Handle GL errors before GL state get

This commit is contained in:
korenkonder
2025-05-19 18:51:39 +03:00
parent 37b1ee95fd
commit 940efee6d2
2 changed files with 11 additions and 1 deletions
+8 -1
View File
@@ -16,9 +16,16 @@ void fbo_blit(p_gl_rend_state& p_gl_rend_st, GLuint src_fbo, GLuint dst_fbo,
}
void gl_get_error_all_print() {
const int32_t max_count = 0x100;
int32_t count = 0;
GLenum error;
while (error = glGetError())
while (error = glGetError() && count < max_count) {
printf_debug("GL Error: 0x%04X\n", error);
count++;
}
if (count == max_count)
printf_debug("GL returned more than %d consecutive errors!\n", max_count);
}
GLenum gl_get_error_print() {