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Various stuff
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@@ -504,7 +504,7 @@ namespace rndr {
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glClear(GL_COLOR_BUFFER_BIT);
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gl_state_bind_framebuffer(0);
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}
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else if (false/*field_128*/) {
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else if (true/*field_128*/) {
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pp->set_render_texture();
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vec4 clear_color = get_clear_color();
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