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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-04 12:47:56 +03:00
Small overhaul
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@@ -266,8 +266,6 @@ void obj_shader_shader_data::set_shader_flags(int32_t* shader_flags) {
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g_shader_flags.w.m.specular = shader_flags[U_SPECULAR];
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g_shader_flags.w.m.tone_map = shader_flags[U_TONE_MAP];
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g_shader_flags.w.m.u45 = shader_flags[U45];
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g_shader_flags.w.m.dof = shader_flags[U_DOF]; // Added
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g_shader_flags.w.m.dof_stage = shader_flags[U_DOF_STAGE]; // Added
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}
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void obj_scene_shader_data::set_g_irradiance_r_transforms(const mat4& mat) {
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@@ -605,8 +603,8 @@ render_context::~render_context() {
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obj_scene_ubo.Destroy();
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obj_shader_ubo.Destroy();
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tone_map_ubo.Destroy();
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transparency_batch_ubo.Destroy();
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tone_map_ubo.Destroy();
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sun_quad_ubo.Destroy();
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sss_filter_gaussian_coef_ubo.Destroy();
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sprite_scene_ubo.Destroy();
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