diff --git a/src/ReDIVA/render.cpp b/src/ReDIVA/render.cpp index 76a56d68..c282c900 100644 --- a/src/ReDIVA/render.cpp +++ b/src/ReDIVA/render.cpp @@ -864,9 +864,6 @@ static render_context* render_context_load() { render_resize_fb(rctx, true); Glitter::glt_particle_manager_add_task(); - //app::TaskWork::AddTask(&pv_game_data, "PVGAME", 0); - for (int32_t i = 0; i < ROB_CHARA_COUNT; i++) - rob_chara_pv_data_array[i].type = ROB_CHARA_TYPE_NONE; light_param_data_storage::load(aft_data); auth_3d_data_load_auth_3d_db(aft_auth_3d_db); @@ -946,24 +943,6 @@ static render_context* render_context_load() { clear_color = 0xFF606060; set_clear_color = true; - chara_index charas[6]; - int32_t modules[6]; - - charas[0] = CHARA_MIKU; - charas[1] = CHARA_MIKU;//CHARA_RIN; - charas[2] = CHARA_MIKU;//CHARA_LEN; - charas[3] = CHARA_MIKU;//CHARA_LUKA; - charas[4] = CHARA_MIKU;//CHARA_MEIKO; - charas[5] = CHARA_MIKU;//CHARA_KAITO; - - modules[0] = 0;//168; - modules[1] = 0;//46; - modules[2] = 0;//39; - modules[3] = 0;//41; - modules[4] = 0;//40; - modules[5] = 0;//31; - //pv_game_data.Load(739, charas, modules); - rctx->obj_batch.g_blend_color = 1.0f; rctx->obj_batch.g_offset_color = 0.0f; classes_process_init(classes, classes_count, rctx); @@ -1162,7 +1141,6 @@ static void render_context_dispose(render_context* rctx) { render->unload_common_data(); - //pv_game_data.DelTask(); Glitter::glt_particle_manager_del_task(); task_auth_3d_del_task(); aet_manager_del_task(); @@ -1201,7 +1179,6 @@ static void render_context_dispose(render_context* rctx) { module_table_handler_data_free(); hand_item_handler_data_free(); - //rob_chara_array_free_chara_id(0); render_timer->reset(); while (app::task_work->tasks.size()) { render_timer->start_of_cycle();