
vtx_data->size = snow_ptcl->size;
vtx_data->alpha = snow_ptcl->alpha;
}
}
snow_ssbo.UnmapMemory();
snow_particle_vertex_data* fallen_vtx_data = (snow_particle_vertex_data*)snow_fallen_ssbo.MapMemory();
if (fallen_vtx_data) {
particle_data* snow_ptcl_fallen = snow_ptcl_fallen_data;
for (size_t i = snow_ptcl_fallen_count; i; i--, snow_ptcl_fallen++, fallen_vtx_data++) {
fallen_vtx_data->position = snow_ptcl_fallen->position;
fallen_vtx_data->size = snow_ptcl_fallen->size;
fallen_vtx_data->alpha = snow_ptcl_fallen->alpha;
}
}
snow_fallen_ssbo.UnmapMemory();
}
static void snow_particle_data_init() {
if (!snow_ptcl_data)
snow_ptcl_data = force_malloc<particle_data>(stage_param_data_snow_current->num_snow);
if (!snow_ptcl_fallen_data)
snow_ptcl_fallen_data = force_malloc<particle_data>(snow_ptcl_fallen_count);
}
static void snow_particle_data_emit_fallen(particle_data* data) {
for (int32_t i = 0; i < 6; i++) {
particle_data* d = snow_particle_emit_fallen();
if (!d)
break;
d->position.x = (rand_state_array_get_float(4) - 0.5f) * 0.05f + data->position.x;
d->position.y = data->position.y;
d->position.z = (rand_state_array_get_float(4) - 0.5f) * 0.05f + data->position.z;
d->size = (rand_state_array_get_float(4) * 0.5f + 0.2f) * data->size;
d->velocity = 0.0f;
d->alpha = data->alpha * 0.60f;
}
}
static void snow_particle_data_kill_fallen(particle_data* data, bool kill) {
if (kill)
--snow_particle_fallen_count;
data->position = { 0.0f, -10.0f, 0.0f };
data->size = 0.0f;
data->alpha = 1.0f;
}
static void snow_particle_data_reset(particle_data* data) {
stage_param_snow* snow = stage_param_data_snow_current;
vec3 position;
position.x = rand_state_array_get_float(4) - 0.5f;
position.y = 1.0f;
position.z = rand_state_array_get_float(4) - 0.5f;
data->position = position * snow->range + snow->offset;
data->life_time = 1;
vec3 velocity;
velocity.x = rand_state_array_get_float(4);
velocity.y = rand_state_array_get_float(4);
velocity.z = rand_state_array_get_float(4);
data->velocity = (velocity - 0.5f) * snow->vel_range + snow->velocity;
data->direction = 0.0f;
}
static void snow_particle_data_free() {
if (snow_ptcl_data) {
free(snow_ptcl_data);
snow_ptcl_data = 0;
}
if (snow_ptcl_fallen_data) {
free(snow_ptcl_fallen_data);
snow_ptcl_fallen_data = 0;
}
}
static particle_data* snow_particle_emit_fallen() {
if (snow_particle_fallen_count >= snow_ptcl_fallen_count)
return 0;
for (int32_t i = 0; i < snow_ptcl_fallen_count; i++) {
particle_data* data = &snow_ptcl_fallen_data[snow_particle_fallen_index++];
if (snow_particle_fallen_index >= snow_ptcl_fallen_count)
snow_particle_fallen_index = 0;
if (data->size == 0.0f) {
snow_particle_fallen_count++;
return data;
}
}
return 0;
}
static vec3 snow_particle_get_random_velocity() {
stage_param_snow* snow = stage_param_data_snow_current;
vec3 velocity;
velocity.x = rand_state_array_get_float(4);
velocity.y = rand_state_array_get_float(4);
velocity.z = rand_state_array_get_float(4);
return (velocity - 0.5f) * snow->vel_range + snow->velocity;
}
static void snow_particle_free() {
snow_ssbo.Destroy();
snow_gpu_ssbo.Destroy();
snow_fallen_ssbo.Destroy();
snow_particle_scene_ubo.Destroy();
snow_particle_batch_ubo.Destroy();
}
static void water_particle_init() {
water_particle_scene_ubo.Create(sizeof(water_particle_scene_shader_data));
}
static void water_particle_free() {
water_particle_scene_ubo.Destroy();
}
static void sub_1403B6ED0(RenderTexture* a1, RenderTexture* a2, RenderTexture* a3, ripple_emit_params& params) {
a1->Bind();
if (a1->color_texture->internal_format == GL_RGBA32F
|| a1->color_texture->internal_format == GL_RGBA16F)
uniform_value[U_RIPPLE] = 1;
else
uniform_value[U_RIPPLE] = 0;
sub_1403B6F60(a1->GetColorTex(), a2->GetColorTex(), a3->GetColorTex(), params);
gl_state_bind_framebuffer(0);
}
static void sub_1403B6F60(GLuint a1, GLuint a2, GLuint a3, ripple_emit_params& params) {
if (!a1 || !a2 || !a3)
return;
texture_param tex_params[2];
texture_params_get(0, 0, a1, &tex_params[0], a2, &tex_params[1]);
int32_t width = tex_params[1].width;
int32_t height = tex_params[1].height;
GLint v43[4];
glGetIntegerv(GL_VIEWPORT, v43);
glViewport(1, 1, width - 2, height - 2);
ripple_scene_shader_data ripple_scene = {};
ripple_scene.g_transform = {
params.speed / (float_t)width, params.speed / (float_t)height,
(float_t)width / (float_t)(width - 2), (float_t)height / (float_t)(height - 2)
};
ripple_scene.g_texcoord = { 1.0f, 0.0f, 0.0f, 0.0f };
ripple_scene_ubo.WriteMemory(ripple_scene);
ripple_batch_shader_data ripple_batch = {};
ripple_batch.g_params = { params.wake_attn, params.speed, params.field_8, params.field_C };
ripple_batch_ubo.WriteMemory(ripple_batch);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
shaders_ft.set(SHADER_FT_RIPPLE);
ripple_scene_ubo.Bind(0);
ripple_batch_ubo.Bind(1);
gl_state_active_bind_texture_2d(0, a2);
gl_state_active_bind_texture_2d(1, a3);
shaders_ft.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
gl_state_active_bind_texture_2d(1, 0);
gl_state_active_bind_texture_2d(0, 0);
gl_state_bind_vertex_array(0);
glViewport(v43[0], v43[1], v43[2], v43[3]);
texture_params_restore(&tex_params[0], &tex_params[1]);
}