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Renamed variables in Shadow
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@@ -58,8 +58,7 @@ global_material_struct::global_material_struct() {
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refract_uv_scale = 0.1f;
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}
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draw_state::render_data::render_data() : self_shadow(), shadow(),
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blend(), cull_front(), field_8(), curr_obj_sub_mesh_args() {
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draw_state::render_data::render_data() : self_shadow(), shadow(), blend(), cull_front(), field_8() {
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shader_index = -1;
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}
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