Fixed some things

This commit is contained in:
korenkonder
2023-02-12 21:41:06 +03:00
parent cf806af8b7
commit e27f853c29
9 changed files with 114 additions and 109 deletions
+66 -55
View File
@@ -156,8 +156,8 @@ texture_transform_struct::texture_transform_struct(uint32_t id, mat4& mat) : id(
namespace mdl {
void ObjData::init_sub_mesh(DispManager* disp_manager, const mat4* mat,
float_t radius, obj_sub_mesh* sub_mesh, obj_mesh* mesh, obj_material_data* material,
std::vector<texture*>* textures, int32_t mat_count, mat4* mats, GLuint array_buffer,
GLuint element_array_buffer, vec4* blend_color, vec4* emission, int32_t morph_array_buffer,
std::vector<texture*>* textures, int32_t mat_count, mat4* mats, GLuint vertex_buffer,
GLuint index_buffer, vec4* blend_color, vec4* emission, int32_t morph_vertex_buffer,
int32_t instances_count, mat4* instances_mat, void(*func)(const ObjSubMeshArgs*)) {
kind = mdl::OBJ_KIND_NORMAL;
this->mat = *mat;
@@ -171,9 +171,9 @@ namespace mdl {
args->textures = textures;
args->mat_count = mat_count;
args->mats = mats;
args->array_buffer = array_buffer;
args->element_array_buffer = element_array_buffer;
args->morph_array_buffer = morph_array_buffer;
args->vertex_buffer = vertex_buffer;
args->index_buffer = index_buffer;
args->morph_vertex_buffer = morph_vertex_buffer;
args->texture_pattern_count = disp_manager->texture_pattern_count;
for (int32_t i = 0; i < disp_manager->texture_pattern_count && i < TEXTURE_PATTERN_COUNT; i++)
@@ -355,9 +355,9 @@ namespace mdl {
const obj_sub_mesh* sub_mesh = args->sub_mesh;
const obj_material_data* material = args->material;
GLuint array_buffer = args->array_buffer;
GLuint morph_array_buffer = args->morph_array_buffer;
GLuint element_array_buffer = args->element_array_buffer;
GLuint vertex_buffer = args->vertex_buffer;
GLuint morph_vertex_buffer = args->morph_vertex_buffer;
GLuint index_buffer = args->index_buffer;
int32_t texcoord_array[2] = { -1, -1 };
int32_t color_tex_index = 0;
@@ -386,8 +386,9 @@ namespace mdl {
DispManager::vertex_array* vertex_array = 0;
for (DispManager::vertex_array& i : vertex_array_cache)
if (i.alive_time >= 0 && i.array_buffer == array_buffer && i.morph_array_buffer == morph_array_buffer
&& i.element_array_buffer == element_array_buffer && i.vertex_format == vertex_format
if (i.alive_time >= 0 && i.vertex_buffer == vertex_buffer
&& i.morph_vertex_buffer == morph_vertex_buffer
&& i.index_buffer == index_buffer && i.vertex_format == vertex_format
&& i.size_vertex == size_vertex && i.compressed == compressed
&& !memcmp(i.vertex_attrib_buffer_binding,
vertex_attrib_buffer_binding, sizeof(vertex_attrib_buffer_binding))
@@ -436,9 +437,9 @@ namespace mdl {
glVertexAttrib4f( BONE_INDEX_INDEX, 0.0f, 0.0f, 0.0f, 0.0f);
}
vertex_array->array_buffer = array_buffer;
vertex_array->morph_array_buffer = morph_array_buffer;
vertex_array->element_array_buffer = element_array_buffer;
vertex_array->vertex_buffer = vertex_buffer;
vertex_array->morph_vertex_buffer = morph_vertex_buffer;
vertex_array->index_buffer = index_buffer;
vertex_array->alive_time = 60;
vertex_array->vertex_format = vertex_format;
vertex_array->size_vertex = size_vertex;
@@ -448,9 +449,9 @@ namespace mdl {
vertex_attrib_buffer_binding, sizeof(vertex_attrib_buffer_binding));
gl_state_bind_vertex_array(vertex_array->vertex_array);
gl_state_bind_array_buffer(array_buffer);
if (element_array_buffer)
gl_state_bind_element_array_buffer(element_array_buffer, true);
gl_state_bind_array_buffer(vertex_buffer);
if (index_buffer)
gl_state_bind_element_array_buffer(index_buffer, true);
size_t offset = 0;
if (vertex_format & OBJ_VERTEX_POSITION) {
@@ -639,8 +640,8 @@ namespace mdl {
vertex_array->vertex_attrib_array[UNKNOWN_INDEX] = false;
