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https://github.com/korenkonder/ReDIVA.git
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Separated ESM Filter's and Image Filter's Scene Shader Data
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@@ -1132,9 +1132,10 @@ sprite_width(), sprite_height(), screen_x_offset(), screen_y_offset(), screen_wi
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camera_blur_ubo.Create(gl_state, sizeof(camera_blur_shader_data));
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contour_coef_ubo.Create(gl_state, sizeof(contour_coef_shader_data));
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contour_params_ubo.Create(gl_state, sizeof(contour_params_shader_data));
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filter_scene_ubo.Create(gl_state, sizeof(filter_scene_shader_data));
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esm_filter_scene_ubo.Create(gl_state, sizeof(esm_filter_scene_shader_data));
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esm_filter_batch_ubo.Create(gl_state, sizeof(esm_filter_batch_shader_data));
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imgfilter_batch_ubo.Create(gl_state, sizeof(imgfilter_batch_shader_data));
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image_filter_scene_ubo.Create(gl_state, sizeof(image_filter_scene_shader_data));
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image_filter_batch_ubo.Create(gl_state, sizeof(image_filter_batch_shader_data));
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exposure_measure_ubo.Create(gl_state, sizeof(exposure_measure_shader_data));
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gaussian_coef_ubo.Create(gl_state, sizeof(gaussian_coef_shader_data));
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glass_eye_batch_ubo.Create(gl_state, sizeof(glass_eye_batch_shader_data));
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@@ -1304,9 +1305,10 @@ render_context::~render_context() {
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glass_eye_batch_ubo.Destroy();
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gaussian_coef_ubo.Destroy();
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exposure_measure_ubo.Destroy();
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imgfilter_batch_ubo.Destroy();
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image_filter_batch_ubo.Destroy();
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image_filter_scene_ubo.Destroy();
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esm_filter_batch_ubo.Destroy();
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filter_scene_ubo.Destroy();
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esm_filter_scene_ubo.Destroy();
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contour_params_ubo.Destroy();
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contour_coef_ubo.Destroy();
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camera_blur_ubo.Destroy();
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