korenkonder
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b1b11cc2c3
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Reworked Input system
Yes, now Input is based on implementation based on GLUT that I bolted on
over GLFW. At least it's accurate to the game now.
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2026-02-23 09:57:22 +03:00 |
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korenkonder
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2f389d75d8
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Defined prj::MemoryManager
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2026-02-21 16:05:19 +03:00 |
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korenkonder
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cd04f994f1
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Removed lock_cs
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2024-08-18 00:54:01 +03:00 |
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korenkonder
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9f2b556f18
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Moved framerate related stuff to it's own file
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2024-07-23 00:58:13 +03:00 |
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korenkonder
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2b6b0e0e2c
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Don't interact with dw_gui if ImGui window is selected
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2024-07-06 12:48:30 +03:00 |
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korenkonder
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a0ecd7f2ef
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Small classes fix
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2024-01-28 11:53:23 +03:00 |
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korenkonder
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d7747189b2
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LightDw
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2024-01-09 23:07:22 +03:00 |
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korenkonder
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43c8e7c79b
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Small refactor
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2023-07-08 04:05:24 +03:00 |
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korenkonder
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29712f5440
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Add Mouse Scroll input to dw
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2023-07-07 08:34:14 +03:00 |
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korenkonder
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02c87cde3c
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dw_gui is fully functional now (except dw::Menu)
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2023-06-27 03:49:44 +03:00 |
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korenkonder
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ea2f0ab36e
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Fully functional dw_gui
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2023-06-26 17:31:53 +03:00 |
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korenkonder
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df3167787f
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Separation and small optimization. v0.7.1.0
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2023-02-12 04:13:59 +03:00 |
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korenkonder
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3fc7be1b3b
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Glitter Editor improvements. Added OBJHRC to MOT conversion for PV826
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2022-12-29 08:43:50 +03:00 |
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korenkonder
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c96c52d4d3
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Temp commit. Auth3D Object HRC breakdown
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2022-12-10 03:14:07 +03:00 |
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korenkonder
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64c1775f92
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Temp commit. X PV. ImGui is broken a bit
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2022-08-04 00:39:23 +03:00 |
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