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@@ -1594,8 +1594,6 @@ static int32_t draw_pass_3d_get_translucent_count(render_context* rctx) {
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static void draw_pass_3d_shadow_reset(render_context* rctx) {
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gl_state_active_bind_texture_2d(6, 0);
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gl_state_active_bind_texture_2d(7, 0);
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gl_state_active_bind_texture_2d(19, 0);
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gl_state_active_bind_texture_2d(20, 0);
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rctx->draw_state->self_shadow = false;
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rctx->draw_state->shadow = false;
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}
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