Sprite Draw: Fixed buffer update

This commit is contained in:
korenkonder
2025-06-17 15:55:56 +03:00
parent b08ee892a4
commit 942f3ea5a5
9 changed files with 106 additions and 23 deletions
+6 -23
View File
@@ -727,20 +727,10 @@ namespace spr {
static const GLsizei buffer_size_uv2 = sizeof(sprite_vertex_data_uv2);
if (vbo_vertex_count < vertex_buffer.size() / sizeof(sprite_vertex_data_uv2)) {
while (vbo_vertex_count < vertex_buffer.size())
while (vbo_vertex_count < vertex_buffer.size() / sizeof(sprite_vertex_data_uv2))
vbo_vertex_count *= 2;
if (GLAD_GL_VERSION_4_4) {
vbo.Destroy();
vbo.Create(gl_state, buffer_size_uv2 * vbo_vertex_count);
gl_state.bind_array_buffer(vbo, true);
}
else {
gl_state.bind_array_buffer(vbo, true);
glBufferData(GL_ARRAY_BUFFER,
(GLsizeiptr)vbo_vertex_count, 0, GL_DYNAMIC_DRAW);
}
vbo.Recreate(gl_state, buffer_size_uv2 * vbo_vertex_count);
gl_state.bind_vertex_array(vao[0]);
gl_state.bind_array_buffer(vbo, true);
@@ -788,17 +778,7 @@ namespace spr {
while (ebo_index_count < index_buffer.size())
ebo_index_count *= 2;
if (GLAD_GL_VERSION_4_4) {
ebo.Destroy();
ebo.Create(gl_state, sizeof(uint32_t) * ebo_index_count);
gl_state.bind_element_array_buffer(ebo, true);
}
else {
gl_state.bind_element_array_buffer(ebo, true);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(sizeof(uint32_t)
* ebo_index_count), 0, GL_DYNAMIC_DRAW);
}
ebo.Recreate(gl_state, sizeof(uint32_t) * ebo_index_count);
gl_state.bind_vertex_array(vao[0]);
gl_state.bind_element_array_buffer(ebo, true);
@@ -812,6 +792,9 @@ namespace spr {
}
ebo.WriteMemory(gl_state, 0, sizeof(uint32_t) * index_buffer.size(), index_buffer.data());
gl_state.bind_array_buffer(0);
gl_state.bind_element_array_buffer(0);
}
SpriteManager::SpriteManager() : aspect(), index(), set_counter() {