Aets. Perf fixes. X PV fixes

This commit is contained in:
korenkonder
2023-03-19 23:27:00 +03:00
parent e14fcd4f36
commit bfec5625ee
45 changed files with 3687 additions and 1641 deletions
+260 -103
View File
@@ -13,39 +13,11 @@
#include "texture.hpp"
#include <glad/glad.h>
struct SpriteHeaderFile {
uint32_t flag;
uint32_t texofs;
int32_t num_of_texture;
int32_t num_of_sprite;
uint32_t sprinfo_offset;
uint32_t texname_offset;
uint32_t sprname_offset;
uint32_t sprdata_offset;
};
struct SpriteData {
uint32_t attr;
resolution_mode resolution_mode;
};
struct SpriteHeader {
uint32_t flag;
uint32_t texofs;
int32_t num_of_texture;
int32_t num_of_sprite;
spr::SprInfo* sprinfo;
const char** texname;
const char** sprname;
SpriteData* sprdata;
};
class SprSet {
public:
int32_t flag;
uint32_t index;
const SpriteHeaderFile* header_file;
const SpriteHeader* header;
::spr_set* spr_set;
texture** textures;
int32_t load_count;
p_file_handler file_handler;
@@ -53,6 +25,10 @@ public:
prj::shared_ptr<prj::stack_allocator> alloc_handler;
std::string file;
std::string name;
std::vector<uint32_t> sprite_ids;
uint32_t hash;
SprSet(uint32_t index);
virtual ~SprSet();
@@ -61,10 +37,15 @@ public:
resolution_mode GetResolutionMode(spr_info info);
texture* GetTexture(spr_info info);
bool LoadData();
bool LoadDataModern(const void* data, size_t size);
bool LoadFile();
bool LoadFileModern(sprite_database* spr_db);
bool LoadTexture();
bool LoadTextureModern(const void* data, size_t size);
void ReadFile(const char* file, std::string& mdata_dir, void* data);
void ReadFileModern(uint32_t set_hash, void* data);
void Unload();
void UnloadModern(sprite_database* spr_db);
bool UnloadTexture();
};
@@ -102,7 +83,7 @@ struct sprite_draw_param {
namespace spr {
struct SpriteManager {
std::map<int32_t, SprSet> sets;
std::map<uint32_t, SprSet> sets;
std::list<SprArgs> reqlist[4][2][SPR_PRIO_MAX];
float_t aspect[2];
std::pair<resolution_mode, rectangle> field_1018[2];
@@ -111,6 +92,8 @@ namespace spr {
mat4 mat;
resolution_mode resolution_mode;
uint32_t set_counter;
std::vector<sprite_draw_param> draw_param_buffer;
std::vector<sprite_draw_vertex> vertex_buffer;
GLuint vao;
@@ -120,26 +103,29 @@ namespace spr {
SpriteManager();
~SpriteManager();
uint32_t AddSetModern();
void AddSprSets(const sprite_database* spr_db);
void Clear();
void Draw(render_context* rctx,
int32_t index, bool font, texture* tex, const mat4& proj);
SprSet* GetSet(int32_t index);
bool GetSetReady(int32_t index);
uint32_t GetSetSpriteNum(int32_t index);
uint32_t GetSetTextureNum(int32_t index);
SprSet* GetSet(uint32_t index);
bool GetSetReady(uint32_t index);
uint32_t GetSetSpriteNum(uint32_t index);
uint32_t GetSetTextureNum(uint32_t index);
const char* GetSprName(spr_info info);
rectangle GetSprRectangle(spr_info info);
texture* GetSprTexture(spr_info info);
bool LoadFile(int32_t index);
bool LoadFile(uint32_t index);
bool LoadFileModern(uint32_t index, sprite_database* spr_db);
SprArgs* PutSprite(const SprArgs& args, const sprite_database* spr_db);
void ReadFile(int32_t index, const char* file, std::string& mdata_dir, void* data);
void ReadFile(int32_t index, const char* file, std::string&& mdata_dir, void* data);
void ReadFile(uint32_t index, const char* file, std::string& mdata_dir, void* data);
void ReadFileModern(uint32_t index, uint32_t set_hash, void* data, sprite_database* spr_db);
void RemoveSprSets(const sprite_database* spr_db);
void ResetIndex();
void ResetReqList();
void ResetResData();
void UnloadSet(int32_t index);
void UnloadSet(uint32_t index);
