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Formatting fixes
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@@ -12632,7 +12632,7 @@ void MotionBlendFreeze::Blend(bone_data* curr, bone_data* prev) {
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}
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else {
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mat4_mul(&curr->rot_mat_prev[1][field_24], &curr->rot_mat_prev[0][field_24], &prev_mat);
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mat4_mul( &curr->rot_mat[1], &curr->rot_mat[0], &mat);
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mat4_mul(&curr->rot_mat[1], &curr->rot_mat[0], &mat);
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mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
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}
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mat4_transpose(&curr->rot_mat[0], &ik_mat);
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