mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-04 04:37:55 +03:00
Moved sprite vertex buffer preparation before draw
This commit is contained in:
@@ -891,6 +891,7 @@ void render_context::disp() {
|
||||
|
||||
void render_context::free() {
|
||||
shadow_buffer.Free();
|
||||
screen_overlay_buffer.Free();
|
||||
screen_buffer.Free();
|
||||
render_buffer.Free();
|
||||
reflect_buffer.Free();
|
||||
@@ -937,6 +938,7 @@ void render_context::init() {
|
||||
init_copy_buffer(shadow_buffer, this->shadow_buffer);
|
||||
|
||||
screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
|
||||
screen_overlay_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
|
||||
}
|
||||
|
||||
void render_context::resize(int32_t render_width, int32_t render_height,
|
||||
|
||||
Reference in New Issue
Block a user