void UnloadSetModern(uint32_t index, sprite_database* spr_db);
};
static void calc_sprite_vertex(spr::SprArgs* args, vec3* vtx, mat4* mat, bool font);
@@ -349,7 +335,7 @@ namespace spr {
sprite_manager->PutSprite(args, 0);
}
void put_sprite_triangles(SpriteVertex* vert, size_t size, resolution_mode mode,
void put_sprite_triangles(SpriteVertex* vert, size_t num, resolution_mode mode,
SprPrio prio, int32_t spr_id, int32_t layer, const sprite_database* spr_db) {
spr::SprArgs args;
args.layer = layer;
@@ -361,7 +347,7 @@ namespace spr {
if (spr_id != -1)
args.id.info = spr_db->get_spr_by_id(spr_id)->info;
enum_or(args.attr, SPR_ATTR_MATRIX);
args.SetVertexArray(vert, size);
args.SetVertexArray(vert, num);
sprite_manager->PutSprite(args, spr_db);
}
}
@@ -396,6 +382,13 @@ size_t sprite_manager_get_reqlist_count(int32_t index) {
return count;
}
::spr_set* sprite_manager_get_set(uint32_t spr_id, const sprite_database* spr_db) {
SprSet* set = sprite_manager->GetSet(spr_db->get_spr_set_by_id(spr_id)->index);
if (set)
return set->spr_set;
return 0;
}
bool sprite_manager_get_set_ready(uint32_t set_id, const sprite_database* spr_db) {
return sprite_manager->GetSetReady(spr_db->get_spr_set_by_id(set_id)->index);
}
@@ -424,6 +417,10 @@ bool sprite_manager_load_file(uint32_t set_id, const sprite_database* spr_db) {
return sprite_manager->LoadFile(spr_db->get_spr_set_by_id(set_id)->index);
}
bool sprite_manager_load_file_modern(uint32_t set_hash, sprite_database* spr_db) {
return sprite_manager->LoadFileModern(spr_db->get_spr_set_by_id(set_hash)->index, spr_db);
}
void sprite_manager_read_file(uint32_t set_id,
std::string& mdata_dir, void* data, const sprite_database* spr_db) {
const spr_db_spr_set* spr_set = spr_db->get_spr_set_by_id(set_id);
@@ -436,6 +433,11 @@ void sprite_manager_read_file(uint32_t set_id,
sprite_manager->ReadFile(spr_set->index, spr_set->file_name.c_str(), mdata_dir, data);
}
void sprite_manager_read_file_modern(uint32_t set_hash, void* data, sprite_database* spr_db) {
const spr_db_spr_set* spr_set = spr_db->get_spr_set_by_id(set_hash);
sprite_manager->ReadFileModern(spr_set->index, set_hash, data, spr_db);
}
void sprite_manager_remove_spr_sets(const sprite_database* spr_db) {
sprite_manager->RemoveSprSets(spr_db);
}
@@ -466,6 +468,10 @@ void sprite_manager_unload_set(uint32_t set_id, const sprite_database* spr_db) {
sprite_manager->UnloadSet(spr_db->get_spr_set_by_id(set_id)->index);
}
void sprite_manager_unload_set_modern(uint32_t set_hash, sprite_database* spr_db) {
sprite_manager->UnloadSetModern(spr_db->get_spr_set_by_id(set_hash)->index, spr_db);
}
void sprite_manager_free() {
if (sprite_manager) {
delete sprite_manager;
@@ -474,7 +480,7 @@ void sprite_manager_free() {
}
namespace spr {
SpriteManager::SpriteManager() : aspect(), index() {
SpriteManager::SpriteManager() : aspect(), index(), set_counter() {
ResetIndex();
resolution_mode = RESOLUTION_MODE_MAX;
@@ -539,6 +545,32 @@ namespace spr {
}
}
uint32_t SpriteManager::AddSetModern() {
uint32_t index = this->set_counter;
for (; index <= 0x0FFF; index++) {
auto elem = sets.find(0x8000 | index);
if (elem == sets.end())
break;
}
if (!index || index > 0x0FFF) {
for (index = 1; index <= 0x0FFF; index++) {
auto elem = sets.find(0x8000 | index);
if (elem == sets.end())
break;
}
if (!index || index > 0x0FFF)
return 0x8000;
}
sets.insert({ 0x8000 | index, SprSet(0x8000 | index) });
set_counter = index + 1;
if (index + 1 > 0x0FFF)
set_counter = 1;
return 0x8000 | index;
}
void SpriteManager::AddSprSets(const sprite_database* spr_db) {
for (auto& i : spr_db->spr_set_indices)
