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Eye rotation fix
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@@ -1477,7 +1477,7 @@ void TaskEffectLitproj::SetStageIndices(std::vector<int32_t>& stage_indices) {
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texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
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stage_param_data_litproj_current = litproj;
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light_proj* _litproj = new light_proj(width, height);
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rctx_ptr->litproj = _litproj;
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_litproj->enable = true;
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@@ -2491,7 +2491,7 @@ void TaskEffectParent::SetStageIndices(std::vector<int32_t>& stage_indices) {
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}
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prj::sort_unique(obj_set_ids);
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for (uint32_t i : obj_set_ids)
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object_storage_load_set(aft_data, aft_obj_db, i);
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state = 1;
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