mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-13 09:38:14 +03:00
Added wrappers for VBO and EBO
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+5
-14
@@ -101,7 +101,7 @@ struct common_data_struct {
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struct render_data {
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GLuint grid_vao;
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GLuint grid_vbo;
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GL::ArrayBuffer grid_vbo;
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render_data();
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~render_data();
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@@ -355,7 +355,7 @@ void draw_pass_3d_grid(render_context* rctx) {
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float_t rob_frame = 0.0f;
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render_data::render_data() : grid_vao(), grid_vbo() {
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render_data::render_data() : grid_vao() {
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}
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@@ -433,14 +433,8 @@ void render_data::load_common_data() {
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glGenVertexArrays(1, &grid_vao);
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gl_state_bind_vertex_array(grid_vao);
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glGenBuffers(1, &grid_vbo);
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gl_state_bind_array_buffer(grid_vbo);
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if (GLAD_GL_VERSION_4_4)
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glBufferStorage(GL_ARRAY_BUFFER, sizeof(float_t) * 3
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* grid_vertex_count, grid_verts, 0);
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else
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glBufferData(GL_ARRAY_BUFFER, sizeof(float_t) * 3
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* grid_vertex_count, grid_verts, GL_STATIC_DRAW);
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grid_vbo.Create(sizeof(float_t) * 3 * grid_vertex_count, grid_verts);
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grid_vbo.Bind();
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glVertexAttrib4f(0, 0.0f, 0.0f, 0.0f, 1.0f);
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glVertexAttribI1i(1, 2);
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@@ -459,10 +453,7 @@ void render_data::load_common_data() {
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}
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void render_data::unload_common_data() {
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if (grid_vbo) {
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glDeleteBuffers(1, &grid_vbo);
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grid_vbo = 0;
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}
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grid_vbo.Destroy();
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if (grid_vao) {
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glDeleteVertexArrays(1, &grid_vao);
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