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Renamed some uniforms
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@@ -125,7 +125,7 @@ bool light_proj::set() {
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if (set_mat(false)) {
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rctx_ptr->draw_state->shader_index = SHADER_FT_SIL;
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uniform_value[U0A] = 1;
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uniform_value[U_DEPTH] = 1;
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return true;
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}
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else {
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