mirror of
https://github.com/korenkonder/ReDIVA.git
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Vulkan: Added Push Constants for Common Scene include
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+25
-48
@@ -14,29 +14,6 @@
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#include <unordered_map>
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namespace Vulkan {
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enum gl_buffer_flags {
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GL_BUFFER_FLAG_NONE = 0x00,
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GL_BUFFER_FLAG_MAPPED = 0x01,
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GL_BUFFER_FLAG_IMMUTABLE_STORAGE = 0x02,
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GL_BUFFER_FLAG_UPDATE_DATA = 0x04,
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GL_BUFFER_FLAG_MAP_READ_BIT = 0x08,
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GL_BUFFER_FLAG_MAP_WRITE_BIT = 0x10,
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GL_BUFFER_FLAG_DYNAMIC_STORAGE_BIT = 0x20,
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};
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struct gl_buffer {
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GLenum target;
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gl_buffer_flags flags;
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std::vector<uint8_t> data;
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gl_buffer();
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~gl_buffer();
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gl_buffer& operator=(const gl_buffer& other);
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static gl_buffer* get(GLuint buffer);
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};
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struct gl_texture_data {
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struct tex_data {
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std::vector<uint8_t> data;
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@@ -229,6 +206,31 @@ namespace Vulkan {
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static void gl_wrap_manager_vertex_attrib_pointer(GLuint index, GLint size,
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GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
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gl_buffer::gl_buffer() : target(), flags() {
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}
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gl_buffer::~gl_buffer() {
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}
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gl_buffer& gl_buffer::operator=(const gl_buffer& other) {
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target = other.target;
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flags = other.flags;
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data.assign(other.data.begin(), other.data.end());
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return *this;
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}
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gl_buffer* gl_buffer::get(GLuint buffer) {
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if (!buffer)
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return 0;
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auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer);
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if (elem != gl_wrap_manager_ptr->gl_buffers.end())
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return &elem->second;
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return 0;
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}
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gl_framebuffer::gl_framebuffer() : render_pass(), color_attachments(),
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color_attachment_levels(), depth_attachment(), depth_attachment_level(),
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draw_buffers(), update_color_attachment(), update_depth_attachment(), update_framebuffer() {
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@@ -1286,31 +1288,6 @@ namespace Vulkan {
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}
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}
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gl_buffer::gl_buffer() : target(), flags() {
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}
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gl_buffer::~gl_buffer() {
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}
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gl_buffer& gl_buffer::operator=(const gl_buffer& other) {
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target = other.target;
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flags = other.flags;
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data.assign(other.data.begin(), other.data.end());
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return *this;
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}
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gl_buffer* gl_buffer::get(GLuint buffer) {
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if (!buffer)
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return 0;
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auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer);
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if (elem != gl_wrap_manager_ptr->gl_buffers.end())
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return &elem->second;
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return 0;
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}
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gl_texture_data::tex_data::tex_data() {
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}
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