Temp commit. Need to store all sh... Changes

This commit is contained in:
korenkonder
2022-06-13 02:18:05 +03:00
parent 913c874c01
commit 82da8a484d
261 changed files with 23706 additions and 17661 deletions
+137
View File
@@ -0,0 +1,137 @@
/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "inject.hpp"
#include "bone_data.hpp"
#include "gl.hpp"
#include "print.hpp"
#include "shader_table.hpp"
#include <Windows.h>
typedef struct patch_struct {
void* address;
size_t func_ptr;
void* orig_data;
} patch_struct;
void* inject_data(void* address, void* data, size_t count) {
DWORD old_protect;
VirtualProtect(address, count, PAGE_EXECUTE_READWRITE, &old_protect);
void* orig_data = force_malloc(count);
memcpy(orig_data, (const void*)address, count);
memcpy(address, (const void*)data, count);
VirtualProtect(address, count, old_protect, &old_protect);
return orig_data;
}
uint8_t inject_uint8_t(void* address, uint8_t data) {
DWORD old_protect;
VirtualProtect(address, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &old_protect);
uint8_t value = *(uint8_t*)address;
*(uint8_t*)address = data;
VirtualProtect(address, sizeof(uint8_t), old_protect, &old_protect);
return value;
}
uint16_t inject_uint16_t(void* address, uint16_t data) {
DWORD old_protect;
VirtualProtect(address, sizeof(uint16_t), PAGE_EXECUTE_READWRITE, &old_protect);
uint16_t value = *(uint16_t*)address;
*(uint16_t*)address = data;
VirtualProtect(address, sizeof(uint16_t), old_protect, &old_protect);
return value;
}
uint32_t inject_uint32_t(void* address, uint32_t data) {
DWORD old_protect;
VirtualProtect(address, sizeof(uint32_t), PAGE_EXECUTE_READWRITE, &old_protect);
uint32_t value = *(uint32_t*)address;
*(uint32_t*)address = data;
VirtualProtect(address, sizeof(uint32_t), old_protect, &old_protect);
return value;
}
uint64_t inject_uint64_t(void* address, uint64_t data) {
DWORD old_protect;
VirtualProtect(address, sizeof(uint64_t), PAGE_EXECUTE_READWRITE, &old_protect);
uint64_t value = *(uint64_t*)address;
*(uint64_t*)address = data;
VirtualProtect(address, sizeof(uint64_t), old_protect, &old_protect);
return value;
}
static patch_struct patch_data[] = {
{ (void*)0x00000001405E4CE0, (uint64_t)&aft_shader_set, },
{ (void*)0x00000001405E4FC0, (uint64_t)&aft_shader_load_all_shaders, },
{ (void*)0x00000001405E4B50, (uint64_t)&aft_shader_bind, },
{ (void*)0x00000001401D3860, (uint64_t)&printf_proxy, },
//{ (void*)0x0000000140507210, (uint64_t)&rob_chara_reset_data, },
{ (void*)0x00000001401EBD30, (uint64_t)&bone_data_mult_ik, },
{ (void*)0x00000001401EB6D0, (uint64_t)&bone_data_mult_1, },
{ (void*)0x000000014041DA50, (uint64_t)&bone_data_mult_2, },
//{ (void*)0x000000014041CF50, (uint64_t)&rob_chara_bone_data_motion_load, },
{ (void*)0x0000000140418870, (uint64_t)&rob_chara_bone_data_interpolate, },
{ (void*)0x0000000140418A60, (uint64_t)&rob_chara_bone_data_update, },
//{ (void*)0x00000001405EEAE0, (uint64_t)&ex_osage_block_dispose, },
//{ (void*)0x00000001405F3640, (uint64_t)&ex_osage_block_init, },
//{ (void*)0x00000001405F39E0, (uint64_t)&ex_node_block_field_10, },
//{ (void*)0x00000001405F49F0, (uint64_t)&ex_osage_block_field_18, },
//{ (void*)0x00000001405F2140, (uint64_t)&ex_osage_block_field_20, },
//{ (void*)0x00000001405F2470, (uint64_t)&ex_osage_block_set_osage_play_data, },
//{ (void*)0x00000001405F26F0, (uint64_t)&ex_osage_block_disp, },
//{ (void*)0x00000001405F2640, (uint64_t)&ex_osage_block_reset, },
//{ (void*)0x00000001405F2860, (uint64_t)&ex_osage_block_field_40, },
//{ (void*)0x00000001405F4640, (uint64_t)&ex_osage_block_field_48, },
//{ (void*)0x00000001405F4730, (uint64_t)&ex_osage_block_field_50, },
//{ (void*)0x00000001405F48F0, (uint64_t)&ex_osage_block_field_58, },
};
static uint64_t shader_bind_func_orig_data[6];
extern bool toggle1[10];
extern bool toggle2[10];
void inject_patches() {
uint8_t buf[12];
buf[0] = 0x48;
buf[1] = 0xB8;
buf[10] = 0xFF;
buf[11] = 0xE0;
for (int32_t i = 0; i < sizeof(patch_data) / sizeof(patch_struct); i++)
if (patch_data[i].func_ptr) {
free(patch_data[i].orig_data);
*(uint64_t*)&buf[2] = patch_data[i].func_ptr;
patch_data[i].orig_data = inject_data(patch_data[i].address, buf, 12);
}
glutMainLoop = (void (*)())inject_uint64_t((void*)0x0000000140966008, (uint64_t)&gl_get_func_pointers);
shader_bind_func_orig_data[0] = inject_uint64_t(
(void*)&shader_name_bind_func_table[0].bind_func, (uint64_t)&aft_shader_bind_blinn);
shader_bind_func_orig_data[1] = inject_uint64_t(
(void*)&shader_name_bind_func_table[1].bind_func, (uint64_t)&aft_shader_bind_cloth);
shader_bind_func_orig_data[2] = inject_uint64_t(
(void*)&shader_name_bind_func_table[2].bind_func, (uint64_t)&aft_shader_bind_hair);
shader_bind_func_orig_data[3] = inject_uint64_t(
(void*)&shader_name_bind_func_table[3].bind_func, (uint64_t)&aft_shader_bind_membrane);
shader_bind_func_orig_data[4] = inject_uint64_t(
(void*)&shader_name_bind_func_table[4].bind_func, (uint64_t)&aft_shader_bind_eye_ball);
shader_bind_func_orig_data[5] = inject_uint64_t(
(void*)&shader_name_bind_func_table[5].bind_func, (uint64_t)&aft_shader_bind_tone_map);
}
void inject_restore() {
for (int32_t i = 0; i < sizeof(patch_data) / sizeof(patch_struct); i++)
if (patch_data[i].func_ptr) {
void* data = inject_data(patch_data[i].address, patch_data[i].orig_data, 12);
free(data);
}
inject_uint64_t((void*)0x0000000140966008, (uint64_t)glutMainLoop);
for (int32_t i = 0; i < 6; i++)
inject_uint64_t(shader_name_bind_func_table[i].bind_func, shader_bind_func_orig_data[i]);
}