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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-07 14:18:30 +03:00
Remove Vulkan support
Anyway it was initial support
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@@ -1777,7 +1777,7 @@ void leaf_particle_draw() {
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leaf_particle_scene_ubo.WriteMapMemory(shader_data);
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gl_state_active_bind_texture_2d(0, tex->tex);
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shaders_ft.set_opengl_shader(SHADER_FT_LEAF_PT);
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shaders_ft.set(SHADER_FT_LEAF_PT);
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leaf_particle_scene_ubo.Bind(0);
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gl_state_bind_vertex_array(leaf_ptcl_vao);
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shaders_ft.draw_elements(GL_TRIANGLES, count / 4 * 6, GL_UNSIGNED_INT, 0);
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@@ -1820,7 +1820,7 @@ void rain_particle_draw() {
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gl_state_enable_depth_test();
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gl_state_set_depth_mask(GL_FALSE);
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gl_state_active_bind_texture_2d(0, tex->tex);
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shaders_ft.set_opengl_shader(SHADER_FT_RAIN);
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shaders_ft.set(SHADER_FT_RAIN);
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float_t tangent_sign = -rain->psize.x;
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float_t tangent_size = -rain->psize.y * (float_t)(1.0 / 30.0);
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@@ -1886,7 +1886,7 @@ void particle_draw() {
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return;
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gl_state_bind_vertex_array(ptcl_vao);
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shaders_ft.set_opengl_shader(SHADER_FT_PARTICL);
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shaders_ft.set(SHADER_FT_PARTICL);
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shaders_ft.draw_arrays(GL_TRIANGLES, 0, count);
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gl_state_bind_vertex_array(0);
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}
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@@ -2518,7 +2518,7 @@ static void draw_fog_particle(render_context* rctx, TaskEffectFogRing::Data* dat
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if (!data->num_vtx)
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return;
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shaders_ft.set_opengl_shader(SHADER_FT_FOGPTCL);
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shaders_ft.set(SHADER_FT_FOGPTCL);
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gl_state_enable_blend();
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texture* tex = texture_storage_get_texture(data->tex_id);
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if (tex)
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