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@@ -581,6 +581,7 @@ sprite_width(), sprite_height(), screen_x_offset(), screen_y_offset(), screen_wi
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tone_map_ubo.Create(sizeof(tone_map_shader_data));
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transparency_batch_ubo.Create(sizeof(transparency_batch_shader_data));
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data = {};
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data.init();
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static const vec4 border_color = 0.0f;
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