mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-04 04:37:55 +03:00
Glass Eye: Found more stuff
This commit is contained in:
@@ -220,7 +220,7 @@ void obj_shader_shader_data::set_shader_flags(int32_t* shader_flags) {
|
||||
g_shader_flags.y.m.fog_chara = shader_flags[U_FOG_CHARA];
|
||||
g_shader_flags.y.m.u16 = shader_flags[U16];
|
||||
g_shader_flags.y.m.gauss = shader_flags[U_GAUSS];
|
||||
g_shader_flags.y.m.eyeball = shader_flags[U_EYEBALL];
|
||||
g_shader_flags.y.m.eye_lens = shader_flags[U_EYE_LENS];
|
||||
g_shader_flags.y.m.image_filter = shader_flags[U_IMAGE_FILTER];
|
||||
g_shader_flags.y.m.instance = shader_flags[U_INSTANCE];
|
||||
g_shader_flags.y.m.tone_curve = shader_flags[U_TONE_CURVE];
|
||||
|
||||
Reference in New Issue
Block a user