/* by korenkonder GitHub/GitLab: korenkonder */ #include "resolution_mode.hpp" const resolution_table_struct resolution_table[] = { { 320, 240, 0, 0, 0, 320, 225 }, { 640, 480, 0, 0, 60, 640, 360 }, { 800, 600, 0, 0, 75, 800, 450 }, { 1024, 768, 0, 0, 96, 1024, 576 }, { 1280, 1024, 1, 0, 152, 1280, 720 }, { 1400, 1050, 0, 0, 131, 1400, 788 }, { 1600, 1200, 0, 0, 150, 1600, 900 }, { 800, 480, 2, 0, 15, 800, 450 }, { 1024, 600, 2, 0, 12, 1024, 576 }, { 1280, 768, 2, 0, 24, 1280, 720 }, { 1360, 768, 3, 0, 2, 1360, 765 }, { 1920, 1200, 2, 0, 60, 1920, 1200 }, { 2560, 1536, 2, 0, 48, 2560, 1440 }, { 1280, 720, 3, 0, 0, 1280, 720 }, { 1920, 1080, 3, 0, 0, 1920, 1080 }, { 2560, 1440, 3, 0, 0, 2560, 1440 }, { 480, 272, 3, 0, 0, 480, 272 }, { 960, 544, 3, 0, 0, 960, 544 }, }; vec2 resolution_mode_get_scale(const resolution_mode dst_mode, const resolution_mode src_mode) { if (dst_mode == RESOLUTION_MODE_END || src_mode == RESOLUTION_MODE_END || dst_mode < RESOLUTION_MODE_QVGA || src_mode < RESOLUTION_MODE_QVGA || dst_mode >= RESOLUTION_MODE_END || src_mode >= RESOLUTION_MODE_END) return 1.0f; float_t scale_x = (float_t)resolution_table[dst_mode].width_full / (float_t)resolution_table[src_mode].width_full; float_t scale_y = (float_t)resolution_table[dst_mode].height_full / (float_t)resolution_table[src_mode].height_full; int32_t v9 = resolution_table[src_mode].field_8; int32_t v10 = resolution_table[dst_mode].field_8; if (v9 != v10) { if (!v9 && 10 == 1) return scale_x; if (v9 == 2 || v9 == 3) switch (v10) { case 0: case 1: case 2: return scale_x; } } if (src_mode == RESOLUTION_MODE_qHD && dst_mode != RESOLUTION_MODE_qHD && v10 == 3) return scale_x; else return scale_y; } void resolution_mode_scale_pos(vec2& dst_pos, const resolution_mode dst_mode, const vec2& src_pos, const resolution_mode src_mode) { if (dst_mode == RESOLUTION_MODE_END || src_mode == RESOLUTION_MODE_END || dst_mode < RESOLUTION_MODE_QVGA || src_mode < RESOLUTION_MODE_QVGA || dst_mode >= RESOLUTION_MODE_END || src_mode >= RESOLUTION_MODE_END) { dst_pos = src_pos; return; } const resolution_table_struct* src = &resolution_table[src_mode]; const resolution_table_struct* dst = &resolution_table[dst_mode]; vec2 src_size((float_t)src->width_full, (float_t)src->height_full); vec2 dst_size((float_t)dst->width_full, (float_t)dst->height_full); vec2 scale = resolution_mode_get_scale(dst_mode, src_mode); dst_pos = dst_size * 0.5f + (src_pos - src_size * 0.5f) * scale; }