sets.insert({ i.first, SprSet(i.first) });
@@ -747,62 +779,69 @@ namespace spr {
draw_sprite_end();
}
SprSet* SpriteManager::GetSet(int32_t index) {
SprSet* SpriteManager::GetSet(uint32_t index) {
auto elem = sets.find(index);
if (elem != sets.end())
return &elem->second;
return 0;
}
bool SpriteManager::GetSetReady(int32_t index) {
bool SpriteManager::GetSetReady(uint32_t index) {
SprSet* set = GetSet(index);
if (set)
return set->ready;
return false;
}
uint32_t SpriteManager::GetSetSpriteNum(int32_t index) {
uint32_t SpriteManager::GetSetSpriteNum(uint32_t index) {
SprSet* set = GetSet(index);
if (set)
return set->header->num_of_sprite;
return set->spr_set->num_of_sprite;
return 0;
}
uint32_t SpriteManager::GetSetTextureNum(int32_t index) {
uint32_t SpriteManager::GetSetTextureNum(uint32_t index) {
SprSet* set = GetSet(index);
if (set)
return set->header->num_of_texture;
return set->spr_set->num_of_texture;
return 0;
}
const char* SpriteManager::GetSprName(spr_info info) {
SprSet* set = GetSet(info.set_index & 0x0FFF);
SprSet* set = GetSet(info.set_index & 0x8FFF);
if (set)
return set->GetName(info);
return "(null)";
}
rectangle SpriteManager::GetSprRectangle(spr_info info) {
SprSet* set = GetSet(info.set_index & 0x0FFF);
SprSet* set = GetSet(info.set_index & 0x8FFF);
if (set)
return set->GetRectangle(info);
return {};
}
texture* SpriteManager::GetSprTexture(spr_info info) {
SprSet* set = GetSet(info.set_index & 0x0FFF);
SprSet* set = GetSet(info.set_index & 0x8FFF);
if (set)
return set->GetTexture(info);
return 0;
}
bool SpriteManager::LoadFile(int32_t index) {
bool SpriteManager::LoadFile(uint32_t index) {
SprSet* set = GetSet(index);
if (set)
return set->LoadFile();
return false;
}
bool SpriteManager::LoadFileModern(uint32_t index, sprite_database* spr_db) {
SprSet* set = GetSet(index);
if (set)
return set->LoadFileModern(spr_db);
return false;
}
SprArgs* SpriteManager::PutSprite(const SprArgs& args, const sprite_database* spr_db) {
int32_t index = args.index;
if (index == -1)
@@ -814,7 +853,7 @@ namespace spr {
info = spr_db->get_spr_by_id(args.id.id)->info;
if (info.not_null()) {
SprSet* set = GetSet(info.set_index & 0x0FFF);
SprSet* set = GetSet(info.set_index & 0x8FFF);
if (!set || !set->ready)
return 0;
@@ -846,18 +885,23 @@ namespace spr {
}
}
void SpriteManager::ReadFile(int32_t index,
void SpriteManager::ReadFile(uint32_t index,
const char* file, std::string& mdata_dir, void* data) {
SprSet* set = GetSet(index);
if (set)
set->ReadFile(file, mdata_dir, data);
}
void SpriteManager::ReadFile(int32_t index,
const char* file, std::string&& mdata_dir, void* data) {
void SpriteManager::ReadFileModern(uint32_t index,
uint32_t set_hash, void* data, sprite_database* spr_db) {
if (index == -1) {
index = AddSetModern();
spr_db->add_spr_set(set_hash, index);
}
SprSet* set = GetSet(index);
if (set)
set->ReadFile(file, mdata_dir, data);
set->ReadFileModern(set_hash, data);
}
void SpriteManager::ResetIndex() {
@@ -895,12 +939,24 @@ namespace spr {
mat = mat4_identity;
}
void SpriteManager::UnloadSet(int32_t index) {
void SpriteManager::UnloadSet(uint32_t index) {
SprSet* set = GetSet(index);
if (set)
set->Unload();
}
void SpriteManager::UnloadSetModern(uint32_t index, sprite_database* spr_db) {
SprSet* set = GetSet(index);
if (set) {
set->UnloadModern(spr_db);
if (set->load_count <= 0) {
auto elem = sets.find(index);
if (elem != sets.end())
sets.erase(elem);
}
}
}
static void calc_sprite_vertex(spr::SprArgs* args, vec3* vtx, mat4* mat, bool font) {
vtx[0].x = 0.0f;
vtx[0].y = 0.0f;
@@ -1606,9 +1662,10 @@ namespace spr {
