Commit Graph
384 Commits
Author SHA1 Message Date
korenkonder 1e6e7f5fa1 A bit better code for sss_filter 2023-12-25 03:47:26 +03:00
korenkonder 9c6645639e Added samplers in render 2023-12-25 01:40:40 +03:00
korenkonder 3c2999a0f1 ... 2023-12-24 17:15:28 +03:00
korenkonder 5eb6fd0926 Moved shaders around 2023-12-24 16:44:31 +03:00
korenkonder e27fb456a2 Fixed Video baking 2023-12-24 16:44:07 +03:00
korenkonder 7b75e18d99 Renamed some fields in Shadow 2023-12-24 16:43:05 +03:00
korenkonder 8356f62d75 Make screen_buffer smaller by halving it's type 2023-12-24 15:53:22 +03:00
korenkonder 5dfe8b8472 Fixed Alpha Test for shadows 2023-12-24 15:24:51 +03:00
korenkonder 27146c56ad No need to normalize already normalized vector 2023-12-24 15:03:04 +03:00
korenkonder 6b24b597be Better accuracy 2023-12-24 01:19:56 +03:00
korenkonder cab0823345 Named some shader fields 2023-12-23 15:22:55 +03:00
korenkonder 91ddd33343 Lowered precision of camera stuff 2023-12-23 15:11:07 +03:00
korenkonder 3b34814d67 ... 2023-12-23 15:01:37 +03:00
korenkonder acd861576b Added samplers in post_process 2023-12-23 15:00:23 +03:00
korenkonder f4a5d759a2 Moved some stuff a bit. Added const specifier 2023-12-23 14:58:35 +03:00
korenkonder 3cafc51883 Fixed chara being too bright 2023-12-22 02:02:04 +03:00
korenkonder da0b76f746 Added MapBufferRange 2023-12-21 11:03:36 +03:00
korenkonder dce4cf30a2 Why? 2023-12-20 23:07:00 +03:00
korenkonder 4b730729ae Better handling of deleted data in vertex array cache 2023-12-20 14:30:38 +03:00
korenkonder b3eae6d3fb Force bind buffers at vertex array cache update 2023-12-20 12:28:28 +03:00
korenkonder 467cb4387f Don't load invalid shader cache entries 2023-12-20 12:11:43 +03:00
korenkonder 915bc79af2 Compile Alpha Test variation as separate shader 2023-12-20 12:10:58 +03:00
korenkonder 26af4e223d Why it was 4? 2023-12-19 21:06:09 +03:00
korenkonder 3c3a2d65dd Force bind of GL Buffers at creation 2023-12-19 21:02:51 +03:00
korenkonder 5c71afc744 Objset overhaul 2023-12-19 19:18:43 +03:00
korenkonder b801b1f526 Why it had that whitespace? 2023-12-19 16:19:54 +03:00
korenkonder 4ad02ed1c4 Always bind shadow textures 2023-12-19 16:17:48 +03:00
korenkonder fb68e55eb9 Forgot to fix this + simplified code a bit 2023-12-19 15:15:51 +03:00
korenkonder 3188af7567 Removed unsused variables 2023-12-19 15:14:17 +03:00
korenkonder bdb02c6aea Small simplification of access to GL Buffers 2023-12-19 15:11:13 +03:00
korenkonder 2685b4d318 Fixed some stupid errors 2023-12-19 04:23:39 +03:00
korenkonder 1c1b72bfec Changed std::vector<mdl::ObjData*> to std::list<mdl::ObjData*> 2023-12-19 04:22:08 +03:00
korenkonder c9ebc3d435 Removed unused field and fixed some formatting 2023-12-18 01:53:40 +03:00
korenkonder ac0f061bcb Forgot one const 2023-12-18 01:46:40 +03:00
korenkonder b2f3a9a5e7 Simplify ripple_emit_ssbo memory write 2023-12-18 00:26:05 +03:00
korenkonder b5ae5c4870 Added some missing VAO unbinds 2023-12-18 00:25:36 +03:00
korenkonder 2ec165e490 Renamed one type 2023-12-18 00:25:05 +03:00
korenkonder 60949aca64 Splash effect 2023-12-17 23:43:32 +03:00
korenkonder 4bd164d4f7 Undo commits 2df0db6 and 734c10d 2023-12-17 23:35:30 +03:00
korenkonder c08d8a3776 Renamed one func in renderer::DOF3 2023-12-17 14:09:47 +03:00
korenkonder 74593ab8ba Fixed stack overflow 2023-12-12 20:24:12 +03:00
korenkonder e3c62f6136 Forgot this file 2023-12-12 20:23:26 +03:00
korenkonder 68760ba4f5 Added UTF-8-BOM to some source files 2023-12-12 12:27:44 +03:00
korenkonder 555414bf8d Renamed app::TaskInterface's functions names to lower case 2023-12-10 20:51:25 +03:00
korenkonder 734a728c1a Cam blur 2023-12-10 18:39:13 +03:00
korenkonder 96beaac163 Texture Database now loads faster 2023-12-09 09:39:00 +03:00
korenkonder 443524e290 Fixed reading of uncompressed FARC files 2023-12-09 09:08:10 +03:00
korenkonder d0f711924b Removed unnecessary clears 2023-12-09 09:02:29 +03:00
korenkonder f4f5c5157f Rain tweak 2023-12-09 01:53:02 +03:00
korenkonder f2dd0aaecb Fixed exposure 2023-12-09 01:52:52 +03:00