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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
/*
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by korenkonder
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GitHub/GitLab: korenkonder
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*/
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#pragma once
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#include "shared.hpp"
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#include "shader.hpp"
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#include "texture.hpp"
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struct RenderTexture {
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texture* color_texture;
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texture* depth_texture;
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int32_t binding;
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int32_t max_level;
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GLuint fbos[16];
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GLuint rbo;
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GLuint field_2C;
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RenderTexture();
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~RenderTexture();
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int32_t Bind(int32_t index = 0);
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void Free();
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int32_t Init(int32_t width, int32_t height,
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int32_t max_level, GLenum color_format, GLenum depth_format);
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int32_t SetColorDepthTextures(GLuint color_texture,
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int32_t max_level = 0, GLuint depth_texture = 0, bool stencil = false);
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static void Draw(shader_set_data* set);
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static void DrawCustom();
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static void DrawQuad(shader_set_data* set, int32_t width, int32_t height, float_t scale = 1.0f,
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float_t param_x = 1.0f, float_t param_y = 1.0f, float_t param_z = 1.0f, float_t param_w = 1.0f);
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};
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extern void render_texture_data_init();
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extern void render_texture_data_free();
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