/* by korenkonder GitHub/GitLab: korenkonder */ #include "shared.hpp" #include "gl_state.hpp" void fbo_blit(GLuint src_fbo, GLuint dst_fbo, GLint src_x, GLint src_y, GLint src_width, GLint src_height, GLint dst_x, GLint dst_y, GLint dst_width, GLint dst_height, GLbitfield mask, GLenum filter) { gl_state_bind_read_framebuffer(src_fbo); gl_state_bind_draw_framebuffer(dst_fbo); glBlitFramebuffer(src_x, src_y, src_x + src_width, src_y + src_height, dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, mask, filter); }