Renamed WriteMapMemory to WriteMemory

This commit is contained in:
korenkonder
2023-10-01 21:24:44 +03:00
parent 6a392235e4
commit bc4730c2a4
14 changed files with 48 additions and 48 deletions
+3 -3
View File
@@ -377,7 +377,7 @@ void post_process::draw_lens_flare(camera* cam) {
shader_data.g_transform[1] = mat.row1;
shader_data.g_transform[2] = mat.row2;
shader_data.g_transform[3] = mat.row3;
sun_quad_ubo.WriteMapMemory(shader_data);
sun_quad_ubo.WriteMemory(shader_data);
glBeginQuery(GL_SAMPLES_PASSED, lens_shaft_query[next_query_index]);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@@ -393,7 +393,7 @@ void post_process::draw_lens_flare(camera* cam) {
shader_data.g_transform[1] = mat.row1;
shader_data.g_transform[2] = mat.row2;
shader_data.g_transform[3] = mat.row3;
sun_quad_ubo.WriteMapMemory(shader_data);
sun_quad_ubo.WriteMemory(shader_data);
glBeginQuery(GL_SAMPLES_PASSED, lens_flare_query[next_query_index]);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@@ -432,7 +432,7 @@ void post_process::draw_lens_flare(camera* cam) {
shader_data.g_transform[1] = mat.row1;
shader_data.g_transform[2] = mat.row2;
shader_data.g_transform[3] = mat.row3;
sun_quad_ubo.WriteMapMemory(shader_data);
sun_quad_ubo.WriteMemory(shader_data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);