/* by korenkonder GitHub/GitLab: korenkonder */ #pragma once #include "../KKdLib/str_utils.h" #include "../KKdLib/vec.h" #include "../KKdLib/vector.h" #include "gl_object.h" #include "hash.h" #include "light.h" #include "lock.h" #include "shader.h" #include "task.h" #include "texture.h" #include "vertex.h" hash_ptr(gl_object) hash_dat(light_dir) hash_dat(light_point) hash_dat(material) hash_dat(shader_model) hash_dat(texture) hash_dat(texture_set) hash_dat(texture_bone_mat) hash_ptr(vertex) vector(hash_ptr_gl_object) vector(hash_light_dir) vector(hash_light_point) vector(hash_material) vector(hash_shader_model) vector(hash_texture) vector(hash_texture_set) vector(hash_texture_bone_mat) vector(hash_ptr_vertex)