Better FARC code

This commit is contained in:
korenkonder
2023-11-22 00:57:05 +03:00
parent 66bedd1f5e
commit bb6ae3352a
7 changed files with 191 additions and 203 deletions
+3 -1
View File
@@ -699,6 +699,7 @@ void compile_shaders(farc* f, farc* of, const shader_table* shaders_table, const
vert_spv_size += align_val(k.size, 0x10);
shader_vert_file->data = force_malloc(vert_spv_size);
shader_vert_file->size = vert_spv_size;
shader_vert_file->compressed = true;
shader_vert_file->data_changed = true;
program_spv* vert_spv = (program_spv*)shader_vert_file->data;
@@ -724,6 +725,7 @@ void compile_shaders(farc* f, farc* of, const shader_table* shaders_table, const
frag_spv_size += align_val(k.size, 0x10);
shader_frag_file->data = force_malloc(frag_spv_size);
shader_frag_file->size = frag_spv_size;
shader_frag_file->compressed = true;
shader_frag_file->data_changed = true;
program_spv* frag_spv = (program_spv*)shader_frag_file->data;
@@ -760,7 +762,7 @@ void compile_all_shaders(bool debug) {
farc of;
compile_shaders(&f, &of, shader_ft_table, shader_ft_table_size, debug);
of.write("rom\\ft_shaders_spirv", FARC_COMPRESS_FArC, false);
of.write("rom\\ft_shaders_spirv", FARC_FArC, FARC_NONE, false);
}
#endif*/