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https://github.com/korenkonder/ReDIVA.git
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Part 1 of ? of massive overhaul of Rob
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+5
-5
@@ -324,11 +324,11 @@ namespace rndr {
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this->exposure_query_index = query_index;
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int32_t next_query_index = (query_index + 2) % 3;
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for (int32_t i = 0; i < ROB_ID_MAX; i++, chara_data++) {
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rob_chara* rob_chr = rob_chara_array_get(i);
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if (!rob_chr || !rob_chr->is_visible())
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rob_chara* rob_chr = get_rob_management()->get_rob((ROB_ID)i);
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if (!rob_chr || !rob_chr->get_disp_flag())
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continue;
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float_t max_face_depth = rob_chr->get_max_face_depth();
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float_t max_face_depth = rob_chr->get_face_depth();
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mat4 mat = mat4_identity;
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rob_chr->sub_1405163C0(4, mat);
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@@ -1889,8 +1889,8 @@ namespace rndr {
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if (!reset_exposure) {
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ExposureCharaData* chara_data = exposure_chara_data;
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for (int32_t i = 0; i < ROB_ID_MAX; i++, chara_data++) {
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rob_chara* rob_chr = rob_chara_array_get(i);
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if (!rob_chr || !rob_chr->is_visible())
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rob_chara* rob_chr = get_rob_management()->get_rob((ROB_ID)i);
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if (!rob_chr || !rob_chr->get_disp_flag())
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continue;
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vec4 v34 = { 0.05f, 0.0f, -0.04f, 1.0f };
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