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https://github.com/korenkonder/ReDIVA.git
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Small tweaks
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+4
-4
@@ -368,8 +368,8 @@ obj_material_data::obj_material_data() : num_of_textures() {
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}
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obj_sub_mesh::obj_sub_mesh() : flags(), bounding_sphere(), material_index(), uv_index(), bone_index_array(),
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num_bone_index(), bones_per_vertex(), primitive_type(), index_format(), index_array(), num_index(),
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obj_sub_mesh::obj_sub_mesh() : flags(), bounding_sphere(), material_index(), uv_index(), num_bone_index(),
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bone_index_array(), bones_per_vertex(), primitive_type(), index_format(), num_index(), index_array(),
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attrib(), axis_aligned_bounding_box(), first_index(), last_index(), index_offset() {
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}
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@@ -490,8 +490,8 @@ obj_skin::obj_skin() : bone_array(), num_bone(), ex_data() {
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}
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obj::obj() : mesh_array(), num_mesh(), material_array(),
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num_material(), flags(), reserved(), skin(), name(), id() {
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obj::obj() : num_mesh(), mesh_array(), num_material(),
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material_array(), flags(), reserved(), skin(), name(), id() {
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hash = hash_murmurhash_empty;
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}
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