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Eye rotation fix
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@@ -417,7 +417,7 @@ void compile_shaders(farc* f, farc* of, const shader_table* shaders_table, const
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strcpy_s(frag_bin_buf, sizeof(frag_bin_buf), sub_table->fp);
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strcat_s(frag_bin_buf, sizeof(frag_bin_buf), ".frag.bin");
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bool has_vert_bin = of->has_file(vert_bin_buf);
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bool has_frag_bin = of->has_file(frag_bin_buf);
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