Temp commit. Sound

This commit is contained in:
korenkonder
2022-10-03 15:54:28 +03:00
parent 64c1775f92
commit a15befd8fb
232 changed files with 19396 additions and 12396 deletions
+4 -4
View File
@@ -78,7 +78,7 @@ int32_t render_texture::init(int32_t width, int32_t height,
if (max_level < 0)
return -1;
max_level = min(max_level, 15);
max_level = min_def(max_level, 15);
if (max_level < 0)
return 0;
free_data();
@@ -158,8 +158,8 @@ void render_texture::draw_custom_glsl() {
void render_texture::draw_params(shader_set_data* set, int32_t width, int32_t height,
float_t scale, float_t param_x, float_t param_y, float_t param_z, float_t param_w) {
float_t w = (float_t)max(width, 1);
float_t h = (float_t)max(height, 1);
float_t w = (float_t)max_def(width, 1);
float_t h = (float_t)max_def(height, 1);
set->local_vert_set(0, scale / w, scale / h, w, h);
set->local_frag_set(0, scale / w, scale / h, w, h);
set->local_vert_set(3, param_x, param_y, param_z, param_w);
@@ -211,7 +211,7 @@ void render_texture_data_init() {
"layout(binding = 0) uniform sampler2D g_color;\n"
"\n"
"void main() {\n"
" result = texture(g_color, frg.texcoord); \n"
" result = texture(g_color, frg.texcoord);\n"
"}\n";
shader_glsl_param param = {};