/* by korenkonder GitHub/GitLab: korenkonder */ #include "classes.hpp" extern bool input_locked; void classes_process_init(classes_data* classes, const size_t classes_count, render_context* rctx) { if (!classes || !classes_count) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; c->data.lock = new lock_cs; if (c->data.lock->check_init() && c->flags & (CLASSES_INIT_AT_STARTUP | CLASSES_SHOW_AT_STARTUP) && c->init) { lock_lock(c->data.lock); if (c->init(&c->data, rctx)) c->data.flags = CLASS_INIT; else c->data.flags = (class_flags)(CLASS_DISPOSED | CLASS_HIDDEN); c->data.imgui_focus = false; if (!(c->flags & CLASSES_SHOW_AT_STARTUP)) enum_or(c->data.flags, CLASS_HIDDEN); lock_unlock(c->data.lock); } if (c->data.lock->check_init() && c->flags & CLASSES_SHOW_AT_STARTUP) { lock_lock(c->data.lock); if (c->data.flags & CLASS_INIT && ((c->show && c->show(&c->data)) || !c->show)) { enum_and(c->data.flags, ~(CLASS_HIDE | CLASS_HIDDEN)); } lock_unlock(c->data.lock); } if (c->sub_classes && c->sub_classes_count) classes_process_init(c->sub_classes, c->sub_classes_count, rctx); } } void classes_process_ctrl(classes_data* classes, const size_t classes_count) { if (!classes || !classes_count) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init()) { if (c->data.flags & CLASS_HIDE) { lock_lock(c->data.lock); if (!(c->data.flags & CLASS_HIDDEN) && ((c->hide && c->hide(&c->data)) || !c->hide)) { enum_and(c->data.flags, ~CLASS_HIDE); enum_or(c->data.flags, CLASS_HIDDEN); enum_and(c->data.flags, ~CLASS_HAS_PARENT); } lock_unlock(c->data.lock); } if ((c->data.flags & CLASS_DISPOSE || (c->data.flags & CLASS_HIDDEN && c->flags & CLASSES_DISPOSE_AT_HIDE))) { lock_lock(c->data.lock); if (!(c->data.flags & CLASS_HIDDEN) && ((c->hide && c->hide(&c->data)) || !c->hide)) { enum_and(c->data.flags, ~CLASS_HIDE); enum_or(c->data.flags, CLASS_HIDDEN); enum_and(c->data.flags, ~CLASS_HAS_PARENT); } if (!(c->data.flags & CLASS_DISPOSED) && ((c->dispose && c->dispose(&c->data)) || !c->dispose)) { enum_and(c->data.flags, ~CLASS_DISPOSE); enum_or(c->data.flags, CLASS_DISPOSED); c->data.imgui_focus = false; } lock_unlock(c->data.lock); delete c->data.lock; c->data.lock = 0; } if (c->data.flags & CLASS_INIT && c->ctrl) { lock_lock(c->data.lock); c->ctrl(&c->data); lock_unlock(c->data.lock); } } classes_process_ctrl(c->sub_classes, c->sub_classes_count); } } void classes_process_disp(classes_data* classes, size_t classes_count) { for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init() && c->disp) { lock_lock(c->data.lock); if (c->data.flags & CLASS_INIT) c->disp(&c->data); lock_unlock(c->data.lock); } if (c->sub_classes && c->sub_classes_count) classes_process_disp(c->sub_classes, c->sub_classes_count); } } void classes_process_drop(classes_data* classes, size_t classes_count, size_t count, char** paths) { if (count < 1 || !paths[0]) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init() && c->drop) { lock_lock(c->data.lock); if (c->data.flags & CLASS_INIT) c->drop(&c->data, count, paths); lock_unlock(c->data.lock); } if (c->sub_classes && c->sub_classes_count) classes_process_drop(c->sub_classes, c->sub_classes_count, count, paths); } } void classes_process_imgui(classes_data* classes, const size_t classes_count) { if (!classes || !classes_count) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init()) { lock_lock(c->data.lock); if (!(c->data.flags & CLASS_HIDDEN)) { if (c->imgui) c->imgui(&c->data); input_locked |= c->data.imgui_focus; } lock_unlock(c->data.lock); } classes_process_imgui(c->sub_classes, c->sub_classes_count); } } void classes_process_input(classes_data* classes, const size_t classes_count) { if (!classes || !classes_count) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init()) { lock_lock(c->data.lock); if (c->data.flags & CLASS_INIT) { if (c->input) c->input(&c->data); input_locked |= c->data.imgui_focus; } lock_unlock(c->data.lock); } classes_process_input(c->sub_classes, c->sub_classes_count); } } void classes_process_sound(classes_data* classes, const size_t classes_count) { if (!classes || !classes_count) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init() && c->sound) { lock_lock(c->data.lock); if (c->data.flags & CLASS_INIT) c->sound(&c->data); lock_unlock(c->data.lock); } classes_process_sound(c->sub_classes, c->sub_classes_count); } } void classes_process_dispose(classes_data* classes, const size_t classes_count) { if (!classes || !classes_count) return; for (size_t i = 0; i < classes_count; i++) { classes_data* c = &classes[i]; if (c->data.lock->check_init()) { lock_lock(c->data.lock); if (!(c->data.flags & CLASS_HIDDEN) && ((c->hide && c->hide(&c->data)) || !c->hide)) { enum_and(c->data.flags, ~CLASS_HIDE); enum_or(c->data.flags, CLASS_HIDDEN); enum_and(c->data.flags, ~CLASS_HAS_PARENT); } if (!(c->data.flags & CLASS_DISPOSED) && ((c->dispose && c->dispose(&c->data)) || !c->dispose)) { enum_and(c->data.flags, ~CLASS_DISPOSE); enum_or(c->data.flags, CLASS_DISPOSED); c->data.imgui_focus = false; } lock_unlock(c->data.lock); } delete c->data.lock; c->data.lock = 0; classes_process_dispose(c->sub_classes, c->sub_classes_count); } }