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https://github.com/korenkonder/ReDIVA.git
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Eye rotation fix
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@@ -841,7 +841,7 @@ namespace rndr {
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gl_state_enable_depth_test();
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gl_state_disable_blend();
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}
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void RenderManager::pass_sprite_fg_surf(render_context* rctx) {
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if (!sprite_manager_get_reqlist_count(1))
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return;
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@@ -1555,7 +1555,7 @@ static void blur_filter_apply(render_context* rctx, GLuint dst, GLuint src,
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filter_scene.g_transform = { w, h, 0.0f, 0.0f };
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filter_scene.g_texcoord = { 1.0f, 1.0f, 0.0f, 0.0f };
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rctx->filter_scene_ubo.WriteMapMemory(filter_scene);
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imgfilter_batch_shader_data imgfilter_batch = {};
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if (filter == BLUR_FILTER_32)
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imgfilter_batch.g_color_scale = scale * (float_t)(1.0 / 8.0);
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