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Temp commit. Auth3D Object HRC breakdown
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@@ -204,11 +204,11 @@ namespace Input {
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double_t freq_hist = render_timer->get_freq_hist();
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double_t frame_speed = freq / freq_hist;
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input_locked = false;
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classes_process_input(classes, classes_count);
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if (input_locked) {
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input_reset_mouse_position = true;
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input_locked = false;
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return;
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}
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@@ -334,6 +334,7 @@ namespace Input {
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}
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else
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input_reset_mouse_position = true;
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input_locked = false;
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}
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void SetInputs(GLFWwindow* window) {
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