mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-08 06:38:27 +03:00
Fixed some things
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@@ -384,7 +384,7 @@ void post_process::draw_lens_flare(camera* cam) {
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sun_quad_ubo.WriteMapMemory(shader_data);
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glBeginQuery(GL_SAMPLES_PASSED, lens_shaft_query[next_query_index]);
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shaders_ft.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glEndQuery(GL_SAMPLES_PASSED);
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mat4_translate_mult(&cam->view, (vec3*)&v44, &mat);
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@@ -399,7 +399,7 @@ void post_process::draw_lens_flare(camera* cam) {
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sun_quad_ubo.WriteMapMemory(shader_data);
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glBeginQuery(GL_SAMPLES_PASSED, lens_flare_query[next_query_index]);
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shaders_ft.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glEndQuery(GL_SAMPLES_PASSED);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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