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https://github.com/korenkonder/ReDIVA.git
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Renamed some uniforms
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@@ -387,7 +387,7 @@ namespace rndr {
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rctx->disp_manager->draw(mdl::OBJ_TYPE_TRANSLUCENT);
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rctx->draw_state->shader_index = -1;
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uniform_value[U0A] = 0;
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uniform_value[U_DEPTH] = 0;
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draw_pass_shadow_filter(&rctx->litproj->shadow_texture[0],
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&rctx->litproj->shadow_texture[1], 0, 1.5f, 0.01f, true);
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@@ -1243,7 +1243,7 @@ static void draw_pass_shadow_begin_make_shadowmap(Shadow* shad, int32_t index, i
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mat4_look_at(view_point, interest, &rctx->view_mat);
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rctx->draw_state->shader_index = SHADER_FT_SIL;
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uniform_value[U0A] = 0;
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uniform_value[U_DEPTH] = 0;
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}
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static void draw_pass_shadow_end_make_shadowmap(Shadow* shad, int32_t index, int32_t a3) {
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