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Rewrote gl_rend_state
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@@ -11,7 +11,7 @@ void fbo_blit(p_gl_rend_state& p_gl_rend_st, GLuint src_fbo, GLuint dst_fbo,
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GLint dst_x, GLint dst_y, GLint dst_width, GLint dst_height, GLbitfield mask, GLenum filter) {
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p_gl_rend_st.bind_read_framebuffer(src_fbo);
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p_gl_rend_st.bind_draw_framebuffer(dst_fbo);
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glBlitFramebuffer(src_x, src_y, src_x + src_width, src_y + src_height,
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p_gl_rend_st.blit_framebuffer(src_x, src_y, src_x + src_width, src_y + src_height,
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dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, mask, filter);
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}
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