}
if (morph_array_buffer) {
gl_state_bind_array_buffer(morph_array_buffer);
if (morph_vertex_buffer) {
gl_state_bind_array_buffer(morph_vertex_buffer);
offset = 0;
if (vertex_format & OBJ_VERTEX_POSITION) {
@@ -835,7 +836,7 @@ namespace mdl {
gl_state_bind_array_buffer(0);
gl_state_bind_vertex_array(0);
if (element_array_buffer)
if (index_buffer)
gl_state_bind_element_array_buffer(0);
}
@@ -893,8 +894,8 @@ namespace mdl {
void DispManager::check_vertex_arrays() {
for (DispManager::vertex_array& i : vertex_array_cache)
if (i.alive_time > 0 && --i.alive_time <= 0) {
i.array_buffer = 0;
i.morph_array_buffer = 0;
i.vertex_buffer = 0;
i.morph_vertex_buffer = 0;
}
}
@@ -1240,6 +1241,12 @@ namespace mdl {
std::vector<texture*>* textures, vec4* blend_color, mat4* bone_mat, ::obj* object_morph,
obj_mesh_vertex_buffer* obj_morph_vertex_buf, int32_t instances_count,
mat4* instances_mat, void(*func)(const ObjSubMeshArgs*), bool enable_bone_mat, bool local) {
if (!obj_vertex_buf || !obj_index_buf) {
printf_debug("mdl::DispManager::entry_obj: no vertex or index object buffer to draw;\n");
printf_debug(" Object: %s\n", object->name);
return false;
}
::camera* cam = rctx_ptr->camera;
cam->update_data();
@@ -1347,17 +1354,23 @@ namespace mdl {
if (!data)
continue;
GLuint morph_array_buffer = 0;
GLuint morph_vertex_buffer = 0;
if (obj_morph_vertex_buf)
morph_array_buffer = obj_morph_vertex_buf[i].get_buffer();
morph_vertex_buffer = obj_morph_vertex_buf[i].get_buffer();
GLuint element_array_buffer = 0;
GLuint index_buffer = 0;
if (obj_index_buf)
element_array_buffer = obj_index_buf[i].buffer;
index_buffer = obj_index_buf[i].buffer;
GLuint array_buffer = 0;
GLuint vertex_buffer = 0;
if (obj_vertex_buf)
array_buffer = obj_vertex_buf[i].get_buffer();
vertex_buffer = obj_vertex_buf[i].get_buffer();
if (!vertex_buffer || !index_buffer || obj_morph_vertex_buf && !morph_vertex_buffer) {
printf_debug("mdl::DispManager::entry_obj: no vertex or index mesh buffer to draw;\n");
printf_debug(" Object: %s; Mesh: %s; Sub Mesh: %d\n", object->name, mesh->name, j);
continue;
}
uint32_t material_hash = hash_utf8_murmurhash(material->material.name);
@@ -1431,8 +1444,8 @@ namespace mdl {
}
data->init_sub_mesh(this, mat, object->bounding_sphere.radius, sub_mesh,
mesh, material, textures, num_bone_index, mats, array_buffer, element_array_buffer,
&_blend_color, &_emission, morph_array_buffer, instances_count, instances_mat, func);
mesh, material, textures, num_bone_index, mats, vertex_buffer, index_buffer,
&_blend_color, &_emission, morph_vertex_buffer, instances_count, instances_mat, func);
if (obj_flags & mdl::OBJ_SHADOW_OBJECT) {
entry_list((ObjType)(OBJ_TYPE_SHADOW_OBJECT_CHARA
@@ -1535,11 +1548,8 @@ namespace mdl {
|| obj_flags & mdl::OBJ_TRANSLUCENT_NO_SHADOW) {
entry_list(OBJ_TYPE_TRANSLUCENT_NO_SHADOW, data);
}
else {
else
entry_list(OBJ_TYPE_TRANSLUCENT, data);
entry_list(OBJ_TYPE_TRANSLUCENT_LITPROJ_0, data);
entry_list(OBJ_TYPE_TRANSLUCENT_LITPROJ_1, data);
}
else if (translucent_priority_count < 40)
translucent_priority[translucent_priority_count++] = &data->args.sub_mesh;
}
@@ -1729,9 +1739,9 @@ namespace mdl {
const obj_sub_mesh* sub_mesh = args->sub_mesh;
const obj_material_data* material = args->material;
GLuint array_buffer = args->array_buffer;
GLuint morph_array_buffer = args->morph_array_buffer;
GLuint element_array_buffer = args->element_array_buffer;
GLuint vertex_buffer = args->vertex_buffer;
GLuint morph_vertex_buffer = args->morph_vertex_buffer;
GLuint index_buffer = args->index_buffer;
int32_t texcoord_array[2] = { -1, -1 };
int32_t color_tex_index = 0;
@@ -1760,8 +1770,9 @@ namespace mdl {
DispManager::vertex_array* vertex_array = 0;