}
}
SprSet::SprSet(uint32_t index) : flag(), header_file(),
header(), textures(), load_count(), ready() {
SprSet::SprSet(uint32_t index) : flag(), spr_set(),
textures(), load_count(), ready() {
this->index = index;
hash = hash_murmurhash_empty;
}
SprSet::~SprSet() {
@@ -1616,74 +1673,63 @@ SprSet::~SprSet() {
}
const char* SprSet::GetName(spr_info info) {
if ((info.set_index & 0xF000) == 0x1000)
return header->texname[info.index];
if (info.set_index & 0x1000)
return spr_set->texname[info.index];
else
return header->sprname[info.index];
return spr_set->sprname[info.index];
}
rectangle SprSet::GetRectangle(spr_info info) {
if ((info.set_index & 0xF000) == 0x1000) {
if (info.set_index & 0x1000) {
texture* tex = textures[info.index];
return { 0.0f, 0.0f, (float_t)tex->width, (float_t)tex->height };
}
spr::SprInfo* sprinfo = &header->sprinfo[info.index];
spr::SprInfo* sprinfo = &spr_set->sprinfo[info.index];
return { (float_t)(int32_t)sprinfo->px, (float_t)(int32_t)sprinfo->py,
(float_t)(int32_t)sprinfo->width, (float_t)(int32_t)sprinfo->height };
}
resolution_mode SprSet::GetResolutionMode(spr_info info) {
if ((info.set_index & 0xF000) == 0x1000)
if (info.set_index & 0x1000)
return RESOLUTION_MODE_HD;
else
return header->sprdata[info.index].resolution_mode;
return spr_set->sprdata[info.index].resolution_mode;
}
texture* SprSet::GetTexture(spr_info info) {
if ((info.set_index & 0xF000) == 0x1000)
if (info.set_index & 0x1000)
return textures[info.index];
else
return textures[header->sprinfo[info.index].texid];
return textures[spr_set->sprinfo[info.index].texid];
}
bool SprSet::LoadData() {
const void* data = file_handler.get_data();
if (!data) {
header_file = 0;
header = 0;
size_t size = file_handler.get_size();
if (!data || !size)
return false;
}
prj::shared_ptr<prj::stack_allocator>& alloc = alloc_handler;
alloc = prj::shared_ptr<prj::stack_allocator>(new prj::stack_allocator);
header_file = (SpriteHeaderFile*)alloc->allocate<uint8_t>(
(uint8_t*)data, ((const SpriteHeaderFile*)data)->texofs);
::spr_set* set = alloc->allocate<::spr_set>();
this->spr_set = set;
set->unpack_file(alloc, data, size, false);
return true;
}
SpriteHeader* header = alloc->allocate<SpriteHeader>();
header->flag = header_file->flag;
header->texofs = header_file->texofs;
header->num_of_texture = header_file->num_of_texture;
header->num_of_sprite = header_file->num_of_sprite;
header->sprinfo = (spr::SprInfo*)((char*)header_file + header_file->sprinfo_offset);
bool SprSet::LoadDataModern(const void* data, size_t size) {
if (!data || !size)
return false;
const char** texname = alloc->allocate<const char*>(header->num_of_texture);
header->texname = texname;
prj::shared_ptr<prj::stack_allocator>& alloc = alloc_handler;
alloc = prj::shared_ptr<prj::stack_allocator>(new prj::stack_allocator);
uint32_t* texname_offset = (uint32_t*)((size_t)header_file + header_file->texname_offset);
for (uint32_t i = header->num_of_texture; i; i--, texname++, texname_offset++)
*texname = (const char*)((size_t)header_file + *texname_offset);
const char** sprname = alloc->allocate<const char*>(header->num_of_sprite);
header->sprname = sprname;
uint32_t* sprname_offset = (uint32_t*)((size_t)header_file + header_file->sprname_offset);
for (uint32_t i = header->num_of_sprite; i; i--, sprname++, sprname_offset++)
*sprname = (const char*)((size_t)header_file + *sprname_offset);
header->sprdata = (SpriteData*)((size_t)header_file + header_file->sprdata_offset);
this->header = header;
::spr_set* set = alloc->allocate<::spr_set>();
this->spr_set = set;
