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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-14 01:49:13 +03:00
Auth 2D stuff
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@@ -5,9 +5,12 @@
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#include "game_state.hpp"
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#include "../CRE/rob/rob.hpp"
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#include "../CRE/auth_2d.hpp"
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#include "../CRE/auth_3d.hpp"
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#include "../CRE/clear_color.hpp"
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#include "../CRE/pv_db.hpp"
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#include "../CRE/task.hpp"
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#include "data_test/auth_2d_test.hpp"
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#include "data_test/auth_3d_test.hpp"
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#include "data_test/glitter_test.hpp"
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#include "data_test/motion_test.hpp"
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@@ -974,7 +977,7 @@ bool GameState::AppError::Dest() {
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bool SubGameState::DataInitialize::Init() {
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task_data_init_add_task();
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task_auth_3d_add_task();
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//task_auth_2d_add_task();
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aet_manager_add_task();
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//no_good_add_task();
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return true;
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}
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@@ -1293,7 +1296,7 @@ bool SubGameState::DataTestStg::Ctrl() {
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bool SubGameState::DataTestStg::Dest() {
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clear_color = { 0x00, 0x00, 0x00, 0xFF };
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dtw_stg_free();
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dtw_stg->Hide();
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dtm_stg->DelTask();
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return true;
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}
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@@ -1341,6 +1344,8 @@ bool SubGameState::DataTestSpr::Dest() {
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}
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bool SubGameState::DataTestAet::Init() {
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clear_color = { 0x60, 0x60, 0x60, 0xFF };
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dtm_aet_load();
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return true;
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}
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@@ -1349,6 +1354,8 @@ bool SubGameState::DataTestAet::Ctrl() {
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}
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bool SubGameState::DataTestAet::Dest() {
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clear_color = { 0x00, 0x00, 0x00, 0xFF };
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dtm_aet_unload();
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return true;
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}
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