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Renamed WriteMapMemory to WriteMemory
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@@ -166,7 +166,7 @@ void RenderTexture::DrawQuad(shader_set_data* set, int32_t width, int32_t height
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quad.g_color = { param_x, param_y, param_z, param_w };
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quad.g_texture_lod = 0.0f;
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rctx_ptr->quad_ubo.WriteMapMemory(quad);
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rctx_ptr->quad_ubo.WriteMemory(quad);
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rctx_ptr->quad_ubo.Bind(0);
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gl_state_bind_vertex_array(render_texture_vao);
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set->draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
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