for (DispManager::vertex_array& i : vertex_array_cache)
if (i.alive_time > 0 && i.array_buffer == array_buffer && i.morph_array_buffer == morph_array_buffer
&& i.element_array_buffer == element_array_buffer && i.vertex_format == vertex_format
if (i.alive_time > 0 && i.vertex_buffer == vertex_buffer
&& i.morph_vertex_buffer == morph_vertex_buffer
&& i.index_buffer == index_buffer && i.vertex_format == vertex_format
&& i.size_vertex == size_vertex && i.compressed == compressed
&& !memcmp(i.vertex_attrib_buffer_binding,
vertex_attrib_buffer_binding, sizeof(vertex_attrib_buffer_binding))
@@ -2975,51 +2986,51 @@ static void object_data_get_vertex_attrib_buffer_bindings(const mdl::ObjSubMeshA
const obj_mesh* mesh = args->mesh;
const obj_sub_mesh* sub_mesh = args->sub_mesh;
GLuint array_buffer = args->array_buffer;
GLuint morph_array_buffer = args->morph_array_buffer;
GLuint vertex_buffer = args->vertex_buffer;
GLuint morph_vertex_buffer = args->morph_vertex_buffer;
bool compressed = mesh->attrib.m.compressed;
GLsizei size_vertex = (GLsizei)mesh->size_vertex;
obj_vertex_format vertex_format = mesh->vertex_format;
if (vertex_format & OBJ_VERTEX_POSITION)
vertex_attrib_buffer_binding[POSITION_INDEX] = array_buffer;
vertex_attrib_buffer_binding[POSITION_INDEX] = vertex_buffer;
if (vertex_format & OBJ_VERTEX_NORMAL)
vertex_attrib_buffer_binding[NORMAL_INDEX] = array_buffer;
vertex_attrib_buffer_binding[NORMAL_INDEX] = vertex_buffer;
if (vertex_format & OBJ_VERTEX_TANGENT)
vertex_attrib_buffer_binding[TANGENT_INDEX] = array_buffer;
vertex_attrib_buffer_binding[TANGENT_INDEX] = vertex_buffer;
for (int32_t i = 0; i < 2; i++) {
int32_t texcoord_index = texcoord_array[i];
if (texcoord_index >= 0)
if (vertex_format & (OBJ_VERTEX_TEXCOORD0 << texcoord_index))
vertex_attrib_buffer_binding[TEXCOORD0_INDEX + i] = array_buffer;
vertex_attrib_buffer_binding[TEXCOORD0_INDEX + i] = vertex_buffer;
}
if (vertex_format & OBJ_VERTEX_COLOR0)
vertex_attrib_buffer_binding[COLOR0_INDEX] = array_buffer;
vertex_attrib_buffer_binding[COLOR0_INDEX] = vertex_buffer;
if (vertex_format & OBJ_VERTEX_BONE_DATA) {
vertex_attrib_buffer_binding[BONE_WEIGHT_INDEX] = array_buffer;
vertex_attrib_buffer_binding[BONE_INDEX_INDEX] = array_buffer;
vertex_attrib_buffer_binding[BONE_WEIGHT_INDEX] = vertex_buffer;
vertex_attrib_buffer_binding[BONE_INDEX_INDEX] = vertex_buffer;
}
if (!compressed && vertex_format & OBJ_VERTEX_UNKNOWN)
vertex_attrib_buffer_binding[UNKNOWN_INDEX] = array_buffer;
vertex_attrib_buffer_binding[UNKNOWN_INDEX] = vertex_buffer;
if (args->morph_array_buffer) {
if (args->morph_vertex_buffer) {
if (vertex_format & OBJ_VERTEX_POSITION)
vertex_attrib_buffer_binding[MORPH_POSITION_INDEX] = morph_array_buffer;
vertex_attrib_buffer_binding[MORPH_POSITION_INDEX] = morph_vertex_buffer;
if (vertex_format & OBJ_VERTEX_NORMAL)
vertex_attrib_buffer_binding[MORPH_NORMAL_INDEX] = morph_array_buffer;
vertex_attrib_buffer_binding[MORPH_NORMAL_INDEX] = morph_vertex_buffer;
if (vertex_format & OBJ_VERTEX_TANGENT)
vertex_attrib_buffer_binding[MORPH_TANGENT_INDEX] = morph_array_buffer;
vertex_attrib_buffer_binding[MORPH_TANGENT_INDEX] = morph_vertex_buffer;
if (vertex_format & OBJ_VERTEX_TEXCOORD0)
vertex_attrib_buffer_binding[MORPH_TEXCOORD0_INDEX] = morph_array_buffer;
vertex_attrib_buffer_binding[MORPH_TEXCOORD0_INDEX] = morph_vertex_buffer;
if (vertex_format & OBJ_VERTEX_TEXCOORD1)
vertex_attrib_buffer_binding[MORPH_TEXCOORD1_INDEX] = morph_array_buffer;
vertex_attrib_buffer_binding[MORPH_TEXCOORD1_INDEX] = morph_vertex_buffer;
if (vertex_format & OBJ_VERTEX_COLOR0)
vertex_attrib_buffer_binding[MORPH_COLOR_INDEX] = morph_array_buffer;
vertex_attrib_buffer_binding[MORPH_COLOR_INDEX] = morph_vertex_buffer;
}
}