Renamed gl_state to gl_rend_state

This commit is contained in:
korenkonder
2025-04-23 23:57:23 +03:00
parent 932a2c8a0f
commit eab35bf2c2
41 changed files with 2048 additions and 2046 deletions
+16 -3
View File
@@ -4,13 +4,26 @@
*/
#include "shared.hpp"
#include "gl_state.hpp"
#include "gl_rend_state.hpp"
void fbo_blit(GLuint src_fbo, GLuint dst_fbo,
GLint src_x, GLint src_y, GLint src_width, GLint src_height,
GLint dst_x, GLint dst_y, GLint dst_width, GLint dst_height, GLbitfield mask, GLenum filter) {
gl_state_bind_read_framebuffer(src_fbo);
gl_state_bind_draw_framebuffer(dst_fbo);
gl_rend_state.bind_read_framebuffer(src_fbo);
gl_rend_state.bind_draw_framebuffer(dst_fbo);
glBlitFramebuffer(src_x, src_y, src_x + src_width, src_y + src_height,
dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, mask, filter);
}
void gl_get_error_all_print() {
GLenum error;
while (error = glGetError())
printf_debug("GL Error: 0x%04X\n", error);
}
GLenum gl_get_error_print() {
GLenum error = glGetError();
if (error)
printf_debug("GL Error: 0x%04X\n", error);
return error;
}