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Eye rotation fix
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@@ -413,12 +413,12 @@ void render_data::load_common_data() {
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void render_data::unload_common_data() {
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common_data_ubo.Destroy();
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if (grid_vbo) {
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glDeleteBuffers(1, &grid_vbo);
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grid_vbo = 0;
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}
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if (grid_vao) {
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glDeleteVertexArrays(1, &grid_vao);
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grid_vao = 0;
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