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Renamed WriteMapMemory to WriteMemory
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@@ -53,7 +53,7 @@ void post_process_blur::get_blur(RenderTexture* rt) {
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gaussian_coef.g_coef[i] = { coef.x, coef.y, coef.z, 0.0f };
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}
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gaussian_coef_ubo.WriteMapMemory(gaussian_coef);
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gaussian_coef_ubo.WriteMemory(gaussian_coef);
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int32_t i = 0;
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if (count_down > 0) {
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