set->unpack_file(alloc, data, size, true);
file_handler.reset();
return true;
}
@@ -1700,21 +1746,98 @@ bool SprSet::LoadFile() {
return true;
}
bool SprSet::LoadFileModern(sprite_database* spr_db) {
if (ready)
return false;
else if (file_handler.check_not_ready())
return true;
const void* data = file_handler.get_data();
size_t size = file_handler.get_size();
if (!data || !size)
return false;
farc f;
f.read(data, size, true);
std::string& file = file_handler.ptr->file;
size_t file_len = file.size();
if (file_len >= 0x100 - 4)
return false;
const char* t = strrchr(file.c_str(), '.');
if (t)
file_len = t - file.c_str();
char buf[0x100];
memcpy(buf, file.c_str(), file_len);
char* ext = buf + file_len;
size_t ext_len = sizeof(buf) - file_len;
memcpy_s(ext, ext_len, ".spr", 5);
farc_file* spr = f.read_file(buf);
if (!spr)
return false;
memcpy_s(ext, ext_len, ".spi", 5);
farc_file* spi = f.read_file(buf);
if (!spi)
return false;
sprite_database_file spr_db_file;
spr_db_file.read(spi->data, spi->size, true);
spr_db_spr_set_file* spr_set_file = 0;
if (spr_db_file.ready)
for (spr_db_spr_set_file& m : spr_db_file.sprite_set)
if (m.id == hash) {
spr_set_file = &m;
break;
}
if (!spr_set_file)
return false;
if (spr_db_file.ready)
spr_db->parse(spr_set_file, name, sprite_ids);
if (!LoadDataModern(spr->data, spr->size) || !LoadTextureModern(spr->data, spr->size))
return false;
file_handler.reset();
ready = true;
return true;
}
bool SprSet::LoadTexture() {
size_t data = (size_t)file_handler.get_data();
if (!data)
return false;
const SpriteHeaderFile* header_file = (const SpriteHeaderFile*)data;
std::vector<uint32_t> ids(header_file->num_of_texture);
std::vector<uint32_t> ids(spr_set->num_of_texture);
uint32_t set_index = (uint32_t)(0x1000 | index & 0x0FFF);
uint32_t index = 0;
for (uint32_t& i : ids)
i = (set_index << 16) | index++;
txp_set txp;
txp.unpack_file((const void*)(data + header_file->texofs), false);
texture_txp_set_load(&txp, &textures, ids.data());
texture_txp_set_load(spr_set->txp, &textures, ids.data());
delete spr_set->txp;
spr_set->txp = 0;
return !!textures;
}
bool SprSet::LoadTextureModern(const void* data, size_t size) {
if (!data || !size)
return false;
std::vector<uint32_t> ids(spr_set->num_of_texture);
uint32_t set_index = (uint32_t)(0x8000 | 0x1000 | index & 0x0FFF);
uint32_t index = 0;
for (uint32_t& i : ids)
i = (set_index << 16) | index++;
texture_txp_set_load(spr_set->txp, &textures, ids.data());
delete spr_set->txp;
spr_set->txp = 0;
return !!textures;
}
@@ -1741,6 +1864,19 @@ void SprSet::ReadFile(const char* file, std::string& mdata_dir, void* data) {
ready = false;
}
void SprSet::ReadFileModern(uint32_t set_hash, void* data) {
if (load_count > 1) {
load_count++;
return;
}
std::string file;
if (((data_struct*)data)->get_file("root+/2d/", set_hash, ".farc", file))
file_handler.read_file(data, "root+/2d/", file.c_str());
this->hash = set_hash;
ready = false;
}
void SprSet::Unload() {
if (load_count > 1) {
load_count--;
@@ -1751,13 +1887,34 @@ void SprSet::Unload() {
UnloadTexture();
alloc_handler.reset();
header_file = 0;
header = 0;
spr_set = 0;
file.clear();
ready = false;
load_count = 0;
}
void SprSet::UnloadModern(sprite_database* spr_db) {
if (load_count > 1) {
load_count--;
return;
}
spr_db->remove_spr_set(hash, index, name.c_str(), sprite_ids);
file_handler.reset();
UnloadTexture();
alloc_handler.reset();
spr_set = 0;
file.clear();
ready = false;
load_count = 0;
hash = hash_murmurhash_empty;
name.clear();
sprite_ids.clear();
}
bool SprSet::UnloadTexture() {
if (textures) {
texture_array_free(textures);