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Fully functional dw_gui
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@@ -54,10 +54,12 @@ namespace Input {
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static bool is_key_mod(int32_t key);
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static bool is_key_numpad(int32_t key);
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static void KeyboardCallback(GLFWwindow* window,
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int32_t key, int32_t scancode, int32_t action, int32_t mods);
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static void MouseButtonCallback(GLFWwindow* window,
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int32_t button, int32_t action, int32_t mods);
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static Key* vector_Key_find(std::vector<Key>& keys, int32_t key);
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static MouseButton* vector_MouseButton_find(
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std::vector<MouseButton>& mouse_buttons, int32_t button);
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