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https://github.com/korenkonder/ReDIVA.git
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X Pack: Separate draw and entry_list funcs for local and reflect
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@@ -1083,27 +1083,22 @@ namespace rndr {
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gl_state_begin_event("local");
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if (alpha_z_sort)
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rctx->disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_TRANSLUCENT_LOCAL, 1);
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rctx->disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_LOCAL_TRANSLUCENT, 1);
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if (opaque_z_sort)
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rctx->disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_OPAQUE_LOCAL, 0);
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rctx->disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_LOCAL_OPAQUE, 0);
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camera* cam = rctx->camera;
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float_t fov = cam->get_fov();
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cam->set_fov(32.2673416137695f);
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draw_pass_set_camera();
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rctx->disp_manager->draw(mdl::OBJ_TYPE_OPAQUE_LOCAL);
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rctx->disp_manager->draw(mdl::OBJ_TYPE_TRANSPARENT_LOCAL);
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rctx->disp_manager->draw(mdl::OBJ_TYPE_LOCAL_OPAQUE);
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rctx->disp_manager->draw(mdl::OBJ_TYPE_LOCAL_TRANSPARENT);
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gl_state_enable_blend();
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rctx->disp_manager->draw(mdl::OBJ_TYPE_TRANSLUCENT_LOCAL);
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rctx->disp_manager->draw(mdl::OBJ_TYPE_LOCAL_TRANSLUCENT);
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gl_state_disable_blend();
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draw_pass_3d_translucent(rctx,
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mdl::OBJ_TYPE_OPAQUE_ALPHA_ORDER_2_LOCAL,
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mdl::OBJ_TYPE_TRANSPARENT_ALPHA_ORDER_2_LOCAL,
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mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2_LOCAL);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_LOCAL);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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